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rudric

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About rudric

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  1. So.. the NAM is very buggy. When will the update gonna be released? And also, should do testing before release. The new modified FAR and etc modifications were not TESTED. NAM may 2010 was a rushed release, because people were saying NAM is dead. Now look. Crash to desktop. That's for the rushing. If you do a new feature/modification at least it should be tested before release. Don't get me wrong, I love NAM.
  2. Monorail Pylon Modd

    It does not appear in game. Yes I have NAM.
  3. pretty please :winkeye: cmon I wanna use Z even though im not completely satisfied with it. Please use the edit function to combine your sequential replies. tungston.
  4. Pls help me travel strategy percent wealth example $ is 0x32,0x32,0x00 which is 50, 50, 0 what is the first, second, and third parameter? which was public, car, fastest? medium wealth is 0x14,0x46,0x0A high wealth is 0x0A,0x50,0x0A
  5. my commute time graph is messed up! How can I get commute time of 12 min? Is that so because if the intersections red squares are now green? did you revamp the commute time graph just so red squares at intersections go not too high on commute time? hence the low figure? How does Z favor monorail/HSR? Im not getting too much users. And neither rail users. Even though I gave good rail system in my city. I think too many sims are taking car to go work compared to sim A. Too many sims!
  6. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  7. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  8. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  9. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  10. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  11. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  12. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  13. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  14. Well, maybe if I take the turn effect capacity values from A and put it to Z, I could use Z, cos my main reason to change was the red squares that you think are SO necessary and gives the game a COMPLETE in real life feeling and touch and look bla bla whatever. This traffic plugin does not make the game anymore realistic than it is, and the game was not hardcoded to be realistic. It's a game! But you need to do something to the commute time graph flaw. What all the values in plugin add to that? What these do? -trip length to minutes display multiplier -ma mass transit strategy trip length how about commute trip max time?
  15. I think that really does not answer my question. I switched from Z to A and commutime went from 40 to 3000 and took 10 years to get 400. Something is completely wrong - in either one.
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