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*Download links are back online! Hurray! :)*

*Important informations are given at he bottom of the page, check it out!*

Hello people, my name is Seb !

Today I am presenting you something you might like a lot; this is the More Trade Depots mod. It alters the Storage Capacity of the storage plates from "100.0 units" to "1000.0 units" and "200.0 units" to "2500.0 units". Also, more workers are now required in order to operate the trade centers (5 employees instead of 3). *All preplaced modules have been deleted!* Placement cost has been reduced from "13.000§" to "7.500§" ; building maintenance cost have been decreased to "450§". Docks and Rail attachment limit for Large trade depot are now capped at "2". All storage plates have now the possibility to be placed twice farther in order to allow you an easier placement.

What's coming in the "Major update 2.0" ?

- «New» Storage plates with higher and lower storing capacities.
- «New» Garages for transportation trucks.
- «Add-on» Local and Regional rails for trains will be added in the menu when editing the trade centers.
- «Possibly» Unique and specifically designed rails for Cargo trains.

» How to install ?

Files with the sub-extension .data.package have to be placed in "SimCity/SimCityData" folder ;

Files with the sub-extension .udata.package have to be placed in "SimCity/UserData/Scripts" folder ;

In order to ensure the mod works properly, bulldoze your original buildings (Trade Depot and/or Trade Port), next step is to save the game. Now, if files aren't already installed just do it ; if they are, or an older version is installed, then simply exit SimCity and re-open the game after you've updated files with the new ones.*
* I'll mention the steps if new files appears or the names came to be changed.

 
*Important informations*

» The comeback 
Hey ! How is it going ? I'm doing pretty well if you ask me the question. During the summer, I was thinking at the "Good old times". Since the community felt a bit "dead" for SC2013, I decided to give to the game another "life".

As the days were succeeding, I was developing my modding strategies and diversifying the techniques. Soon, I was able to visualize a prototype of a mod that would have great chances of working because all the concept was based on the game mechanics. After a few weeks, I installed back SimCity and decided to come back among this community.

» The " Major update 2.0" or "SC2016"
As you have read, I am back. Yes, it is clearly written B A C K ! And for this comeback, I've decided to create the "Major update 2.0" Now, you might be able to be surprised or mindblown much more often or easily ; I have an idea of how to modify the terrain in a city (I won't spoil anything as long as there are not going to be any "Successful" prototypes).

» So... What can we expect from this event?

Pretty much all things that the smartest modders couldn't create in the active modding epoch of the game (the beginning of modding on SC2013).

Without wasting any more detail-ish sentences and lines of texts, here's a list of things you can now expect to see the day !

- Megatowers's crowns modding.
- Megatowers's floors modding.
- Greatworks modding.
- Terraforming tools
- ControlNet implementation in some facilities.
- Custom rails and transportation tubes for OmegaCo's mining modules.
 


What's New 1.0   View Changelog


Released

Rework of files structuration, fixed some errors, added rail freight module and port modules to both Trade depot and Trade port.

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Works well with my strip mining strategy. Centers take up less space. Can't wait for even higher capacity bins. Kudos

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Thanks, you can't understand how good I'm feeling about this. And for instance, higher capacity bins will come later...

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On 01/12/2016 at 8:18 PM, teasbee said:

There are 2 links for the file when you click download; neither link works.

I am currently aware of this, thanks for reporting the issue although. :) Links should be back online for Friday 9th of December 2016. :)

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Still download link is not working . . . .  :(

News! Update 2.0.0 has been released!


  Edited by Trylk255  

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Download links are down again. I apologize... I really want to to make high quality mods that have very few issues or almost none. Also. Update 2.0 is being completely remade.

Mod should be back in early March on the STEX!

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I forgot to mention that .data.package goes into SimCity/SimCityData folder and for .udata.package it goes into SimCity/UserData/Scripts folder.

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It allows me to plop more than the normal amount but if i add more than 4 of either bays or plates then they vanish leaving me with only 4. The second map i loaded on the same region worked just fine. Both links are in the right folder. 

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I'll check out this issue. Thanks. Also, as a temporary fix, try bulldoze the current depot and replace it.

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On 1/7/2018 at 9:17 AM, ardhi88 said:

where to put udata? there is No. script folder.

SimCity\SCUserData\Packages

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I downloaded it and my trade depot costs 5k @ 10/hr .. the warehouses themselves cost 2k @ 15/hr. I can however plop like 15 of them but I cannot manage them global which renders them useless. So idk if another mod is conflicting with it or if it's just buggy.

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On 9/28/2017 at 12:08 PM, Mh31792 said:

It allows me to plop more than the normal amount but if i add more than 4 of either bays or plates then they vanish leaving me with only 4. The second map i loaded on the same region worked just fine. Both links are in the right folder. 

In order for the mod to work on an existing building, you need to bulldoze the existing building and re-place it.

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On 1/10/2020 at 2:44 PM, Saints2010 said:

I downloaded it and my trade depot costs 5k @ 10/hr .. the warehouses themselves cost 2k @ 15/hr. I can however plop like 15 of them but I cannot manage them global which renders them useless. So idk if another mod is conflicting with it or if it's just buggy.

May you explain the issue in further details please?

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On 6/23/2020 at 10:22 PM, Trylk255 said:

May you explain the issue in further details please?

As for the global management, it probably is a bug that I can't figure out. Sorry.

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i just installed the mod, let me do what it says, but when I plopped new coal or ore mines, it says no ore/coal available. tried it a few times, quitted and then restarted the game, and it still did that. why.

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On 5/21/2022 at 6:19 AM, FanatykMC said:

Does this mod works in online mode?

It should work, if it does not then I am sorry. I have not tested the online compatibility for this yet.

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The SimCityUserData folder moved to a different location (C:\Users\username\AppData\Roaming\SimCity). And there is no Scripts subdirectory in there so I just created one. Would that be ok?

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Quote

Files with the sub-extension .udata.package have to be placed in "SimCity/UserData/Scripts" folder ;


Where should I install it? I don't have this directory.

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