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Radiation Problem

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Well hell, would'ya look at that.....   just after I had my first ever radiation problem in one of my cities. Not sure why I didn't even think of looking for a mod to remove it. Just kept going with the city. Made park areas within the radiation ring..  also didn't think of building ploppables in the area effected. Always learning something new in the this game.

 

Now that I'm thinking about it, guess I felt that if it happened, it happened and ya deal with it... but now I know there is a mod that'll remove the radiation I'll end up using it

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1 hour ago, infamousjbe said:

... but now I know there is a mod that'll remove the radiation I'll end up using it

There are a few of them. You can even make one yourself in LEProp. They don't really remove it, but corral it into one place. Best advice is don't let it happen in the first place. Keep your power plants up-to-date. There's also a mod that keeps the usual suspects-Toxic Waste/Research Centers/Army Base/Area 51-in a benign state.

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On 30/04/2020 at 1:18 PM, Terring said:

There is a cheat lot that can remove the radiation from your city, but it looks very tricky. It will remove 10,000 of radioactivity, but if you demolish it the radioactivity will be back and even more. Use it with very caution!

 

So far as I know, this is the only solution to removing the radiation.

The game usually warns you when a power plant is getting old and in need of replacement, I can only assume you either disabled the news ticker or didn't pay attention to this message?  Prevention better than cure and all that.

The only other realistic proposition would be to restore the affected cities save file from a backup, but you'd need to have made one for that to help. I ran into this problem testing some power lots years back, but having seen the issue before I saved the city, I simply didn't do so and went back to an older revision that way. After the horse has bolted, I know, sorry. However, in subsequent investigation, I modded the lot so that despite being a Nuclear Power plant, it wasn't able to explode in this manner. I can't remember the exact properties, but it is possible to modify these lots to prevent this scenario from occurring. I guess Maxis felt it was a fair consequence to destroy a city, for failing to maintain such a vital facility. But given how many play the game today and the rather irrevocable consequences, perhaps it's not ideal working as it does.

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23 minutes ago, rsc204 said:

I modded the lot so that despite being a Nuclear Power plant, it wasn't able to explode in this manner. I can't remember the exact properties, but it is possible to modify these lots to prevent this scenario from occurring.

I'm sure it'll be this property:

7010-3572.jpg

Tho being a threshold, I'm not sure if it should be set to zero or some very high number. :boggle:

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Maybe this post from @RippleJet over at SC4D could be useful info?

Especially this part:

RippleJet said:

Once the degradation reaches the value given in Hard Failure Threshold (=1.0), the plant stops working or blows up (as given in the property Hard Failure Type).
In other words, after 1/0.001111 months = 900 months = 75 years you won't get any power at all from a coal plant.

 

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12 hours ago, SIM-ple Jack said:

 You can even make one yourself in LEProp. They don't really remove it, but corral it into one place. Best advice is don't let it happen in the first place. Keep your power plants up-to-date. There's also a mod that keeps the usual suspects-Toxic Waste/Research Centers/Army Base/Area 51-in a benign state.

In my haydays possibly, but I'm kind of at a point I don't want to spend much more time editing the game as much as I just want to play it now.....  There is line of how much altering from the core I'll go. Taking away the risk of certain lots creating a problem like this takes away from some of the reason you need to stay diligent with such lots.

 

1 hour ago, rsc204 said:

The game usually warns you when a power plant is getting old and in need of replacement, I can only assume you either disabled the news ticker or didn't pay attention to this message?  Prevention better than cure and all that.

Still have the ticker. Can honestly say I do go a long time without checking it, tho my city is usually kept running efficient enough not to have to worry.. Always traffic, crop reports, or the occasional resource becoming under funded for it's capacity. Nothing too major. 

However, I have created a fire mod to have fires act more realistic (IMO) which means structures burn down way more frequent.  So the real con to this is when I'm in the middle of a project and a fire sets off, it's 50/50 that I'll even pay attention. Usually because once I'm distracted form the project at hand, I forget what I was doing. Short term memory loss.. lol

So occasionally something important like a power supply or water pump lot burns down and leaves me scrambling a bit. *;)  Also nothing major that'll ruin a city.

 

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The only other realistic proposition would be to restore the affected cities save file from a backup

I do actually have backups of the city. Not sure when the last time was so I could essentially lose quite a bit of development. Since the effected area isn't in a major part of the city is the reason why I just kept going without a mod solution. The city is still in the green financially and thriving. The environment isn't so good but the city still thrives and grows outside of the effected area. 

 

Link to the Real Fire Mod for interested parties 

 

 

You can see by the pic that it wasn't a power plant. My suspicions is that the UFO base caused it. This might be the first time ever using the UFO base in one of the cities. Do believe I was offered it from the lack of fundings in this city at the start. Even tho the city is in the green now, I just keep structures until they burn, or the land needs to be reclaimed for new development. Since it's up in the hills, there really wasn't a reason for me to ever remove it. Kind of like having some of the Maxis NIMBY lots here an there. 

Appreciate the suggestion. Such a great and friendly community. Another reason why I keep coming back. If it was toxic around here, I'd probably get sour about the game as well. 

Radiation Area.jpg

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First of all thank you all for the answers! 🙋‍♂️
 
On 30/4/2020 at 4:24 AM, jeffryfisher said:

Given a night shot like that, I was expecting a greenish glow somewhere  :O

You're right it doesn't look very well, but if you click on the image and zoom in you can see the green spots well, a little to the right from the center of the map (where the area is still empty). Damn power plants many years old with poor security measures.... 😅

 

On 30/4/2020 at 1:18 PM, Terring said:

There is a cheat lot that can remove the radiation from your city, but it looks very tricky. It will remove 10,000 of radioactivity, but if you demolish it the radioactivity will be back and even more. Use it with very caution!

 

I will consider this mod and related tips! 👍

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