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NYBT 32-48 30th Street

 
Hey Aaron thanks again for all the great buildings you share on the exchange. I am having trouble using the query tool on the apartment buildings referenced above. I am sure that its probably an error on my end but I was hoping you might could help guide me on how to fix the problem. I downloaded the essentials but still no luck. Thanks in advance!
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    SimCoug- Thank you!!! :D

    edwardjeria- Thank you!!! :D

    Darknono35- Thank you!!! :D

    sgober I have checked my files, you could of installed the NYBT Essentials wrong or something. 

     

    1. There are zip folders in side the NYBT Essentials zip and you have not unzip the files needed. The files need to install is NYBT Essentials Main File for the old New York City skyline, or add the new Skyline to have days New York City skyline . :D

     

    2. Gwail uploaded the thing with zips and it can throw people off if there new, I think an installer is needed to make it easier.


    1225 Morris Avenue

    Here's another update, as you can see the back of the building has a basement like the last building I uploaded the 32-48 30th Street. :D

    fsgn.jpg

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    I do understand, to me the pathway would go for the building on the left. Plus if I was to make a pathway, I would have to sacrifice my windows spacing on the building. :D


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    Looking at satellite pics i realize i've been mistaken, the passage would actually belong to the corner building.

     

    But there are good reason to incorporate it to your own lot.

     

    First, the builder couldn't have built windows on that edge if he didn't knew what there was next - he knew that there was a small corner building with a passage between it and 1225 Morris - that's why he was able to do what he did.

     

    Second, under a gameplay perspective those windowed walls are looking nice and good if there's no BAT next to your BAT that chops them off at some point....if you can add an alley on that side, the windows would look good no matter what else goes up next to your BAT.

     

    Third, your current "spacing between the windows" is off - the building is slightly narrower, 30,5 mtrs instead of 32.

     

    Therefore, by adding that alley you would get something more accurate, and you would make that side wall look good regardeless of what might happen around it in game.

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    Okay, So what if I make the alley with steps that goes below the ground to go to the back of the building, I think it would be a bright idea to do that rather that make it a n alley leading to nowhere.


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    Francis90b- I notice in this render below, the left wing is not larger than the right, it look off and it's not making me to happy. What if I remove the windows from the side of the building and not add the alley, that is something I forgot to say.

    Roger51- Thank you!!! :D

    ku1f.jpg

    Floor Plan Link:

    http://nyre.cul.columbia.edu/projects/view/22821

    Goolge Map Link:

    https://maps.google.com/maps?q=new+york+city&ll=40.833695,-73.913472&spn=0.000671,0.001635&hnear=New+York&gl=us&t=h&layer=c&cbll=40.833656,-73.913621&panoid=wZWQsCNVTN8eV89DcS4XCA&cbp=12,302.36,,0,-19.02&z=20

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    You can easily correct that by using that floorplan as a reference by remaining within existing dimensions, and without chopping off any window.

     

    You will have to move around stuff in either way - if you squash the building horizontally and remove the windows, it will look off in another way...it would be like chopping off your feet because of an ingrown toenail.

     

    SimFox said something about using the floorplan as a way to model things - we're going to use part of it.

     

    1)make sure your building is, from W2W side to alley, 30,5 mtrs wide - that's how much RL building is wide.

     

    2)then take your floorplan pic, chop off anything you won't need (any white space outside of the floorplan proper), make a plan of appropriate size, as wide as the building (30,5 mt)

     

    3) apply the bitmap over the plane, make sure it displays correctly, then flip it so that the floorplan's front facade is opposite to the building's facade

     

    4)then use that to move things around, and you're done.

     

    It's actually easier done than said, and in any case i can still take a look at it, and give you all the dimensions you need - give me this night (it's night where I live).

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    Thank you for your help, I hope you like the changes I have made on 1225 Morris Avenue. :D

    1225 Morris Avenue

    Here's another update on the building, I have added the details to the roof access building, and I have move the windows around according to the floor plan. :)

    bfa7.jpg

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    I love this one ;)

    I can't wait the textures buddy :D.

     

    And I though about your apartments with this disign, maybe you should do a variant with windows broken and walls very dirty, like if the building come from an dirty ghetto. What did you think about this idea? :D
     

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    9cbb2f0e57ead80938888574ee24e3e2.jpg

    NYBT / USA BUILDINGS / CBT

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    By looking at the building, we notice patches of brick cladding replacements over the wall.

    Then we look at the windows, and the overall impression is that they hadn't been cleaned for decades - then one can look at cheap curtains obscuring pretty much every window, and then one can focus on this lovely shot.

     

    Then, we ban delight our eyes by looking at the wonderfully unkept grass within the building's front yard, and peeking out from the building's wall when it meets the sidewalk...and we can observe the cheap main door replacement (even some of the most run down art decò buildings in the Bronx retain their original ones, but not this one).

     

    I think we already got our "ghetto" version, and it couldn't get any worse without being abandoned or burnt out...

     

    I'd also suggest to have one version faithfully depicting current situation ("ghetto") and one depicting the building in 1940, shortly after it was built and when most of Bronx was still a decent place to live (perhaps it might be a mid wealth version)

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    Darknono35- Thank you!!! :D
     
    Francis90b- Thank you, I will see what I can do about a ghetto version.
     
     
    Dover House
     
    Here's the night light for the building, I will work on the a little more and then add them to the variations. :)
     
    o82c.jpg
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    SimCoug- Thank you, do you think it looks better? :)

     

    Darknono35- Thank you!!!  8)

     

    Dover House

     

    Here's an update on the lighten on the roof of the Dover House. :)

     

    8j64.jpg

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    cmdp123789- Thank you!!! :D

    edwardjeria- Thank you!!! :D

    SimCoug- Thank you!!! :D

    Darknono35- Thank you!!! :D

    Dover House

    This should be the last render for the day of all the versions of the Dover House. Next render should be the night renders of the Dover House, all I have to do is change the night lights in the windows and I will be exporting.

    I want to know who want to test the building before the release of the building, you will have to test it in the game to see if it will grow.

    iieu.jpg

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    Wow man, another great BAT! Cant wait to see it in my cities. I think its time to make a new one soon, with all these great Bats from you and Darknono! Love the details on the dover house, especially the nightlights!

    Keep on making these ones yeah!

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    Amsterdam1979- Thank you!!! :D

    Darknono35 & cmdp123789- Thank you, I will let you know when it's ready to be tested. :D

    Dover House

    I think the night lights are to yellow, so I will desaturate them a bit. :)

    nc1j.jpg

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