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NAM Team

Network Addon Mod June 2009 Release

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Hello all,

the NAM Team is proud to annouce the June 2009 release of the NAM. 4.gif The NAM Team members have been working hard to add new features, extend the current ones, and fix various bugs as well.

What's new?

  • Canal Addon Mod (CAN-AM) plugin has been added.
  • GLR-in-Street puzzle pieces plugin has been added.
  • Wide Radius Curve plugin for streets has been added.
  • New FAR intersections have been added.
  • New GLR-in-Avenue puzzle pieces have been added.
  • New GLR-in-Road puzzle pieces have been added, including modular GLR-in-Road roundabout.
  • New FLUP pieces have been added, such as Avenue and OneWayRoad ramps and underground intersections.
  • All GLR puzzle pieces have been modified to minimize the "crash to desktop" bug.
  • Two new Underground Rail puzzle pieces have been added.
  • New Ground Highway Y Interchange has been added.
  • New Data View plugins for improved traffic map have been included.
  • Traffic Plugins have been updated.
  • There are now separate NAM Controller files for RHD and LHD versions of the game.
  • Some RUL, texture and pathing errors have been fixed.

Please note!

As usual, there have been some changes in the file layout; this time, you have to take extra care of the NAM Controller installation. Since there are a few puzzle pieces that need different RULs for LHD versions of the game (i. e. UK and Japanese version), there is a special LHD NAM Controller included. In the installer, the first option in the list of components is a selection between RHD and LHD controller. The LHD option also installs the Left_Hand_Version_Plugin, which is still mandatory. Please make sure that you delete the old NAM Controller (NetworkAddonMod_Controller.dat) from your NAM installation folder! This can be done by either uninstalling the old NAM first, or by using the included Cleanitol file.

NAM Essentials

The current NAM Essentials have the same files that are included in the June 2009 NAM, so you don't need to download them. If we find some RUL bugs over the next few days, or if optional NAM plugins will be released/updated, we'll update the NAM Essentials as well. Like in the NAM Installer, there's also a new option to select between RHD and LHD controller. We also created a special file called "NAM Controller Version Marker", which will add an icon to your highway menu (with the NAM Logo on it), and if you hover your cursor over the icon, it will display the version number of the NAM Controller. If it displays an error message, you should check your NAM installation.

The error message is not completely fool-proof, since it can't detect any instances of older NAM Controllers that are loaded after the NAM, but if you follow the troubleshooting guide in the NAM "ReadMe first" document and add some "z" in front of the NAM installation folder name, so it will load last, you should be able to override most older controllers that might be hidden in your plugins folder. We also decided to include both an installer for Windows users and the individual DAT files for Mac users, this should solve the issue for those who were not able to "juice" the previous installer properly.

The CAN-AM

In the NAM installer, you can select between two canal styles (SimGoober's and Callagrafx'). Since the NAM doesn't contain any lots, the ferry terminals for the canal puzzle pieces will be released separately by the BSC. The release will be very soon, but at the moment, only lots for SimGoober's canals have been made. So for the time being, select "SimGoober's canals", if you want to use the CAN-AM.

New Data View Mods

This NAM version includes modified Traffic Volume Data View Mods for all Traffic Plugins. The proper Data View Mod will be installed when selecting a Traffic Plugin. There's also an optional Zone Data View Mod included which makes it easier to build and query your mass transit stations. The mods were provided by z, for more information, please refer to the included readme file, or the support threads that z created.

FLUPs and T-RAM

Chrisim has updated the initial postings of the FLUP and T-RAM threads, so you should read those again for getting the latest information about those NAM plugins. Both items got updated with additional puzzle pieces for even more flexibility.

And now, have fun with the new NAM! 4.gif


This account is only used on occasion to update the NAM and other NAM Team products, or make official team announcements.  Private Messages (PMs) sent here may not be read in a timely manner. 

  • General questions, comments, or concerns about the mod should be directed to the NAM & Transit Networks Board.
  • Matters more appropriate for Private Messages should be directed to Tarkus, NAM Team Lead.

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YESSSSSSSSSSSSSSSSS!!!!!! 6.gif39.gif

BTW will there also be a new RHW or SAM or NWM release to go with it?

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Sweeet! Can't wait to see what the new puzzle pieces are 4.gif


Modernopolis- The modern and sustainable city!

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LE0, there will not be an accompanying RHW, NWM or SAM release to go along with the June 2009 NAM release.  However, there are some Tram-in-Cobblestone Street (SAM 8) puzzle pieces included. 

-Alex (Tarkus)

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i really don't know how citiesxl can compete. this is just great. i can't wait to get off work to download this. great job.

hopefully the rhw will be updated too. i've been working on some TE lots to go with my rhw network but it would be a lot easier with the coming updates.

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canalboats.gif

For those who may not visit SC4Devotion, the above shows an earlier test of the CAN-AM. This plugin enables SG's canals to function with moving ferries carrying passengers and barges carrying freight. They can even have neighbour connections. For more information visit the CAN-AM thread at SC4Devotion

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  • Original Poster
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    On another note, we've reactivated the old NAM Update versions. Those are intended for players who already have the previous NAM version (the March 2009 version in this case) and don't want to download the full package because of the size. The update is about 50% of the size of the full version. We intend to make better use of the updates in future, this means we might be able to release new NAM updates every month or two, depending on the development progress. Future updates should be even smaller this way, so you don't need to download a 15+ MB package all the time.


    This account is only used on occasion to update the NAM and other NAM Team products, or make official team announcements.  Private Messages (PMs) sent here may not be read in a timely manner. 

    • General questions, comments, or concerns about the mod should be directed to the NAM & Transit Networks Board.
    • Matters more appropriate for Private Messages should be directed to Tarkus, NAM Team Lead.

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    Posted:
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    Can someone tell me if I can just gett rid of NAM March 2009 in my plugins folder, and put this in? I'm saying this because the link that was given above me is locked.

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    I have also got the same "This item is locked" for that update.

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    Another release! again. So whats new in the traffic plugins? Are you sure nam isnt coming too exploded? Whats the new y intersection like?

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    WOW!!!!!!!!!!!!!!!!!!!!!

    I realy realy realy like the new NAM !!!

    THANK YOU GUYS SOO MUCH !!!!

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    Note: This reply was to the deleted post:

    Originally posted by: rudric

    I think the canal mods are the most stupid i've ever seen. You can do working canals by terraforming.quote>

     Yah but they don't carry freight or passangers very effectively and are limited to sea level only! 6.gif

    And anyway you're under no obligation to use them if you really think their that bad...

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    Originally posted by: rudric

    Another release! again. So whats new in the traffic plugins? Are you sure nam isnt coming too exploded? Whats the new y intersection like?quote>

    how about try reading some of the documentation then....

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    Originally posted by: rudric

    I think the canal mods are the most stupid i've ever seen. You can do working canals by terraforming.quote>

    Here's an idea, don't like it, don't use it.  Simple.  Just out of curiosity, what are you adding to the game?  Or are you just making use of all the wonderful stuff the rest of us are doing an passing comment?

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    Originally posted by: haljackey

    Nice to hear you were able to help minimize the CTD issues with this release!  Great job!  I can't wait to try out some of these new features!

    quote>

    You of all people watch the simpsons! wow another thing i learn everyday. 

    P.S. i also watch them =P


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    YEEEEEEEEEEEESSSSSSSS!!!!!!!!!! CANALS!!! YOUR DAY HAS ARRIVED!!!!! 9.gif

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    Are they any new stations for the elevated over road plugin.

    Maybe elvated over Avenue.

    Also Rail Viaduct Stations?

    Thanx for the new Nam BTW.

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    YES! A new NAM!

    To biloxisean: Rail Viaduct stations are on the STEX by Andreas Roth. Search that name or 'SBFT' to find them.

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    I think the canals are a great useful idea, but i would love it if they were made in a PEG ppond canal kit version as well...

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    Originally posted by: rudric

    I think the canal mods are the most stupid i've ever seen. You can do working canals by terraforming.quote>

    if ya hate it, ignore it; simple concept

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    Originally posted by: Stomtroopa

    Why is it locked? Can't download it!quote>

    It's locked because the "Unlock" button (and the "Lock" button, for that matter) seems to have gone missing on the STEX

    -Alex (Tarkus)

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