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Boston Central Artery/Tunnel Project (Big Dig)

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Originally posted by: DuskTrooper Well, I just wanted to post how I use these FW thingies in here(if you don't mind...).quote>

Just curious but why would you want highway, subway and rail traffic mixed? Or is that the point, just that it can be done?

Originally posted by: rodent1989 as if this weren't revolutionary enough, i just realized I can now make tunnels that connect two cities.  unlike the old tunnels which required you to stay in the same city tile, now an underground network can branch out and go underwater without the stupid "land bridge."quote>

This was noted in an earlier msg..

Originally posted by: rodent1989however, I'm hoping the next version updatses the mac capacity bug because this is brilliat work and everyone should get to enjoy it.quote>
 

I believe this has been noted and followed as well. Bit of reading can be most productive.

Looking forward to the new items.. work looks great and I'm  enjoying using the first set. 4.gif

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Just curious but why would you want highway, subway and rail traffic mixed? Or is that the point, just that it can be done?quote>

The picture does not show the highway traffic mixing with the subway and rail traffic.

A bit of thinking can be most productive, eh? jk 18.gif

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Originally posted by: rodent1989however, I'm hoping the next version updatses the mac capacity bug because this is brilliat work and everyone should get to enjoy it.quote>
 

I believe this has been noted and followed as well. Bit of reading can be most productive.

I understand that it was noted in an earilier message, and i read it, but that poster never recieved a definitive answer as to whether or not it would be fixed, so I thought i would re-mention it.

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    Dusktrooper: cool, interesting 2.gif  I'd like to see some traffic map and downtown shots with Big Dig in there 2.gif 

    Here is the new model that's just getting started: Y-Split/Stack Interchange.  Modelled after Sumner Tunnel <-> Big Dig transition ramp near North End of Boston, but with some different variations (i.e. the simcity version here features lane control signs, and other changes to compensate for restrictions placed by the grid system).

    ystack1.jpg

    ystack2.jpg

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    lol, good thing the bolts will not fall on my sims. i live in Boston and heard this on the news. its a shame that something of that scale has to falter like this. but anyway, great great great work on what you are doing here!!

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    Originally posted by: paperboy15
    Just curious but why would you want highway, subway and rail traffic mixed? Or is that the point, just that it can be done?quote>

    The picture does not show the highway traffic mixing with the subway and rail traffic.

    A bit of thinking can be most productive, eh? jk 18.gifquote>

     

    I'm sorry but you are dead wrong.. The RAIL converts to a SUBWAY.. the ONEWAYS convert to a SUBWAY.. the SUBWAYS are connected together .. The external SUBWAY also seems to connect to the SUBWAY interchange tho I cannot see the full extent.. So YES some tiny bit of THOUGHT can be productive..  4.gif <-- another wise-acre funny face

    Additionally the question was rather clearly directed not at you or some other but to dusktrouper, the author and poster of the pic..  Though I'm certainly not immune to improper conclusions, I don't need, nor deserve, a wise-ass comment... 

    Further he may have a very well thought-out reason or rationale for doing it.. if so I'd like to know what his objective was.. 

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    blahdy all I can say is Wow6.gif! That last picture that you have looks so realistic. Keep up the excellent work on this one of a kind project!

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    Wow, I'm waitng for pack 2 release. Too many good things! I've just started using it, and I'm coming up with a lot of possiblities for the Zakeham (sp) bridge. The y interchange looks good too!

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    SC4Noobie: thanks (and thanks to everyone else) for the encouraging words 2.gif  it's probably going to take several months if not a few for the next major release.  There will probably be mini add-on releases of easy stuff in the mean time though, like vent buildings, etc.

    --

    As you know, the on-ramp model (BIGD2-T2A-ONR1) is being revised for next major release.

    Work in progress:

    Overhead entrance sign has been installed.  "RAMP 25 MPH" speed limit sign still needs to be installed among others like texture corrections, etc.

    onr2.jpg

    The new revision features an OVDS (Overheight Vehicle Detection System).  A pair of infrared laser emiting and mirror devices on both side of the tunnel entrance;  When an overheight vehicle attempts to enter the ramp, the infrared laser is interrupted, which then triggers a set of alarms and automatic shutdown of the on-ramp.

    onr3.jpg

    preview shot of current work in progress:

    onr1.jpg

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    WOW! They look very good!

    The new revision features an OVDS (Overheight Vehicle Detection System). A pair of infrared laser emiting and mirror devices on both side of the tunnel entrance; When an overheight vehicle attempts to enter the ramp, the infrared laser is interrupted, which then triggers a set of alarms and automatic shutdown of the on-ramp.quote>

    That is pretty cool!!

    Looking Foward to more insanely cool batting from you!

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    Could anyone lend some assistance on how to install the subway to these lots? Posting a pic would be very helpful as it seems I am doing something wrong with the way I've tried installing these. The biggest thing I noticed was none of the traffic was using the tunnels.

    Thanks.

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    omigod! Blahdy, your detail is absolutely amazing!!! The cameras just blow me away. Really good job so far4.gif

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    @ StylinLancer: i was having trouble at first too. first you lay the on/off ramps (or the main freeway pieces). then you connect the subway tiles, just like tying them into stations. when you connect the roads, make sure to drag the roads the whole length of the ramp pieces (all the way to tunnel). that should do it. happy motoring!

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    Do you connect the subway line right next the piece or do you connect underneath it? I wasn't sure how far to connect it.

    I'll see what I can do tonight about getting it built correctly.

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    Originally posted by: StylinLancer Do you connect the subway line right next the piece or do you connect underneath it? I wasn't sure how far to connect it.

    I'll see what I can do tonight about getting it built correctly.quote>

     

    If you select "subway tube" tool in SC4 you will clearly see where to attach it. At least I did.

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    Originally posted by: st louis dude How about some actual Boston buildings? I only have the Han***** tower.

    quote>

    So far the only Boston buildings planned by the Big Dig project are 500 Atlantic Avenue and Contract No. C15A3 Haymarket Parking Facilities & Multi-use Office Complex.  These buildings house highway ventiliation facilities.

    Other buildings are just plain utilitarian vent buildings (which you already saw one being modelled) that aren't really related to Boston's downtown buildings.

    I don't believe it's within the scope of this project to model after particular city buildings with exception of those related to tunnel systems.

    hope this helps, and thanks for visiting this thread!

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    what sort of nightlighting should i be expecting on these? As far as i can see there is none at all.

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    Another fellow started a thread asking about use of the tunnel project elements.. In my answer I came across a small puzzle.. Though I will sooner or later do a test to find the answer, someone here may already know the answer

    Originally posted by: SC4BOY
    Originally posted by: ssc4k thankyou, another question about that,

    doyou haftt o connect a subway line fow each side of the highwayquote>

     

    You only need one connection per "lot". There are several variations and each needs one connection. This link is the thread relating to POS's link.. it is pretty well explained.

    BTW that link also contains some discussion on tolls.. you must toll before entering the subway tunnel.. Whether the game counts the "conversion" as "toll=able" I don't know.. its quite possible that it is already being collected. 

    EDIT: Hmm.. I just looked in my game.. the budget shows no charge for "subway maintenance" even though there are a number of tiles of subway.. And I can't seperate the "fares" for subway as it isn't listed seperately.. so given that there is no charge for subway maintenance, this suggests it is being maintained as "highway" OR that it is free.. I don't have adequate info to determine this at this point..quote>

     

    Now the questions are:

    1. The subway line maintenance.. is it free or is it "highway"?

    2. If it is subway, is there a fare collected at the "conversion"? * Answered

    EDIT: Later in the other thread Cogeo made a nice set of info on tolls.. the link is HERE for those interested. The short answer is that the tolls collected are based on "milage traveled per transport type" and not on entry/exits (other than "toll booths" of course).  

    The answer to 1. isn't supplied though, so if anyone knows (before I test and find out for myself) feel free to answer.. 4.gif

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    This little invention is both pretty and practicle. Thanks for sharing!

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    great work, when is the next release scheduled??


    20369743_2718707249385_5298984318887779742_o.jpg

    Saint Louis

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    i havent posted in awhile but you know you have my support. great little updates and keep up the great work!

    ~kaji

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    Originally posted by: chubbychicken36 A question: will it work if you place subway stations on that subway rail that connects the on-offramps? =pquote>
     

    The subway line is just that.. SC4 can't tell it from any other subway line, so you may do anything with it you like.. It may somewhat "spoil the effect" but certainly nothing prevents your doing it.. You don't even have to put the other end on it if you don't want to.. an example of this is when you wish to simulate a "tunnel highway" to another city.. just connect the subway link to the edgge of the city square.. 

    There is no constraint other than your imagination to what you may try with it.. 

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    Muntted: nightlighting is already in these models.  I haven't seen a CJ posting night light shots of big dig stuff in their downtown yet, but it should work.  Unless ofcourse you are not running latest updated SC4.

    nycsc4: it's difficult to say at this moment, but vent building will be released as soon as it is completed, just by itself before the next pack release.

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    Hmm my latest update to my cj has night light working big dig tunnel by my mini downtown, btw which are superb and top notch! Gotto love these big dig parts you've made for us so far4.gif

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    This must be a first. No one has posted anything since Sunday. WTH people, we should be praising blahdy for his awesome job on these lots.

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    This must be a first. No one has posted anything since Sunday. WTH people, we should be praising blahdy for his awesome job on these lots.

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