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Tropod

NAM General Discussion Thread

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The ground highway version can be done easily by removing the supports and moving the rest down so the main highway decks are at 1 meter.

Elevated highways and ground highways use the same deck pieces.


SPUI: If someone can explain the difference between this and a diamond, I'll give it a shot.

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a ground passenger light rail system which could have individual train tracks (like passenger trains and el-trains) or tracks integrated into lanes of roads or oneways, and medians of avenues.
quote> Is it possible for both in the same system? So that slr will run in the median of avenues, on the streets, and on its own row? It is realistic, the RiverLINE (check out my sig) does this.

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a SPUI is also called a single point diamond, it is a diamond, just with only one light.
 
dave

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Date: 5/21/2004 4:55:52 PM
Author:
a ground passenger light rail system which could have individual train tracks (like passenger trains and el-trains) or tracks integrated into lanes of roads or oneways, and medians of avenues.
quote> Is it possible for both in the same system? So that slr will run in the median of avenues, on the streets, and on its own row? It is realistic, the RiverLINE (check out my sig) does this.
quote>

Yes, that's what I meant. When drawn on top of an existing network (if compatable) it would integrate, and when drawn on its own it would just be tracks, probably with a concrete base.

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You guys think you have crazy interchanges?  Try crazy freeways in general!  I'm from Southern California, home of the worst interchange in the nation, according to some study I saw.  It's the 101 to 405 interchange, and I take it every day to school.  I couldn't find a picture of it, but here's a comparable one.  The 405 and 10 interchange.
/idealbb/files/10
 
Here's some perfect examples of California freeways at their finest.
/idealbb/files/110_stop_sign.jpg
Yes, you're seeing it correctly.  That's a stop sign- on an onramp!  You have to stop completely, then accelerate to freeway speeds when you think you see an opening.
 
/idealbb/files/110_slow_traffic.jpg
No wonder there's slow traffic, the exit must be taken at 5 mph!  And they're not kidding when they say 5.  I tried taking it at 15, and almost didn't make it.
 
/idealbb/files/10-405_fwy_alt.jpg
Our freeways are so bad, there's permanant detours.
 
 
Just thought you guys might enjoy there pictures!  I've been watching the forums for a while, but this is the second time I've posted.1.gif

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The_Great_Chozo: yes, in fact I do think the Maxis one is a waste of space, moreso than yours, in fact.  Don't take my comment the wrong way, I love your stack and it beats the hell out of the default cloverleaf.  And another thing ... why are so many people quoting?  You should at least take out some of the pics ...

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hey, just a little curious here...
is it possible to create a longer subway-eltrain connector so the grade isn't so steep... it would be more realistic with a more shallow grade... thanks - keep up the good work guys.

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    Date:5/21/2004 6:06:24 PM
    Author:pjj4000

    hey, just a little curious here...
    is it possible to create a longer subway-eltrain connector so the grade isn't so steep... it would be more realistic with a more shallow grade... thanks - keep up the good work guys.
    quote>

    What you're asking [for] has to do with a LOT file [Lot Editor created], and nothing to do with what's going on in this thread. The concepts with the two are completely different.

     

    @Equinox; Point taken.

    People; if you are going to quote someone, please do away with the Image/picture [& whatever else] unless it is completely & absolutely necessary, otherwise I will start removing them. This makes for loading the pages a lot better/quicker, & reduces the amount of [repeated] stuff in the thread.

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    Posted:
    Last Online: A long, long time ago... 
     
    T7T: I like your idea for the surface light rail concept.  Looks like a winner to me.
     
    Minidox: That's the Pasadena Fwy, isn't it?  That one was built as an avenue and converted (in a rather half-***ed way) to limited-access later.  I've drivin it, it's frightening.
     
     

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    Posted:
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    we have stop signs on our onramps for our parkways here in nashville too. its because of construction though, their widening the parkway to four lanes both ways now

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    Posted:
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    Just from the looks of it, I can see LOTS of work before this interchange gets to be working in the SC4 game. I hope you guys make it... hey, I think I want one in the game too!
    ;

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    Date: 5/21/2004 6:37:55 PM
    Author: BigRedFish

    Minidox: That's the Pasadena Fwy, isn't it? That one was built as an avenue and converted (in a rather half-***ed way) to limited-access later. I've driven it, it's frightening.


    quote>
    Actually, I-210 is the Pasadena Freeway. I don't know anything about how it was built in the Pasadena area, but I think they've done a good job on its extension thus far (i.e., from San Dimas to Rialto).

    ainsig.png
    Feel brand new. Be inspired.
    Nyhaven City Journal
    Nuclear City - 5/8/16

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    Posted:
    Last Online: A long, long time ago... 
     
    A few things.
     
    First, if you actually read what I posted instead of just looking at the pictures, you wouldn't have to ask if there are alternate versions. I will say this one more time. I have a ground to ground model. I am working on a non-orthagonal version (ie diagonal intersecting a straight).
     
    Two, the supports are for the SimMars version, and I have already re-edited the support to make them conform more to what Maxis created with their highway supports.
     
    I did not pick any specific interchange to model this one on. I live in Texas, and we have the best highway system in the US (this is a fact) so I drive through incredibly complex multi level stacks quite often. I simply combined all the aspects of the ones I navigate the most, and incorporated them into one model.
     
    About the size. This is going to be the same size as the normal cloverleaf. This is because of the maximum dimensions a highway intersection can be in the game. In real life the type of stack that I created, dwarfs the cloverleaf style that Maxis created, so trying to make it smaller would One) look bad because it is truncated, and Two) It would not conform to reality. I know this is a game, and reality doesn't have to play a key role, but this would just simply not look right, if it wasn't at the maximum scale possible.
     
    Tropod, and Equinox -
     
    VERY VALID POINT. If you are going to quote a post and don't need to use the images then please delete them. Some of our Simtropolites do not yet have the luxury of a high speed cable or DSL connection. Too many images cripples their loading times, so be considerate and remove any unecessary images. If you are quoting a post that has multiple images and you want to comment on what the images depict, then please just leave one image. This way loading times can be kept to a minimum, but you can still get your point accross with a visual aid.
     
    Back to BATting,
     
    Chozo

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    Posted:
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    Here's my refinished avenue intersection (ramps smoother, supports added, reconfigured according to RedLotus' avoid tile vertices doctrine)

    wyepreview2.jpg

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    The 101 is the Ventura freeway.  210 is the Pasadena freeway, 110 is the Los Angeles freeway.  Great job on the intersections!  They look awesome!

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    Date: 5/22/2004 4:25:31 PM
    Author:

    The 101 is the Ventura freeway. 210 is the Pasadena freeway, 110 is the Los Angeles freeway. Great job on the intersections! They look awesome!
    quote>

    whoa whoa whoa whoa whao, dude...

    The 101 is both the Ventura and Hollywood Freeways in different places. The 210 is the Foothill Freeway, and the 110 is both the Pasadena Freeway and the Harbor Freeway in different places. Furthermore, there is no Los Angeles Freeway.

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    Just goes to show you how silly Southern Californian's are (I was one until 5 years ago).  If only they would have consistant names for thier freeways (prefferably numbers), and actually put cardinal directions on entrance ramp signs instead of nebulous city destinations, ahh well.  That's besides the point.
     
     
    Does the SLR idea interest you guys?  There's still some more testing to do, but I think I'm to the point where I can draw up some very primitave RULes to show a small example of how it might be used in a city.  Is there any interest?  Or should I just toss this in the can?

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    Date:5/22/2004 11:04:10 PM
    Author:the7trumpets

    Just goes to show you how silly Southern Californian's are (I was one until 5 years ago).  If only they would have consistant names for thier freeways (prefferably numbers), and actually put cardinal directions on entrance ramp signs instead of nebulous city destinations, ahh well.  That's besides the point.
     
     
    Does the SLR idea interest you guys?  There's still some more testing to do, but I think I'm to the point where I can draw up some very primitave RULes to show a small example of how it might be used in a city.  Is there any interest?  Or should I just toss this in the can?

    quote>

    7trumpets,

    I find it interested might come in handy on my project city now . So don't toss it please.

    Thanks,

    Wild.....10.gif

     

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    Posted:
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    I would love to see a SLR system be developed!

    Right now I'm making do with heavy rail and freight-blocking stations. And there are a number of threads here filled with people that are wishing for surface light rail.

    So I say go for it.

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    SLR? YEAHHHHHHHHH!!!!29.gif29.gif29.gif
    I had a request for this before, but i am very glad that someone is interested. Go ahead!!!

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    Posted:
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    7trumpets, please continue to work on the SLR!!! It would be awesome!

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    the SLR? isnt that Surface light rail? i would use tha 'if' it had  the ability to connect to elevated rails

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    Just goes to show you how silly Southern Californian's are (I was one until 5 years ago).  If only they would have consistant names for thier freeways (prefferably numbers), and actually put cardinal directions on entrance ramp signs instead of nebulous city destinations, ahh well.  That's besides the point.
    quote>
     
    I really need a picture of an I-8 onramp in San Diego I'd love to see a SC4 version of, it'd only take like, 2 tiles.  it's basically just u-turning into traffic after a stop sign.  it's a lot of fun to watch big rigs try to take it.  2.gif
     
    the best part is it is also about a mile before a 3 lane wide interchange with another freeway.  they know how to build them out here.
     
    and i was wondering if it would be possible to make a freeway interchange that has avenues or roads feeding out of it also?  it seems rather common in san diego to do this.
     
    dave

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    hhmm...well, it took a little doing [trial n error; since Onewayroads seem to be somewhat special/different], but I did it.
     
    /idealbb/files/OneWayRoadxGH.JPG
     
    The only hitch with this is; it needs to be plopped from the menu. That is; you won't be able to actually just draw the onewayroad over the groundhighway, and for it to automaticallly appear. I have [& still am] tried to make it that way, but for some reason the game just doesn't seem to want to do it that way.

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    Posted:
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    Date:5/23/2004 6:32:05 AM
    Author:Tropod

    hhmm...well, it took a little doing [trial n error; since Onewayroads seem to be somewhat special/different], but I did it.
     
     
     
    The only hitch with this is; it needs to be plopped from the menu. That is; you won't be able to actually just draw the onewayroad over the groundhighway, and for it to automaticallly appear. I have [& still am] tried to make it that way, but for some reason the game just doesn't seem to want to do it that way.

    quote>

    no big deal, I'd say... You have to plop most onramps too anyway, so plopping bridges isn't that much of a problem.
    Just on a visual sidenote: it seems that the concrete sidewalls and median wall is slightly lower under the bridge than on the normal highway. Not a big deal though.

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    Date:5/23/2004 7:02:50 AM
    Author:Daeley

    Just on a visual sidenote: it seems that the concrete sidewalls and median wall is slightly lower under the bridge than on the normal highway. Not a big deal though.

    quote>

    Funny you should say that18.gif; that overpass, uses the same exact S3D files as the normal road [over groundhighway] overpass [hence why the textures look the same as a road overpass in the pic. The textures will be changed though]. There's a particular reason I think why Maxis made them that way though.

    I'm keen to post a beta version of that later [with/in a post], mainly because I'll need to know how these function with those of you with the UK version.

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    Posted:
    Last Online: A long, long time ago... 
     

    This thread is beautiful. It makes me wish that SimCity was released as an open source project. You guys are doing amazing work, and I can't wait to see this released.

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