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Matching Grass Modd  1.0

   (34 Reviews)

1 Screenshot

About This File

The Matching Grass Modd by GMT


Before you all ask for screenshots, they are both included in the file AND linked below at the end because there're 7 different changes and packing these into 1 picture fitting this screen would mess it all up


I was tired of the park having all different kinds of grass, and searched forums and databases for something to solve this problem easily.

The result: noone has ever done something like this.

Long story short, here it is:

The Matching Grass Modd

This Modd overrules (yes, overrule, not replace, to save the games original dataset) several grass textures used on the standard (=original Maxis) ploppable and growable park-areas to finally fit each other.

This means you can finaly place the open grass lot next to a park lot without having 2 types of grass.

All this WITHOUT editing the games original content.

7 different versions come with this download to provide a wide selection.

 


INSTALLATION:

Simply place ONE of the included 7 files in your plugins directory. To chose which one works best for you.

Read included Readme for more info.

UNINSTALL:

Remove the file

 

DEPENDENCIES:

None

 

NOTE:

This modd overrules the game's parkgrass-textures to make them fit. This means that these texture changes will also affect ANY custom lot using these textures as a base texture.

Maxis standard lots won't be affected. Any custom content MIGHT be affected by this, depending on which grass textures the author used for his/her work.

Me, personally, I haven't discovered any texture changes on custom content that make this modd absolutely unusable, so I'm sure you'll like it, too. If not, just remve it again ;-)

 


SCREENSHOTS (linked):

 

Standard Grass Textures

 

MatchingGrassModd Overview

(Low quality overview of all 7 versions)

High Quality Screenshots included in download


EDITS: nothing but spelling and text-correction
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blackstar: As far as I know, this bug you mentioned hase some other source, but I'm not 100% sure

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