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Probably asked many times, but is there a plan to allow the MAVE -6 to have parking facilities on either side of the road

it would give my cities an added realism and probably others too!!

ll P ! ! lll ! ! P ll     <- Something like this

ll P ! ! lll ! ! P ll       P = parking, ! = lanes, ll = Side endings

ll P ! ! lll ! ! P ll       lll = middle divider

ll P ! ! lll ! ! P ll

ll P ! ! lll ! ! P ll

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Originally posted by: Daderic21!

Would it be possible to add a 90 degree ground highway curve, elevated 45/90 degree highway curves and elevated highway trumpet interchanges like the ones that are in the current NAM 2010 version?

I feel that when I try to curve the elevated highway using what is available, it looks unrealistic - the curve looks too sharp. Try taking the bend at 120kmh!

Thanks.quote>

Maxis Highway content is generally pretty difficult to make, because of how the network was designed--the scale's odd and the models are rather complicated.  Unfortunately, the only one of those I'd say has a chance of being made anytime soon is the elevated 45-degree curve, mainly as it would probably be a matter of just adding supports to the ground one and raising it up.  A 90-degree curve is less likely, and an interchange is even less so.

Originally posted by: darkcross110

Probably asked many times, but is there a plan to allow the MAVE -6 to have parking facilities on either side of the road

it would give my cities an added realism and probably others too!!

ll P ! ! lll ! ! P ll     <- Something like this

ll P ! ! lll ! ! P ll       P = parking, ! = lanes, ll = Side endings

ll P ! ! lll ! ! P ll       lll = middle divider

ll P ! ! lll ! ! P ll

ll P ! ! lll ! ! P llquote>

There was a blip of discussion about it years ago, but there are currently no plans for it, at least as part of the mod itself. 

-Alex (Tarkus)

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Hi! This is my first post here although I've been lurking around for some time now.

First, I discovered the NAM recently and I've been enjoying the heck out of it. Great work guys!

Secondly, I wanted to suggest 90° curves for underground rail under road crossings. Diagonal underground rail under road crossings would be nice too.

Thanks in advance.

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Has anyone thought of adding Maxis ElHighway over avenue? Or is it even possible? Just a thought..be great for downtown networks....

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^ Making such networks isn't possible; the game can't tell which level the cars are on. Or something like that. Sorry.15.gif

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Originally posted by: DocRorlach

One I forgot to mention: using the STR start piece anywhere near a TE lot causes a sinle tile to turn grey, regardless of whether or not the delete part is removed. It also happens when plopping or zoning tiles near that anchor piece:

NB: ignor the text on the image

quote>

Just curious but where is that STR curvy switch thing?...i like it

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Originally posted by: denxos

Hi! This is my first post here although I've been lurking around for some time now.

First, I discovered the NAM recently and I've been enjoying the heck out of it. Great work guys!

Secondly, I wanted to suggest 90° curves for underground rail under road crossings. Diagonal underground rail under road crossings would be nice too.

Thanks in advance.

quote>

90* rail curves underground under a road (1 tile) o.O (watches as a train crashes off the rails in his head).......its physically impossible in real life to have either a passenger or freight train take a 90* curve in that short a distance. you'll derail everytime  ..diagonal rail underground might be favorable but 90* curves in just 1 tile is just phyically impossible.......i know the Tram can do it....but thats how they behave cause theyre built small enough to do so. (sorry if i sound negative on it)......now if you meaned the 90* curve gradually passed under the road durring its curve it be reasonable.....like the nams 90* curve above ground it make the corner and you can keep the train goin at top speed.

Sorry for the double post.....dont know how to multi quote on forums

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Oh well.....I didnt think it was possible, but hey it was an idea 14.gif

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Is it possible for a highway interchange w/ 2 highways that cross each other, plus a third highway protruding from the interchange?

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J0nnD0ugh:

That would he a TE'd LOT, which it outside of the scope of the NAM.

Cravo16:

Not technically possible, though there was a conceptual mod made, but the creator has retired from what I've heard. Under normal conditions, it is not possible because cars in Simcity 4 cannot distinguish heights. Cars and transit routes will flit from level to level at their discretion, then there's congestion.

Blueeyesman:

They're in the STR tab loop. Press TAB a few times and you'll find them.

jrm541992:

If you're talking about Maxis Highway, it's not going to happen. It's just too complex.

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I don't know i someone else had metioned this before, but could someone make monorail that runs trough the Avenue median with some of the plants remaining. This would be simmilar to the light rail, with lots of different avenue options. This would greatly reduce space in my city used by monorail, and yes it should be raised, what monorail is not raised.


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Have you ever thought of something like this bad boy?

crosswalkstoplight.jpg

Great for those pedestrian heavy areas that just weren't built on an intersection.


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i would like to see higher elevated road pieces, like that EL Rail piece, that goes over the maxis highway. Also, elevated road over elevated road, we could use the normal ones and the highers over the old ones. I hope i was clear :P

And the EL train on the ground, like GLR, but with the normal rail texture.

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Have you ever thought of something like this bad boy?

Great for those pedestrian heavy areas that just weren't built on an intersection.

We have . . . it would be nice to have some pedestrian crossings and such as an addition to the PedMall system. I think something like that will make its way in at some point.

i would like to see higher elevated road pieces, like that EL Rail piece, that goes over the maxis highway. Also, elevated road over elevated road, we could use the normal ones and the highers over the old ones. I hope i was clear :P

And the EL train on the ground, like GLR, but with the normal rail texture.

Actually, the long-term plan is to go under rather than over. 7.5m pieces (half the height of the existing ones) are planned, which will allow for the same basic functionality--under Maxis Elevated Highways and over Maxis Ground Highways. 30m ones are not planned, however.

-Alex (Tarkus)

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Actually, the long-term plan is to go under rather than over. 7.5m pieces (half the height of the existing ones) are planned, which will allow for the same basic functionality--under Maxis Elevated Highways and over Maxis Ground Highways. 30m ones are not planned, however.

Are the NAM Team planning a highway on slope puzzle piece with 7,5m height ? So we can build the ground Highway on an embankment ? This would be a great addition! (at least for me :-) )

21c7312a53ec27b1c5f8978da7434364.jpg

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Yes, when we do add in the 7.5m-high elevated networking, it'll most definitely have on-slope transitions.

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Okay, I badly need this.

There should be a puzzle piece for Tram-in-Road, GLR, and Tram-in-Avenue under elevated RHW(Specifically ERHW-4). I need it badly for my city to create a compact ERHW-4 exit on to a Tram-In-Avenue.


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Okay, I badly need this.

There should be a puzzle piece for Tram-in-Road, GLR, and Tram-in-Avenue under elevated RHW(Specifically ERHW-4). I need it badly for my city to create a compact ERHW-4 exit on to a Tram-In-Avenue.

I just finished adding GLR under ERHW-4 a few days ago, so it'll be making it into RHW Version 4.2. It'll be draggable functionality rather than a puzzle piece. I'm looking to creating Tram-in-Road, Tram-on-Road, Tram-on-Street and Tram-in-Avenue-under-ERHW pieces in the near future. They'll be in a Version 4.X Series release, but probably not 4.2.

-Alex (Tarkus)

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Awesome, thanks, because right now I have to use this ugly subway workaround to get under my RHW.


I claim to practice architecture, but in reality architecture practices me. 

1200+ hrs in C:S and counting.

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a tram terminus for tram,tram in road and tram in avenueTTterm.jpg">


  Edited by aidcity4  

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Just one request: Cosmetic pieces for the RHW 8-C (like transition, lane reducing etc.).

Keep up the good work!

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Elevated 6C is in development right now, and may make it into Version 4.2, albeit it will only have overpass and ground-to-elevated transition capabilities and no ramp interfaces. Elevated 8C is planned, but isn't yet in development.

-Alex (Tarkus)

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^^ I can confirm a ERHW-6C, as well as a ERHW-6S. Although these are very limited, you'll be able to build overpasses with them. As far as the ERHW-8C goes: development hasn't started yet, and probably have to wait to v4.3 or v5.0.


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And furthering that, we'll also have an ERHW-2 in Version 4.2, which will have Type A Ramp Interface capability--both a draggable and a puzzle piece form.

In summation, for elevated versions of networks:

ERHW-2: To be added in Version 4.2, will have ramp interface capability.

EMIS Ramp: Already in place. Minor functional improvements for Version 4.2.

ERHW-3: Not yet in development, will not be in Version 4.2. Planned.

ERHW-4: Already in place. Minor functional improvements for Version 4.2

ERHW-6S: To be added in Version 4.2, for orthogonal overpass purposes only, with no ramp interfaces and no diagonal functionality.

ERHW-6C: To be added in Version 4.2, for orthogonal overpass purposes only, with no ramp interfaces and no diagonal functionality.

ERHW-8S: Not yet in development, will not be in Version 4.2. Planned.

ERHW-8C: Not yet in development, will not be in Version 4.2. Planned.

ERHW-10S: Not yet in development, will not be in Version 4.2. Planned.

Additional heights of networks: In addition to the existing 15m-high elevated networks, we are still planning to add 7.5m, 22.5m and 30m-high elevated RHW networks as part of a "Multi-Height" system. There has been some initial development, primarily with 7.5m EMIS, but it will not be in Version 4.2 and we're not yet ready to really show anything to the public on that front. The Multi-Height System will be phased in, beginning with Version 4.3 or 4.4, with 7.5m networks being introduced, which will greatly improve the ability to build realistic yet compact interchanges. The full system is planned to be largely in place by the Version 5.0 milestone.

If you're wondering why ramp interfaces and diagonal functionality won't be part of the ERHW-6S/6C in Version 4.2, it's because we're dealing with model-based network items and curved jersey barriers and UV-mapping, which will always slow things down.

-Alex (Tarkus)


  Edited by Tarkus  
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post-304462-0-77877100-1299591118_thumb.

@ImVhOzzi: planned, but not worked out. Don't know when I'll create those...

I'm sorry to hear that. :(

I have another request then: RHW-10 style C & D ramps (I don't know if this have been requested before). And maybe cosmetic pieces for RHW-10?

I'd also like to see this kind of interchange (see the picture). Basically, it's a RHW-6C merging with an RHW-4, creating an RHW-10.

The reason I'm makin all these requests is, that I'm making an RHW based on the A7 going through Hamburg in Germany.


  Edited by ImVhOzzi  
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post-304462-0-77877100-1299591118_thumb.

I have another request then: RHW-10 style C & D ramps (I don't know if this have been requested before). And maybe cosmetic pieces for RHW-10?

I'd also like to see this kind of interchange (see the picture). Basically, it's a RHW-6C merging with an RHW-4, creating an RHW-10.

The reason I'm makin all these requests is, that I'm making an RHW based on the A7 going through Hamburg in Germany.

The RHW-10S cosmetic pieces are yet again planned, but not created. For the RHW-10S C/D ramps I've seen some initial development, but I don't know if these will be included in v4.2.

However, I can confirm a RHW-10S to RHW-6S+RHW-4 Splitter Style A and B.

piecesnorm.jpg

(I wonder how many times I have to show this picture again...)

Best,

Maarten


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