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mcdrye

McDRye tries BAT again..

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So, when are the sub surface lines comming out? Would really work with a D stock and not a 1995 stock!

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    Thanks for all the great support guys! I'm still here! Spent two weeks trying to work out why everything in my viewport was semi-transparent. Turned out it was viewport anti-aliasing that was the problem. Meanwhile in an effort to fix the issue I changed the display driver in Max to DX10. Big mistake! All it did was crash and corrupt my files! Thankfully I had backups. So back on DX9 with anti-aliasing off, I'm carrying on.

    Below is the curve for SSR, a few glitches but you can get the general idea from the picture.

    curve.jpg

    Also my casino has to be rearranged slightly so that the parking ramp aligns to the game grid, I'll post a picture shortly.

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    Will there be any transition pieces in the future? But wow........ I can't say much of how I can use that in my cities.

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    Help!... It seems Simcity does not like my SSR curve. The lot is using invisible base textures (or is it just hiding base textures?) so I understand why the lot looks black, but I'm not sure how I'm going to get this working. The curve needs a large lot (4x4) for pathing (I don't know how to path mutliple tiles btw).

    curve1.jpg

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    Hi, I don't know if you've figured this out yet, but if not:

    You can't have invisible base texures, you have to remove them completely. You can't do this in LE, as it won't let you save without base textures, you have to do it in the reader. Just open the lot in reader, go into the exemplar and remove all the properties starting with "0x00000002". Pegasus has written a brilliant tutorial on this, you'll find it in the Simposium over at Simpeg.

    I hope I'm not telling you stuff you already know here...

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    Hi, I don't know if you've figured this out yet, but if not:

    You can't have invisible base texures, you have to remove them completely. You can't do this in LE, as it won't let you save without base textures, you have to do it in the reader. Just open the lot in reader, go into the exemplar and remove all the properties starting with "0x00000002". Pegasus has written a brilliant tutorial on this, you'll find it in the Simposium over at Simpeg.

    I hope I'm not telling you stuff you already know here...

    Thank you murimk but what I really need is for base textures to have both solid and missing bits on the same tile which I don't think is possible. I've also been playing with a kinda 'sunken wall' version of it as a means to overcome these issues, as suggested long ago, but that in itself presents problems with NAM overpass networks passing level over the 10m deep railway, I don't want humpback bridges all over the place. The easy route is to just have eye candy lots, but I would rather they had moving trains.

    Now I'm still working on the casino, and, as I said earlier, I had to rearrange the parking ramp. Here is it's current status, BUT please ignore the palm trees, I've no idea why they rendered like that but it's not intended, plus, the roof texture needs work, plus other little tidbits.

    LPx-1.jpg

    P.S. Boy does this casino take forever to render, like 30mins, annoying when you change one thing and want to see how it looks, I've tried to optimise parts but I think its all the fancy reflections and such.

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    I truly love this casino may I ask how you made the flora? I am interested in the ivy and the bushes

    this is probably one the projects that I am more interested in

    keep it up!


      Edited by harishna  

    Don't forget to visit my BAT thread amigos!

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    I truly love this casino may I ask how you making the flora? I am interested in the ivy and the bushes

    this is probably one the projects that I am more interested in

    keep it up!

    Thank you! The flora is just a bunch of models I've 'borrowed' from GTAIV and Dead Rising 2, previous attempts to do it myself were crap so I looked to the pro's. They don't transfer to 3dsmax perfectly though, took alot of work.

    EDIT: Another view

    LPza.jpg


      Edited by mcdrye  
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    Here's a night shot, need to sort out the pool lighting I think. Also not sure if I mentioned before, but if you look at the bulb lighting there are some bulbs that are out.

    LPnite2.jpg

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    The night lights on the casino are awesome! One small quibble, is the tower vacant of guests? Surely one or two rooms would have the lights on :)

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    Cool, I love massive buildings :P So you can import any model from any game? Like you did with the flora...


    Come visit my CJ!

    nagiosakicitysignature.jpg

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    Sorry to Grave-dig but this looks so damn amazing.

     

    seriously, tho, is it going to be able to be released, heck, even as eye-candy for now?

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    I'd say it's very unlikely, McDre moved on from SC4 a long time ago. Sadly, few of his creations were ever realised :(.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    It happens. This thread is four years old, honestly I can't think of what you want me to tell you? We know it wasn't released. We know McDyre hasn't been active in SC4 for years and the last time he popped up it was to work on Cities Skylines content. I'd love to see the London Underground stuff and pine a little for what could have been, but this is not the first promising, almost complete work that never made it. Like I said, it happens.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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