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sim-Al2

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About sim-Al2

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  1. Welcome back, sorta...!

    It's been a long time since I've posted here. The new interface is quite nice looking, but I had just gotten used to the last major change.
  2. How to un-install SC4 patch?

    Well that certainly qualifies... Also I re-posted the pic since this forum uses something other than tags... Edit: Either I'm going nuts or the post there was there was deleted...
  3. Show us your Small Islands!

    Looks nice! That sure is a lot of ships (including the one right about to sail into the stern of another! )
  4. Another Teaser, and Admin Council Nominations!

    Looks promising!
  5. Water Disappears

    Nothing you downloaded could possibly have triggered the water graphics bug. The reason you suddenly notice it is that you probably are using beachs a lot more. No SC4 mod will change the registry in any manner.
  6. | Follomer |

    New style looks nice! I see you've been busy!
  7. Station Capacities for Mac Stations

    Are you using a PC or a Mac? If you have use a Mac, you won't be able to use ILive. If you don't have acess to a PC, you might need to ask someone.
  8. Paeng's Modular Industrial Plazas

    These look nice Paeng! I know I can make good use of them.
  9. Nightlights.

    Nightlights are possible for a Mac, but as I understand something has to be done when making the model which appearently most people don't do, and Aspyr has not ported the nite-lighting patch.
  10. So how about this Simulator Z.

    I just said as other simulators use different levels and some people recommended lower capacities at first. It's all a matter of preference in the end.
  11. So how about this Simulator Z.

    Low is probably the best choice for most cities. The higher choices are for really big cities that don't have optimized traffic networks...
  12. ESURE?... Never heard of that at all...
  13. EMPs... but I'm sure the aliens would have some sort of protection from static discharges... but I guess there's only one way to find out... could I suggest ion cannons too?
  14. TE'ing growables is a bad idea for a few reasons. First, any growable that is TE-ed will never upgrade! And second, having a large number of these lots grow across your city has to potential to make many more intersections, which increase commute times.
  15. Long Commute that is actually very short!

    Or you could raise taxes on $$$ a few points, so that before the region is not built up enough, they won't take over...
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