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opiq

Radiation Problem

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Posted:
Last Online: A long, long time ago... 
 

hi, i play a large city, the population is around 450 K,and one part of the city is full of radiation.. there used to be a power plant there, but it was burnt up..

now, the environment bar is at zero, always red never green, and won't go up.. everything else is fine, the education bar, health bar, and other bars are good..

how to solve this problem? can anyone help me to eliminate the radiation without deleting the city?

thanks so much for the help..

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Posted:
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The only thing you could have done is not to save the city when the power house burnt. The radiation will be there almost forever. Maybe if you happened to backup the city before, then you could use that.

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Also, if you want to use cheats, enter the cheat "fightthepower" in the box and then you do not have to supply any power to that city. So none of your power plants will blow up. If you dont want to use any cheats, I would agree with tungston.

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    okey, i haven't back up the city at that time, i kinda ignore the radiation at first because it was on one corner of the city as i built my city first on another corner..

    so, the most suitable solution is just start up a fresh one?

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    Posted:
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    Well, first, answer this question: How did you get the radiation in your city in the first place?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    like i said, i had a power plant, it was the rectena microwave, then it was burnt up, so i built another power plant, cleaner one from NOB on another corner of the city.. everything is fine in the particular area, except for the area where the rectena was there before.. it is radiated and i have planted some god mode trees there, but nothing happened..

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    Posted:
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    Oh, okay now I understand. Do you want to use my cheat I told you about so that would never happen again?

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    well, it can be used, but i think your cheat only works if i don't want to have power plant in my city.. my problem is that the old power plant that burnt up, which i don't use anymore, kinda leave a radiation behind, and the soil ground kinda affected.. and i think that affect the whole demand in my city, because of the zero environment bar.. so can your cheat eliminate the radiation or only allow me to be free of power plants? thanks, and sorry for such questions..

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    oh yeah, as additional.. now it seems most of the high wealth population abandoned the buildings, especially residential ones.. if not abandoning, the buildings dilapidated to med wealth or even low wealth.. from the graphs i have, the education level is ok, and health level is too.. could the radiation and environmental issue be the cause of it? the high wealth population abandoned the buildings based on the commute time.. my commute time is now 0.4 (i dunno if that is good or not), and at some places, i put bus stops right in front of the buildings.. still, they are abandoned.. i put parking lots, but they are being unused.. please.. help.. hehe, thanks so much..

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    Posted:
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    Originally posted by: opiq well, it can be used, but i think your cheat only works if i don't want to have power plant in my city.. my problem is that the old power plant that burnt up, which i don't use anymore, kinda leave a radiation behind, and the soil ground kinda affected.. and i think that affect the whole demand in my city, because of the zero environment bar.. so can your cheat eliminate the radiation or only allow me to be free of power plants? thanks, and sorry for such questions..quote>
     

    The answer to the question above is have you heard something called The Super Demand Modd? If you dont know what that is, click here:

    https://www.simtropolis.com/modding/index.cfm?p=details&id=185

    That should help you out a lot. But BEWARE if you click on the ordience and then turn it off, I have heard that the rci demand for everything plumits to the lowest point that they can go. But, I have not experienced it yet.

    The answer to the 2nd question (2nd post) is yes, that is the cause of the wealth thing. If you have anything else or more questions to ask me, feel free to.

    -bbfan02-

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  • Posted:
    Last Online: A long, long time ago... 
     

    great... now i know the problem, i think i just obliterate the city, start over again.. i hate to see dilapidated buildings, where it darkened.. hehe..

    anyway, bbfan, thanx a lot for your info.. just quick question, that radical mod, is it compatible to the NAM, where in NAM there is the pathfinding stuffs right..?

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    Posted:
    Last Online: A long, long time ago... 
     

    umm the radiation problem will likely still be there even if you obliterate the city...its a problem similar to the landfill issue....

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    Posted:
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    Originally posted by: opiq great... now i know the problem, i think i just obliterate the city, start over again.. i hate to see dilapidated buildings, where it darkened.. hehe..

    anyway, bbfan, thanx a lot for your info.. just quick question, that radical mod, is it compatible to the NAM, where in NAM there is the pathfinding stuffs right..?

    quote>

     

    Opiq- yes it is compatible. I got the modd and I have the latest version of the NAM. It is fine.  And for the help= no problem. 9.gif

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    Posted:
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    If you load the PC version of the NAM, the installer gives you the options you need to choose.

    If you are on a Mac, after you expand the zip file, you should read the documentation on which .dat's to install.


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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    @hawkpride: so, if obliterate wouldn't solve the problem, what will? should i delete the city from the region? or is there any other solution? thanx..

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    Posted:
    Last Online: A long, long time ago... 
     

    same thing as the landfill...you just gotta wait it out. it will go away eventually...i suggest obliterating the city then incorporating it and running it on cheetah (the fastest setting) without zoning or plopping anything. it will take a long time...several hundred game years...the game does like to keep realistic when it comes to decomposition of garbage or radiation.

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    Posted:
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    The reason people will not use you bus stops and parking decks is because they are high wealth residents and they will not ride the bus. The power plant the exploded will take...I think something like 10,000 or a 100,000 years to go away. You can dezone the side of town and plant trees, but the radiation process will still take a long time to leave. I am suprised high wealth residents are interested in your city given the radiation. Oh yeah, if you use the super demand modd when you go to another city you will have to activate the command there as well or you demand will fall super low (when city's are connected they share economic demands values).

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    Posted:
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    If you really don't want to obliterate but you also don't want to "cheat" (and as far as I know, there are NO cheats that will get rid of radiation for you anyway)... put another power plant there. And your landfill. And any other ploppable "undesirable necessities." Mind you, the radiation will forever keep your "environment" bar solid red in that city (ok, not "forever" ... but pretty darn close), but you can keep the city AND still make at least some use of the otherwise useless land. Your sims won't build squat there, not even dirty industry will tolerate radiation (and I know of no mod that will change their minds about that), but that doesn't mean YOU can't build some useful things there. Save money and put the big-and-cheap coal and oil-burning plants there. Too much air pollution? So what - it's all radiation there now anyway. You ain't gonna make it any worse!

    The only way to get rid of radiation in less than a few thousand years is indeed to obliterate the city. You just have to decide whether or not you want to wipe out the whole city and start over, or make the best of it and live with the radiation.

    (And obliterating the city will eliminate the radiation, despite the earlier post - just not the crater left behind when your plant exploded - but you can terraform that).

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  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    great.. thanx a lot guys for the help & info... i guess i'll start over the city... i may post a CJ later on, as an intro, it will be called Berlinal, the capital of Nation of Katanya..

    again guys, thanx a lot..

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    Posted:
    Last Online: A long, long time ago... 
     

    Why don't you read the damn topic politicman.

    He said what is the problem already.

    "same thing as the landfill...you just gotta wait it out. it will go away eventually...i suggest obliterating the city then incorporating it and running it on cheetah (the fastest setting) without zoning or plopping anything. it will take a long time...several hundred game years...the game does like to keep realistic when it comes to decomposition of garbage or radiation."

    Don't forget to obliterate your city and remake it after those hundred game years 4.gif

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    Posted:
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    Daekdroom:

    He isn't the only one that didn't read the topic, at least two post indicate that obliterating the city removes the radiation pollution. Before I made my post I tested a city to verify that.

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    Posted:
    Last Online: A long, long time ago... 
     

    This Tungston bird in purple slippers is right. Obliterating the city will get rid of radiation & indeed slider bugs and error no names for buildings unknown causing slider bugs and/ or immortal lots from overhanging into other lots. There is also (what i saw) a radiation remover! ie a vacuum like device from stex & lex that sucks up radiation from your city. I've also heard at first it worsens it just like a real vacuum by shaking the dust around before it sucks it up but then the green goo goes & you don't have to wait 700 or 10000 years.

    Also if you did have to wait 700 yrs say why destroy the city or obliterate it if you can keep your income over debt & run that on cheatar then overnight your same city should have no more green goo by that theory.

    I have also observed another thing: the no radiation rewards you can install for the 5 rewards advanced & medical research centres Area 51 Army base & toxic waste dump can also cause problems I thinks its if you had the no radiation mod before eg on area 51 then removed that mod from plugins then delete the clean area 51 it will then leave sparkles of radiation glistering like green snowflakes & causing high pollution to read on any building you zone there now even if the green goo is gone & your desirability and demand rises it will cause say health problems. Which is why I'm surprised your Sims health is ok with all that radiation floating around. Even if they say there hospital grade is high that doesn't mean their health is high. Check the brown to green health readings on data view. If they are saying or showing green & your buildings aren't developing into high density residential then check if it says pollution is high & if you see the green snowflakes {not unlike the green goo}. I have also made studies when I've done dirty deeds with Dr Vu & spilt toxic waste goo on some rich Sims homes for $70000. As Vu says watch over time the interesting mutated developments take place. I have labeled radiation on those labels where I spilt the goo & watched in awe as those areas have never really flourished no matter how many parks I put around them after wards. Once you chop off a persons fingers, there's no point in giving that person a diamond ring.

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    Posted:
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    Hello everyone, now this problem has happened to me too. Power plant exploded resulting in radiation area. In light of the facts set out above and given that several years have passed, today is there the possibility of solving this problem quickly perhaps using some mod? Or do you want to tell me that today we are in 2020 and a quick solution has not yet been found ...??? 😭

    Greetings to all and thanks in advance.

    sc4-radiation_1.png

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    Posted:
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    Given a night shot like that, I was expecting a greenish glow somewhere  :O


    -- Jeff Fisher ><> Vancouver WA
    "I may be pissing into the wind, but if I keep my enemies behind me and aim carefully, I can still rain on their parade."

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    Posted:
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    I haven't had occasion to test it, but there may be a dll that offers a way to clear up radiation in a city tile. 


    BSC Custodian, SC4D staff, & LEX Admin

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    Posted:
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    There is a cheat lot that can remove the radiation from your city, but it looks very tricky. It will remove 10,000 of radioactivity, but if you demolish it the radioactivity will be back and even more. Use it with very caution!

     

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

    "Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

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