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Sanders54

City help. Commercial not growing no more.

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Last Online: A long, long time ago... 
 

Hello all

I am a pretty ***** in SC4, so far I have one large city with residential zones and commercial. The industrial is outside in other lots. I have 3 industrial cities wwith 0 inhabitants, and they total about 150k jobs. 

In my main city I have around 250k people, and 70k commercial jobs.

Atm, I have a large part of my city abondoned.. and the rest soon to follow as I don't have enough jobs.

All the commercial zones demand bar is at the bottom, I don't know what to do.

I've tried to lower taxes (Commercial varies from 4-5)

I have around 5-6 schools (different levels), 4 hospitals, and adeqaute transportation and garbage level is OK.

What should I do?

I am clueless.

Thanks for help

Also, is there a mod that lets say doubles the jobs the commercial plots make? Eg. from 20 jobs to 40 jobs. 

I can post a picture later is anyone want.

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Do you have the NAM? That could almost certainly help you with your abandonment problems.

5-6 schools for a population of  250,000? That must be some crowded classroms. Try building some schools, libraries, colleges etc. The education level of your populace determines the demand. Low education level = high demand for dirty industries and farms, high education level = high demand for commercial and offices and high tech industries.

Originally posted by: Sanders54

Also, is there a mod that lets say doubles the jobs the commercial plots make? Eg. from 20 jobs to 40 jobs. 

quote>

Have you heard about CAM?

Cam is perfect if you wish to build enormous cities. Check it out!

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thank you for your responce.

    I have NAM, but how will that exactly help me with people moving out causing abandonement?

    The schools are not overcrowded, all are running at around 98 % capacity tough.

    Would bulding more schools help this? Maybe even higher level schools??

    I also have a univeristy.

    What is this CAM?

    Can you explain it for me? I couldn't make much from it on thier forum 3.gif 

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    CAM which redirects as Colossus Addon Mod,available at SC4Devotion,does boost demands and enables your city to grow developed,you can get to know it further and download it Here (Windows Version) or if you are using Mac,you can follow this link Here.A special version of the Cleanitol File that is created for CAM models is available Here for download which helps you notify any missing dependecies or files.

    If you are not registered on the BSC at SC4Devotion,do click Here to register or if you do have,then just log in. 4.gif

    Hope that helps!

    Victor

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    I'm sorry if my earlier post didn't help you, I'm hungover today and therefore not as thorough as I usually are.46.gif

    I assumed that since you didn't have that many educational buildings, most of your sims would work in the industri, wich resides in other cities. Now, depending on wich traffic simulator you have it may take the workers too long to reach their jobs, and this would cause the residential zones to be abandoned.

    Regarding the schools etc, they have to cover all your residential zones to take max effect.

    Hope it helped you

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    hold ctrl+alt+shift+c to re-enter god mode. select trees. paint over any zone you want to grow- yo have to do this for a bit but it usualy works to make buildings grow well

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    Oh I once had a industry dominated region, commercial demand was fine in the first city but mega crashed to the point where there was absolute zero demand and soon after my industry sector crashed. It was weird, I actually really liked the challenge though, epic economic crash is exciting, but in the end only cheats could raise my demand. It was nuts, the economy was horrible for no reason except it had too large a industry base.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Okay, I'm lost agian.

    Atm education, healtcare, traffic is at full green, and enviroment at 25 % full.

    500K people, 290k commercial jobs, and another 150k industry jobs outside on other lands.

    But I can't seem to grow anymore, demand is negative in the commercial and industry demand slacked off.  

    The green sector is skyhigh tough, but I can't even maintain jobs for more than 75 % of the city and they still want to expand?

    What should I do to attract more jobs?

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    Your commercial and industrial demands are low because you have more jobs than your city needs. With 500,000 sims, you'll need, on average, about 250,000 jobs, because only half of an average city's population are part of the workforce. The rest are kids or retired people who are not part of the workforce. In other words, you have something like 190,000 more jobs than you actually need.

    If you have sims that can't find jobs, then the problem is likely commute time or a mismatch between available job types and the types of sims looking for work. Too many R$$$ sims is the most common cause of the latter problem.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Okay, so this is the current situation.. and it's all -100 negative agian in commercial zones and I still don't have enough jobs.9d9d2220630831836824a245a4be4b70ac8c5313

    7c9953bffc8bcf62ee1905e7b4af815d9813a61c 

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    Zone lots more residential.

    Get the people in, and your C and I demand will go up. 

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    Try using landmarks. Lots and lots and lots of landmarks...fill your skyline with all of the landmark skyscrapers, and demand will shoot up faster than a man sitting on a toilet when he realizes there's a snake in it (excuse the analogy 9.gif ).

    BTW, I have noticed that it is faster to destroy any abandoned buildings and let new ones spring as Sims rarely move back into abandoned homes. I recommend doing so (even if they look really cool...'expansion is destruction').

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    Residential growth usually spurs commercial demand, as does traffic in commercial areas. As IndianaJoe said, landmarks do work, and REALLY WELL.

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    Also, one more thing: if demand is high, I-HT and I-M will employ lots of R$$-$$$, especially with industry quadrupler (even though there is a small environmental impact). Subsequently, there will be more residents in your city, bumping up commercial demand.

    A reason you city might have such high residential demand is that they find jobs in your neighboring cities. They will commute from one city to another. Good luck in development!

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    Yep. Industrial helps a lot, too. Like modulator12 said, it'll help population control and help demand.

    Also, if you don't like the Maxis landmarks, check on the STEX. There are HUNDREDS of new Landmarks that look far more original, creative, and, overall, BETTER!

    Not much help, but it'll make your citty look nicer. Beleive me.

    See ya!

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    I think it goes in level of balance.. I found that the Agri bar is super high, and everytime i put more, it goes down just a little, and that little bit Makes everything go higher one more notch, and more zones are building up. It's pretty hard to keep up with agri witha region, because no matter where you put it, if it is connected, the entire region will take a Percentage out of that to share with the other cities on a ratio to Food3.gifopulation (wow, really?). (i really just thought about it but math makes the entire world go round)

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    Balance Board:

    - = Ratio

    Food-Population (Region takes from one city for all connected cities to Population)

    Population-Corprate & Residential Taxes (unsure, but it does something)

    Industry-Corporate & Trade population (businesses, low wealth takes dirty and manufracturing, Hi-Tech takes from each, Main Businesses (L-M-D) take from all industries, but Agri has to be met in order to keep them. Industry, when overloaded with surplus, needs to haul things out-- Fast, either by train, truck, or ship 4.gif

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    Wow... I've been playing Simcity since the day Deluxe Edition came out and i never realized that 3.gif


    Awaiting signature arrival...

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    Tried adding an airport? Does wonders for Com growth.

    I had a city that was rather stagnant as well. I found a nice large area to develop.

    I first placed an International airport. Then I zoned Industrial at the ends, Commercial on the sides, and Residential all around. All high density. Highways surrounded it all.

    Guess what? Everything went through the roof! I went from around 50K to over 160K in less than a game year.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    First of all I want to say thanks to everyone that has replied! I will try to give you an impression of how things are going now. Bold text = my text. 

    Zone lots more residential.

    Get the people in, and your C and I demand will go up.

    Thanks, this helped a LOT. I saw growth everywhere and had a laaarge boom.

    Try using landmarks. Lots and lots and lots of landmarks...fill your skyline with all of the landmark skyscrapers, and demand will shoot up faster than a man sitting on a toilet when he realizes there's a snake in it (excuse the analogy ).

    BTW, I have noticed that it is faster to destroy any abandoned buildings and let new ones spring as Sims rarely move back into abandoned homes. I recommend doing so (even if they look really cool...'expansion is destruction').

    Placed like 10-15 landmarks but the change was minimal.

    Residential growth usually spurs commercial demand, as does traffic in commercial areas. As IndianaJoe said, landmarks do work, and REALLY WELL.

    Also, one more thing: if demand is high, I-HT and I-M will employ lots of R$$-$$$, especially with industry quadrupler (even though there is a small environmental impact). Subsequently, there will be more residents in your city, bumping up commercial demand.

    A reason you city might have such high residential demand is that they find jobs in your neighboring cities. They will commute from one city to another. Good luck in development!

    Landmarks had little effect. I placed some HT in main city tough, and jobs skryrocketed to like 80k jobs.

    Yep. Industrial helps a lot, too. Like modulator12 said, it'll help population control and help demand.

    Also, if you don't like the Maxis landmarks, check on the
    STEX
    . There are HUNDREDS of new Landmarks that look far more original, creative, and, overall, BETTER!

    Not much help, but it'll make your citty look nicer. Beleive me.

    See ya!

    Industry HT was a very nice thing, it certainly helped me. I will check into these landsmarks, do you recommend any?

    I think it goes in level of balance.. I found that the Agri bar is super high, and everytime i put more, it goes down just a little, and that little bit Makes everything go higher one more notch, and more zones are building up. It's pretty hard to keep up with agri witha region, because no matter where you put it, if it is connected, the entire region will take a Percentage out of that to share with the other cities on a ratio to Foodopulation (wow, really?). (i really just thought about it but math makes the entire world go round)

    Balance Board:

    - = Ratio

    Food-Population (Region takes from one city for all connected cities to Population)

    Population-Corprate & Residential Taxes (unsure, but it does something)

    Industry-Corporate & Trade population (businesses, low wealth takes dirty and manufracturing, Hi-Tech takes from each, Main Businesses (L-M-D) take from all industries, but Agri has to be met in order to keep them. Industry, when overloaded with surplus, needs to haul things out-- Fast, either by train, truck, or ship

    Thanks mate, placing more agriculture did bring in a nice harvest of growth 4.gif Valdez City skryrocketed because of this. 

    Tried adding an airport? Does wonders for Com growth.

    I had a city that was rather stagnant as well. I found a nice large area to develop.

    I first placed an International airport. Then I zoned Industrial at the ends, Commercial on the sides, and Residential all around. All high density. Highways surrounded it all. 

    Guess what? Everything went through the roof! I went from around 50K to over 160K in less than a game year.

    I don't think I can milk more from airports, I already have a lot of them. Should I build more? (see map  below)

    Pictures as of today: ( You can clearly see the difference in population and cities.)  

     

    b3694eeba51c44414383afd6e2f70ae62d23ef8df16b736cd889fc384b86315431a0836be722ed26

    Sorry for large pictures.

    Anyway, what should I do now?

    Residental has slacked off in most areas.

    Industrial have slacked off(except farming)

    Commercial is below -50 as normal agian.

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    I think you need to use low zones. Do not zone any new High or Med zones, just zone low res and com, with farm. Get a suburban sprawl going. It looks like the sims may want and don't have a choice for lower density zones.

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  • Original Poster
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    Thanks all.

    Since last time I had an boom, practically.

    Altough I didn't manage to build any skyscrapers 15.gif

    ojgz1t.png 

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    Thats good growth right there! Skyscrapers will come and should come with a population like that, just make sure you've meet all the needs and they will. Also download some buildings from the exchange if you haven't already because Maxis doesn't have very... tall buildings.

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  • Original Poster
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    Okay..

    Now EVERYTHING is below -50 demand.. I don't know what to do.. taxes are minimal and see no growth at all anymore.

    What should I do? This -50 effect is everywhere.. affects every province. 

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    If you go to another (previously undeveloped) city tile, do you still get all negative demands? It may be simply that you need to raise your regional population.

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    Yeah, affects the undeveloped aswell.

    And how can I raise the population if the all three green is -50 in demand? 3.gif 

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