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BAT - Troubleshooting & General Discussion
Simaddict1000 replied to Jasoncw's topic in SC4 BAT & Lot Workshop
do you weld the connection points? -
i tried all of those things you guys suggested however it did not work to fix the shadows LUCKILY I FOUND A SOLUTION!!!!!!!!!! i had to create a transparent wall that sat 8 meters to the right of the wall and it created a new shadow that covered the strange shadowing to answer the question as to how you can make bridges if it isnt underground first you have to use hole digging lots to dig a ditch and use NAM to build a bridge across the ditch Then you use the canal peices the exact same way that you would use highway walls and you plop them on the slope ( note the canals are rendered in draft quality for testing purposes) and tahdah u got a canal!!!!!! a cannal with perfect shadows <3 now i have 2 problems #1 the canals dont light up they are used as props could that be the problem? #2 i need inspiration!!!!!! tell me what i need to change or what peices i can addd!!!! if you see pictures or bridges or feautures or waterway you like......show me so i can try to recreate it please!!!! thnx guys
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im trying what u guys are telling me....but can you show me exactly how i would turn off the shadows? ive tried lods changing and i just dont know what to do i need like a step by step way to do it btw these are not underground lots- they have to be dug out first and then plopped i have made some progress tho with a newly designed wall and bridge peices NOTE THESE ARE ALL RENDERED IN LOW OR DRAFT QUAILITY
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ok i fixed it its rendered in draft btw so its grainy its now 2 seperate peices- a water peice - and a wall peice that works the same way as buddybud's rural sunken highway walls but how do i fix the shadows????? also does anyone have any coments on how to improve these?
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i tried doing that but it still looks like it did in those pics any more suggestions?
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so here is what they are supposed to look like here is problem #1...where did the water go? next problem...where did everything go? HELP!!!!!! [Edited Topic Tile to remove potentially offensive material- Xyloxadoria]
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Try # 2 at night lighting. The house on the right is a comparison to see how it look without any lights
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To the Mines
Simaddict1000 commented on emgmod's City Journal Entry in U-Build-It (110% Interactive)
coal plugins- the coal pit thing doesnt look too realistic https://www.simtropolis.com/stex/details.cfm?id=14941 https://www.simtropolis.com/stex/details.cfm?id=17970 https://www.simtropolis.com/stex/details.cfm?id=19978 -
@ torontomapleleafer- thanks for reminding me about night lighting- i never play at night time with my games so i completley forgot about it for a moment ok so here is my first attempt at night lighting i think it looks ok but that is ultimatley up to you guys @ Simfox- in case you scrolled by it in my previous post there are shadows edited in the FSH's awaiting your critique
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@SimFox - Shadows like this?.....also what do you mean make a mask for sharpening? @ Torontomapleleafer + T Wreck- again thanx so much for those driveways- i put them in game last night and they look great! Heres a pic with some maxis buildings for a reference for scale
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I'm sure everyone's seen City Engine
Simaddict1000 replied to chocolate_city's topic in SimCity 4 General Discussion
its no where neer being completed but some guys over on sc4 devotion are trying to make a game that is similar to both that and sim city. its called City Mania project er sumthin like that -
Modify click and drag for industry
Simaddict1000 replied to SpongeLikeCannon's topic in SimCity 4 General Discussion
take either comercial zoning or residential zonging and lay out the size you want then go over in with industrial i noticed in my game when i did that that it kept the arrows and stuff- however i don't know if it will stop small buildings from growing -
alright so i went into editing the FSH's to sharpen up some of the details....but now i can't figure out how to get them into the game lol does anyone know how to do this? btw here are before and after pics from editing FSH's ( top=after bottom=before) o i also added a new roof texture. so if anyone knows how to get FSH's back into the game that would be great
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