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I request a 6 ramp parclo (info at www.kurumi.com) and a Volleyball interchange (also at www.kurumi.com, there is an example in Philly at I-476/US1, will show pics later). I would also request a rail-over-road.

Excellent job on the road/avenue-over-rail interchanges, redlotus.

EDIT: Here is a link to a pic of a Volleyball interchange; note that is is curved and is NOT an example to be followed in diminsions. However, this is supposed to give a representation of the idea of a Volleyball interchange

http://terraserver.microsoft.com/image.aspx?t=1&s=10&x=2344&y=22104&z=18&w=2

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uummmmm if im not mistaken..the Road Over Road has already been done?? and the pathfinding works perfectly fine with it...if you wanna see a pic i can post one??

also i think you should have added to that list: Road Under GrndRail and Avenue Under GrndRail which have also been done and pathfinding works perfectly find with them as well..

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How about a ground leverl highway Avenue intersection- but without any texture transition?
 
Or how about cul de sacs?
 
Roundabouts, etc?

SC4, Forevermore!

Currently preoccupied with architecture school...lurking with caution.

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Something I posted back in the old Intersection and Interchange Mods (post-RH) thread was a request for an interchange between a road and another road (or avenue to road).  These generally exist on super-two 2-lane limited access highways that have intentions of being upgraded to 4 lanes some day when the traffic volumes justify it.  Here's the pic I posted in that thread.  Obviously this is Photoshopped!!
 

0013.jpg border=0

Also, it is possible to include a version of the Network Addon Mod which allow a user to continue using Traffic Cop for customized speeds/capacities instead of using one of the traffic plugins?  Or is this possible simply by not using a traffic plugin?
 
Thanks
-Chris

Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

Visit my SC4 City Journal, Leicester County | Index | Street Map
Buffalo and Upstate New York BATs

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  • Original Poster
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    ed_diaz;
    that road over road you're talking about, is not a real Network item, it's a Lot, and they're entirely two different things. It may work, and function, properly, but it is still not the same, technically speaking, not to mention the difference in space/room they take up. And as for the Underpasses; there's a limitation with the game for them.
     

    DuskTrooper
    Do you mean like a normal intersection? Like a '+' intersection? Care to post a diagram perhaps? It doesn't sound like it should be that hard, but perhaps you could clarify.
     
     
    sargeantcm
    I rather like that pic of yours. That type of junction should be possible.
    About Traffic Cop; You should be able to Open any of the 4 ......TrafficPlugin.. files [read the Install instructions]. But, I strongly recommend not to mod any of the files at the moment. I really need to double check to see how Traffic Cop handles these particular Traffic Plugin files. I'll try and get back to you on this.

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    I also would really like to see what SeargeantCM posted in the game ... except with the non-highway texture, just a note.  9.gif

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    Tropod,

    I really appreciate what you are doing, so please don't take this the wrong way but is it (or will it be) possible just to download overpasses and the bridges? I have tuned my pathfinding and speeds the way I like it and built my cities accordingly. The way this modd is structured means that this will be overwritten (I also forgot what I did to the Radical Traffic modd).6.gif

    -daMainDude

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    OK; some bad news, and some not so bad news;
     
    Regarding Traffic Cop;
    You can still use this program to modd the speeds/capacity etc, but you must use one of the .....TrafficPlugin_ files that come with the mod.
     
    Now, since Traffic Cop does not have the ability to Modify the ANT Network, you won't be able to change its speed/capacity/etc, So you will still be able to use Traffic Cop just like you did before, you just won't be able to modify the New ANT Network with Traffic Cop. This is not my doing, and it's beyond my control. So I suggest people contact the owner of Traffic Cop.
     
     
    damaindude
    Read the above. Hopefully it should answer your concerns. If not though; you can download the mod, and just use the Network Addon mod file, and none of the other ......Traffic Plugins_ files. If you do it like that though, the new ANT Network may not work properly. But if you only want to use the overpasses and the bridges, well then it shouldn't be a problem.

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    [bEGINQUOTE]
    4/24/2004 2:24:08 PM[/quoteDATE]
    Tropod[/quoteAUTHOR]
    ed_diaz;
    that road over road you're talking about, is not a real Network item, it's a Lot, and they're entirely two different things. It may work, and function, properly, but it is still not the same, technically speaking, not to mention the difference in space/room they take up. And as for the Underpasses; there's a limitation with the game for them.
    [/quoteMESSAGE][/bEGINQUOTE]

    AAHHH yes yes i see what you mean...it is a lot, thats why you cant use Udrive it feature over them lol i was wondering why it did that...so can we see in the future those same lots turn into actual network addons?!?!? 25.gif25.gif25.gif man i really hope so cause i love marrast underpass avenues and roads.

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    Posted:
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    I would also like to see what sargeantcm posted. Since the ANT Network doesn't allow development on it, it seems like that would be the perfect network for a limited access road like that. If that is possible then great!

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    well i just DL the mod and removed everythign i had prior...i only have one question....what is the purpose of the new ANT network ? i mean it looks exactly like a road except you cant do anything with it, no bridge no onramps nothing...not even development?!!? is it just another road type of thing?
     
    one thing i do like is how all the transit fixes are now in-one aswell as the pathfinding i hated having all those indiviual .dats in there, i also like the oneway bridge and reds road over rail..i hope red can make some more like avenus over rail soon..

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    ed:  The avenue-rail overpass is already included in the mod.  As for other, new intersections, it kinda depends on how much modalling help I can get from everyone.  It takes me a very long time to create any models with the BAT.  If I anyone is good with the BAT and can help out, I can cut the development time down quite a bit.
     
    -red

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    How about a 5 level stack?
     
    A 3 way highway interchange?
     
    A highway intechange wihth tollbooths?

    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    Posted:
    Last Online: A long, long time ago... 
     

    [bEGINQUOTE]

    4/25/2004 2:37:55 AM[/quoteDATE]
    DuskTrooper[/quoteAUTHOR]


    How about a 5 level stack?




    A 3 way highway interchange?




    A highway intechange wihth tollbooths?
    [/quoteMESSAGE][/bEGINQUOTE]




    Oh god please PLEEEEEEEASE do this stuff. I'd be in heaven!

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    Posted:
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    Hmm... what about a Y-Interchange? I hope I don't need pictures... that'd be... well... depressing to me. 3.gif

    Anyways, yea, a Y-Interchange would be nice. It's amazing how far we've come since we first discovered the extra Network... great job you guys! 1.gif

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    Hello, I've use the ANT roads (the ones that act like highways?) and I'm having trouble with people not been about to go to their jobs, and no one uses the ANT road anyway, is this a bug, or just limited to me?

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    Posted:
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    [bEGINQUOTE]
    4/25/2004 12:29:10 AM[/quoteDATE]
    redlotus[/quoteAUTHOR]
    ed: The avenue-rail overpass is already included in the mod. As for other, new intersections, it kinda depends on how much modalling help I can get from everyone. It takes me a very long time to create any models with the BAT. If I anyone is good with the BAT and can help out, I can cut the development time down quite a bit.
    -red
    [/quoteMESSAGE][/bEGINQUOTE]

    ooh yes yes i forgot it was already included sorry bout that...lol..i wish i had my own computer cause then i could help you out...

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    I've just downloaded the mod to use the overpasses and discovered the ANT tool. After reading the readme files and try to test in game, I don't really understand his utility...


    Apart from the above limitations, anything that the Road tool can do. This includes, but is not limited to, the following :

    Ok, it's comprehensible.


    - ANT to Road conversion. This should help with river crossings since you can not build an ANT bridge

    very useful if we want to add ANT network.


    - Highway SideRamps. To use this you need to select the SideRamps item from the Highways Menu, line-up the cursor over where you want the SideRamp and cycle through the different Network Types by pressing the TAB on the keyboard.
    - Highway OnRamps/OffRamps. To use this; as per above except select the OnRamps/OffRamps from the menu


    This is to build Highway/ANT junction ?


    - a variety of other things

    Which exactly ?


    Could you give us concrete examples with images perhaps ?
    Thx.


    Otherwise, how can we configure Gmax/BAT to render full S3D model of interchanges/overpasses instead of usual North/East/South/West views to help redlotus ?

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  • Original Poster
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    You know, actual solid proof has been sitting in the R&D forum for weeks. But, since there's bound to be skeptics, non-believers, and/or some of you who just don't realise it works, & since it's been asked for here, there's now some pics in the first post in this thread.
    Now, it's not up to me to tell people how to utilize this, people have to go figure that part out for themselves, but hopefully it won't take a rocket scientist 49.gif43.gif to think of a use for a single-tile network such as this.

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    [bEGINQUOTE]

    4/25/2004 11:32:32 AM[/quoteDATE]
    CryinG.FreeM4n[/quoteAUTHOR]
     how can we configure Gmax/BAT to render full S3D model of interchanges/overpasses instead of usual North/East/South/West views to help redlotus ? [/quoteMESSAGE][/bEGINQUOTE]

    I personally don't deal with Bat all that much. There is a thread in the BAT forum that explains a way of doing this, working with LODs;

    https://www.simtropolis.com/idealbb/view.asp?topicID=49244

    If you have any technical questions in partiuclar regarding LODS/3D, then it'd be best if you asked it in that thread.

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    Posted:
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    Otherwise, how can we configure Gmax/BAT to render full S3D model of interchanges/overpasses instead of usual North/East/South/West views to help redlotus ?
     
    I completely missed the point of your question, FreeM4n.  I apologize for not responding earlier.15.gif  There's no need to worry about how to set up GMAX/BAT for new intersections.  If you complete a model, you can just email it to me at redlotus5(at)sbcglobal(dot)net.  I will handle the renderring, because there is more to it than just using a custom LOD.
     
    I will also be trying to create some models of the in-game pieces so that you can make sure that a new intersection will blend-in correctly.  I have already created the elevated highway tiles which can be found here:
     
    I will work on ground highway pieces next. If there are any other specific tiles that you might need, just let me know.
     
     -red
     
    Edit*
    Ground Highways will use the same pieces as the El-Highway.  The only difference is that the deck (the surface that cars drive on) should be at 1 meter instead of El-Highway's 15.7 meters.
    Also, all textured networks (road, street, avenues, etc.) have a width of 9.4 meters.

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    I really liked the most recent network addon mod released. However I have 2 requests if possible:
    1.) be able to add side onramps (of all kinds) to road and avenue. This way we can make 2 and 4 lane highways with entrances and exits. I think this should be worked on after the road over road and avenue over avenue is completed. That way we can have a fully functional two and four lane highway with side onramps and one way frontage roads. Would this be difficult?

    2.) The return of one piece onramps (like just the up ramp or just the down ramp rather than both at a time being placed), this time not making it to where you can't use one-way side on ramps. I KNOW this is possible, but not sure how time consuming it is. However if there was some way you could add these in and you could press tab to cycle through the differnt types, that would be awesome.

    Well, those are my two requests. Such things as 5 level stacks and huge interchanges or what not seem like that would be impossible... But i did get thinking and would it be possible to create 3 or 4 lane roads? Just throwing out ideas here =)

    Thanks for reading.

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    Posted:
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    What about dirt roads? You got the textures from Trolca's street mod.

    Is it possible to make ANT transit enabled or is it a game limitation? I haven't downloaded the mod yet, so I'm sorry if this actually reads in the readme.

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    [bEGINQUOTE]

    4/24/2004 11:57:06 PM[/quoteDATE]
    ed_diaz[/quoteAUTHOR]


    one thing i do like is how all the transit fixes are now in-one aswell as the pathfinding i hated having all those indiviual .dats in there,
    [/quoteMESSAGE][/bEGINQUOTE]



    That's what I do not like :D
    For one reason only actually : currently I use the few mods from the essentials mods page, but I selected the one that increases speeds & improves pathfinding, while keeping the default capacities.
    Now if I switch to this new mod, I cannot have the same than whan I had with previous mods :/
    Well, that's not a major problem. But I do not know if I have to take the _2, _3 or _4 file to get the same than the better / low cpu version of the pathfinding improvement mod.

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    OK; just a warning about using the Onewayroad Bridges;
    It's come to my attention that if you change the direction of an existing Onewayroad Bridge, then that bridge may not function at all. If you intend on changing the direction of a Onewayroad bridge, then it's best that you demolish the bridge and build the bridge [again] in the direction you want, otherwise it may not function properly. This may very well be a hardcoded limitation, at this stage I'm not sure, but in any event it should not cause any real poblems.
     
     
     
     
    [bEGINQUOTE]
    4/30/2004 8:21:28 AM[/quoteDATE]
    antp[/quoteAUTHOR]
    [bEGINQUOTE]
    4/24/2004 11:57:06 PM[/quoteDATE]
    ed_diaz[/quoteAUTHOR]
    one thing i do like is how all the transit fixes are now in-one aswell as the pathfinding i hated having all those indiviual .dats in there,
    [/quoteMESSAGE][/bEGINQUOTE]

    That's what I do not like :D For one reason only actually : currently I use the few mods from the 'essentials mods' page, but I selected the one that increases speeds & improves pathfinding, while keeping the default capacities. Now if I switch to this new mod, I cannot have the same than whan I had with previous mods :/ Well, that's not a major problem. But I do not know if I have to take the _2, _3 or _4 file to get the same than the 'better / low cpu' version of the pathfinding improvement mod. [/quoteMESSAGE][/bEGINQUOTE]

     

    It explains in the documentation that came with the Mod, what changes file _2, _3, etc contain [in the Installation Instructions]. There should be enough information there for anyone to make a decision on which one to use. If you do not intend on using the ANT network though, well then you can just leave out using any of the _2,_3, etc files. I'll see if some additional files can't be added [in a future update] to take this into consideration though.

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    If you do not intend on using the ANT network though, well then you can just leave out using any of the _2,_3, etc files.
    quote>

    If the _2 _3 etc. are not useful if I do not use new ANT network, then I do not understand how I can replace Plugin_DM_TransitSupermod_TrafficSim_PathfindingBETTER_Speedx10_LoCapacity_v2_0.dat that I used. Or do I keep this one ?

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    Date:5/2/2004 9:42:58 AM
    Author:antp

    If you do not intend on using the ANT network though, well then you can just leave out using any of the _2,_3, etc files.
    quote>

    If the _2 _3 etc. are not useful if I do not use new ANT network, then I do not understand how I can replace Plugin_DM_TransitSupermod_TrafficSim_PathfindingBETTER_Speedx10_LoCapacity_v2_0.dat that I used. Or do I keep this one ?
    quote>

     

    If you still want to use that file, that you've mentioned, then you can; if you try to use the ANT network though, it just won't work as intended.

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    While the new ANT Network is great and all, what use does it have? We basically have a new network that looks exactly like a road, but without some of the functionality. I could accomplish the same effect if I zoned properly.

    Is it possible to make this a rail or highway network? If so, my choices would be either Viaduct Rail (ground rail on top of a concrete/dirt berm) or Urban Highway (sunken, with vertical walls, and allowing flat overpasses and onramps).

    Anyway . . . something I've been looking for since I came to this board intersection-wise is the existing highway interchanges broken up. 1/4 cloverleafs, one-way side off/onramps, 1/4 perpendicular off/onramps. I believe the7trumpets looked into this a while ago. That would earn my eternal thanks.

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    Date:5/2/2004 11:13:22 PM
    Author:ardecila

    While the new ANT Network is great and all, what use does it have?  We basically have a new network that looks exactly like a road, but without some of the functionality.  I could accomplish the same effect if I zoned properly.

    Is it possible to make this a rail or highway network?  If so, my choices would be either Viaduct Rail (ground rail on top of a concrete/dirt berm) or Urban Highway (sunken, with vertical walls, and allowing flat overpasses and onramps).

    Anyway . . . something I've been looking for since I came to this board intersection-wise is the existing highway interchanges broken up.  1/4 cloverleafs, one-way side off/onramps, 1/4 perpendicular off/onramps.  I believe the7trumpets looked into this a while ago.  That would earn my eternal thanks.
    quote>

    What if this new network could be turned into the light rail project that was never completed?

    What if it could be a one-way highway? Even if it was just ground level, being able to place one-way highways would add a lot of fexibility. I know there's a way to get them but it's not easy and in some cases it's not possible at all.

    Either one of these would be nice. Both would be great even though both couldn't be used at the same time.

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