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Train Trenches SimMars Version  1.0

   (13 Reviews)

3 Screenshots

About This File

So, I was on chat, and Bryan1998 said he wanted A SimMars Version of my Train Trenches. I said if he would retexture and render them, sure. So he did, and Now, Here they are. They function Identically to my original ones, this is just a texture change. Oh, BTW the original ones are available here: https://www.simtropolis.com/forum/files/file/26558-train-trenches/

While eye candy, they can be used to simulate construction of underground rail and subway,

and I have include a few converters for converting Underground Rail and Rail to Subway, which can make them functional. (Sorry fellow UDrivers, but TE lots can't be next to each other and Aren't really networks. I'll try to think of something. I wonder how the NOB sunken GLR can be next to each other....)

The pieces are as follows:

-1x1

-1x1 3 sides fence

-1x1 4 sides fence

-1x1 subway converter 3 Sides Fence

-1x1 subway converter 4 Sides Fence

-1x2

-1x4

-1x8

-Rail to Train Trench Subway converter.

No turns yet, I might make them in a Version 2.

Possible Pieces for version 2:

-On slope piece

-On slope piece subway conversion

-Turns

-Wide pieces

-Brick and Concrete wall versions

-On slope to rail viaduct?

Constructive criticism is greatly appreciated!

 

DEPENDENCIES:

None :)


What's New 1.0


Released

  • First Edition of SimMars version



User Feedback

Recommended Comments

Great job! but I think the side textures are still a bit too dark for my taste. Good Work though!
  • Like 2

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[quote name='Bryan1998' timestamp='1312067481']
Gah! I forgot to texure a beam...
[/quote]


lawl. I think it looks great anyways.

5/5 stars. Textures are nice. Might have to start playing SM soon :P

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Oh yes, one thing, for some reason If you have the normal train trenches installed in the same plugins folder as these, they will take on the models and textures of the original train trenches. I think it's a naming problem, and will be fixed in version 2 for Simmars, if there is one.

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