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I'm having a problem with the ground rail systems: Once they're in a "There-and-Back" route, the game crashes. Why?

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Originally posted by: mayormot All the alphas of possible "new versions" in testing right now are built around values very close to the "(Maxis Speed), 5x Commute, Better Pathfinding, 2x Capacity" version that's in the NAM right now. If you just want to play the game and have it work right, right now, that's a VERY good choice, IMO. It makes the simulator's scale match the visual scale closely enough that the player can tell what's going on, which is a great place to start. 4.gif

quote>

 

There is no 5x commute.. 4.gif 

Closest I see to your suggestion is

Better pathfinding, 1x (standard or Maxis) speed, 2x Capacity, 10x or 1x commute.. (choose either one, no 5x)

That is unless you have a different NAM than I do.. heh

Or perhaps you were suggesting that I enter my own data to give 5x? 4.gif  Anyways, I'll patiently await the results of the experiments/enquiries that all of you are looking into on the traffic simulator mechanics (given renewed vigor on the thread over on SC4D)

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I have a problem that there is probably some easy answer, but I can't figure it out. I have an interest in using sunken highways (I know the whole world beside me has already done this.. 4.gif  )   

I want to have a nice clean avenue over sunken highway intersection like this:

aveovrsnk2gw7.jpg

But I think this is pretty ugly because I have to "sink the avenue" in order to do it. Notice how clean the highway walls are integrated into this too.

I know (and when I build them I do it this way) how to use the puzzle pieces and make the avenue smoothly and nicely cross the highway. The problem is in making the on/off ramps integrate into this. The only way I have been able to do this is like this:

aveovrsnker0.jpg

The problem with this is its pretty ugly and I don't think very logical.. and certainly doesn't look like many intersections I've come across. The problem in my mind is that the NAM doesn't seem to have any "single sided, GROUND HIGHWAY, perpendicular puzzle pieces.. There are an entire set of ELEVATED HIGHWAY pieces like this, but of course that doesn't do me much good. Is there a way to make those entrance and exit ramps integrate with the avenue in a perpendicular mode? 

What I'd like is to be able to make an intersection that pretty much looks like the first picture, but without having to "sink" the avenue (or raise the highway.. 4.gif )

What am I overlooking?

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Last Online: A long, long time ago... 
 

Hi all, I have a question.

I have both the NAM and Euro Road Mods. The Euro road mod is renamed so its first (aaEuro Roads) and the NAM is last, but at intersections I still have yellow lines on the roads??

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Last Online: A long, long time ago... 
 

i think so yes.... its because the NAM overwrites the textures loaded before it... so you loading euro textures will just get over ridden

hope this makes sense

Joe

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Originally posted by: SC4BOY I have a problem that there is probably some easy answer, but I can't figure it out. I have an interest in using sunken highways (I know the whole world beside me has already done this.. 4.gif  )   

I want to have a nice clean avenue over sunken highway intersection like this:

aveovrsnk2gw7.jpg

But I think this is pretty ugly because I have to "sink the avenue" in order to do it. Notice how clean the highway walls are integrated into this too.

I know (and when I build them I do it this way) how to use the puzzle pieces and make the avenue smoothly and nicely cross the highway. The problem is in making the on/off ramps integrate into this. The only way I have been able to do this is like this:

aveovrsnker0.jpg

The problem with this is its pretty ugly and I don't think very logical.. and certainly doesn't look like many intersections I've come across. The problem in my mind is that the NAM doesn't seem to have any "single sided, GROUND HIGHWAY, perpendicular puzzle pieces.. There are an entire set of ELEVATED HIGHWAY pieces like this, but of course that doesn't do me much good. Is there a way to make those entrance and exit ramps integrate with the avenue in a perpendicular mode? 

What I'd like is to be able to make an intersection that pretty much looks like the first picture, but without having to "sink" the avenue (or raise the highway.. 4.gif )

What am I overlooking?

quote>

it is trial and error to get the first picture to work...as for the second picture not being realistic, it is part of what would be a frontage (or service or access or feeder...w/e you wanna call it) system. basically there is a road that runs parallel to the highway on both sides allowing access to businesses and streets...texas is known for them

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Originally posted by: hawkpride147
Originally posted by: SC4BOY 

... LOTS of pic stuff deleted to save space... 

The problem in my mind is that the NAM doesn't seem to have any "single sided, GROUND HIGHWAY, perpendicular puzzle pieces.. There are an entire set of ELEVATED HIGHWAY pieces like this, but of course that doesn't do me much good. Is there a way to make those entrance and exit ramps integrate with the avenue in a perpendicular mode? 

What I'd like is to be able to make an intersection that pretty much looks like the first picture, but without having to "sink" the avenue (or raise the highway.. 4.gif )

What am I overlooking?

quote>

it is trial and error to get the first picture to work...as for the second picture not being realistic, it is part of what would be a frontage (or service or access or feeder...w/e you wanna call it) system. basically there is a road that runs parallel to the highway on both sides allowing access to businesses and streets...texas is known for themquote>

 

Getting it to work (1st pic) was very simple.. not much to it.. I should know.. I made it.

I know about service roads... I have no interest in MOST places to run one.. only in a high access area would I make a service road.. That isn't my point at all. In case you missed it, I've EMPHASIZED it above.. 4.gif

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Hey Ma360. Its a suprise!

Well, actually, there is no release date. This is so because these members devote their own personal time to work on it when they get some free time. Because of this, they always say "it'll be released when its released!"

Just have patience, and I think you will be pleasantly surprised! 3.gif

-Haljackey

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Ok, I dont know what I did wrong but I obviously did. I just installed NAM for the first time and now everytime I click on a new type of road Sim City stops working and quits. I followed the instructions on installation. Was there another addon that I was supposed to have installed first? Or is it my computer, I'm running it on a laptop with vista....

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I know this has probaly already been posted or asked by someone else, but here it goes again. Is there anyway to make 4 lane one way streets? Im pretty sure i saw it before but when i went back to go look for it, i was unsuccesful in finding it.

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That's cause the only way to do it is to make two parallel one way roads. There is no way to do it the way you want to do it.

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Originally posted by: nerdly_dood That's cause the only way to do it is to make two parallel one way roads. There is no way to do it the way you want to do it.quote>

nerdly_dood: uhh... No, thats not right at all!  If you give a reply, make sure its accurate and informative! 33.gif


mintoman: Welcome to Simtropolis!  In answer to your question, a 2 tile wide, 5-lane One-way road is currently in the works.  It could be released in the NWM (network widening mod) along with the next NAM (Network Add-on Mod) release. (EDIT: Sorry, I guess I won't be in the next release).  You can find out more info on the project HERE.

Its still in the works, but the finished product will look something like this:

(Thanks to mikeseith for the image!)

The image

Or this:

(Thanks to Jplumbley for the image!)

owr5pathtestdqk1.jpg

Or this:

(thanks to ilikehotdogsalot for the image!)


MOSAIC1-1.jpg

mosaic2-1.jpg

mosaic3-1.jpg

mosaic4copy.jpg

Anyways, for the time being, just run 2 one-ways next to eachother.  I know the median in the middle looks a little out of place, but in time, that will be converted into a 5th lane.

Best,

-Haljackey

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Last Online: A long, long time ago... 
 

Dude, you need to relax. Seriously.

I suggest you let the creators and / or developers speak for themselves and showcase their work, while you sit back, relax, and patiently anticipate its release.

This is not show business where we have or need publicists and / or managers. I can understand that you are excited, but more often than not excitement and euphoria will lead to misinformation and misrepresentation.

May I ask whether you asked for permission to showcase the above images, seeing that you express your gratitude for them so readily?

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nerdly_dood: uhh... No, thats not right at all!  If you give a reply, make sure its accurate and informative!quote>

Pots and kettles come to mind.

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Haljackey... What is wrong with you?  Yesturday you said you would take our requests of not reposting OUR posts into consideration.  And today you do it again, along with a bunch of crap!!

You are WRONG!!!!!  So, stop reposting our work!!!!

First off, that second picture was not posted by Tarkus it was posted by me almost 1 year ago in the RHW thread after I made an experiment.  Get your facts straight!!

Second, that picture from ilikhotdogs is not from the OWR-5 project, I think it is from his CJ and I believe those are TE Overhanging lots.

Third, DO NOT POST on expected releases!!!!!!  You are WRONG, OWR-5 is not going to be part of the first NWM/NAM release it hasnt gotten much further than the experimental phase.  Since, I have been working on SAM all summer I couldnt do any work on OWR-5.  Now, I am writing a new RTL Plugin along with TLA-5... So again I do not have time for OWR-5.]

Stop spreading rumors and mis-information.  It is getting tiresome setting your mistakes straight.  We do not want the general public to get the wrong information.

EDIT: 

Originally posted by: haljackey
Originally posted by: nerdly_dood That's cause the only way to do it is to make two parallel one way roads. There is no way to do it the way you want to do it.quote>

nerdly_dood: uhh... No, thats not right at all!  If you give a reply, make sure its accurate and informative! 33.gifquote>

 

I was just pointed this out...  Maybe you should heed your own adivce Haljackey, it would be very much appreciated.

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-M-:  Just know that all I was trying to do was answer a question to a newbie.  I thought the best way to do that was to provide a few pictures.  "A picture says a thousand words".  If that spread misinformation, than let me know about it so I can clear it up or maybe you could help answer mintoman's question.


Jplumbley: Nothings wrong with me.  I did say that I would take the RHW team's posts into considration, and I did mean that.  I posted these images to help answer mintoman's question, showing mintoman that this is actually in development. 

About giving credit to tarkus for your picture, I apologize about that.  I have edited my last post to reflect that.  I found that image from tarkus' post HERE, so I thought it was from him.  Sorry about getting you all rallied  up unnecessarily.  About the OWR-5 being released in the next version of the NAM, I stated that it could be a part of it.  Obviously from your explanation it will not be. Just know that I didn't state that it would be included, I said that it could be. I too don't want the general public to get the wrong information.

Anyways Jplumbley, maybe if you could answer mintoman's question It would help clear out some of these so-called "rumors and mis-information".  If you can answer mintoman's question, I will delete my last post entirely.


mintoman: You are welcome.  Sorry about all this commotion, but I hope some of the information I provided helped answer your question.

Best,

-Haljackey

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Here, I will quote what I posted in the RHW thread... this should explain a few things and partially what is happening on OWR-5.

Originally posted by: jplumbley
Originally posted by: TheQuiltedLlama what's the big problem? haljackey didn't claim they were his pictures and gave due credit, why shouldn't members at Simtropolis be able to have a look at what is being developed.

All credit to the NAM team for all their endless contribution to the Simcity community (except filasimo), but sometimes your superior attitude can be very annoying.quote>

The NAM team has essentially moved on, ST is taking a different direction and in the near future SC4 will be pushed to the background more and more until it is just a few helper threads here and there.

Why do we not want Haljackey (or others) reposting our developement updates? There are a few answers to this question and none of them are egotistical or "superior attitudes".

1. When Haljackey reposts our work he often adds extra comments. In many cases these comments are not fact, they are his speculation and he mis-interprets what we have said or have not said. He also gives bad information when helping others sometimes too and we are always attempting to clean up the mess. All that needs to be done is post a link saying ask your question at SC4D and you will get your answer there.

2. It is mis-leading for members who visit ST to expect help in this thread. The two original creators are gone, the project has moved from here to SC4D and there is nothing to be said here. The NAM Team does not want to have to frequent two sites just to answer questions of why this isnt working or why something wasnt included, etc. I dont think it should be expected of the NAM Team to do this because we are real people too with real lives to live.

3. Our work is for us to post. When we update a thread it is generally for people to see what we have been doing. When Haljackey reposts our pictures, from a general member standpoint it makes it look as if he is helping out and is a member of the development team. How would you feel if you created a CJ and someone started posting you CJ in another website without your permission? It doesnt matter that he is giving credit, it is just not very respectful when we have asked him nicely to stop in the past.

The goal is to prevent mis-conceptions and mis-information. Haljackey is the leading culprit in starting rumors that are not true... You dont have to look any further than the NAM Developement thread. He took 3 images with wider OWRs,

The first is a texture by Mikesieth for a OWR-5.

The second is an experimental picture I posted a year ago after an experiment that I did, and Haljackey got the citing wrong by crediting Tarkus for it,.

The third picture is a picture from Ilikehotdogs, its from his CJ I think and is a lot (not a protoype) like Haljackey said it was. Considering the fact that I am the modder behind this project, I think I know what is happening on it.

Finally, Haljackey was saying OWR-5 will be released with the first release of NWM/NAM... Again this is wrong and he is spreading mis-information. So, yes, when he spreads mis-information, reposts updates without permission, I think we are entitled to get a little angry. I know you would be too.quote>

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YAY!! now seriously.. wouldn't that have been easier just to start?.. the hystrionics aren't really needed .. 4.gif

even if it does add entertainment value.. 4.gif

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Haljackey seems in grave danger...

and i am aware that there is a OWR-5 in development, but that's the thing--IN DEVELOPMENT. it hasn't been released yet.

and something interesting about the elevated puzzle pieces:

wait...i already posted it somewhere...never mind...

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Hope I'm at the right place. I searched for this but didn't come up with anything.

I was experiencing CTD after about one minute of play. Naturally I was P----d. Anyway, I did all the typical troubleshooting stuff. I removed all of my plugins and finally narrowed it down to this "NetworkAddonMod1". It's obviously in my NAM directory. I ran the game well over the time I usually crashed without this in it.

I was also experiencing choppy movement. You know, you see the cars stop and then go for awhile and then stop again. Since I removed the NetworkAddonMod1 the "choppyness" has had a discernable reduction.

I know I need this file, because now I have brown boxes at intersections with roads and streets.

Any help for this?

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Last Online: A long, long time ago... 
 

How are you supposed to delete the Files in the NAM Essentials and reinstall them?

Some of my Custom Bridges are not showing up in my game, and the readme said to reinstall the

bridge controller in the NAM Ensentials, but I don't know how to delete it and install it again.

Does anyone have answer?

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