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The long-awaited locks for the multi-width CSK2 Canals are finally here. The many mechanical model issues involving the BAT's LODs with below ground modeling and multiple water depths have been resolved... and these puppies are now ready to literally allow your commerce to "go down to the sea in ships".

Two versions of the locks are included; one for running your canals to the ocean (game water) and one for use anywhere along your canal system where you need to raise or lower the level of your canals. Both are 2 tiles wide by 6 tiles long... and both align automatically to the contours of the terrain.

These puppies are long, Boys & Girls. Although originally designed to handle the larger Scows built for the CSK2, they can handle vessels that are much longer.

In order to simulate activity and traffic, the water level in the locks raises and falls throughout the (game) day. When the water level is lowered, a river scow can be seen in the lock. This scow is part of the lock model. When the water level is raised, one of the random scows from the PEG Scows Prop Pack will appear at different times throughout the day.

Except for being wider and much longer, these locks plop just like the original single-width CSK locks. However, because they are longer, you have more flexibility with their placement in regard to the slope. They can be plopped with the lock extending several tiles beyond the slope... or snugged up close to the slope as was the only option with the original single-width CSK Locks.

** This file requires the following dependencies: 

PEG CSK2 
PEG CSK2 Scows Prop Pack

 

All Pegasus files are now legacy content and are no longer officially supported - however support from the wider community can be requested here.


What's New 1.1   View Changelog


Released

As part of the Project ZIP efforts the *.exe installer has been removed from this upload. To install, simply copy/extract the PEGPROD parent folder into your plugins.

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I don't know if this is for everyone, but when I unziped this, my computer crashed, I still gave it a 10 though.

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Ace_f15: I just rechecked the download and its fine. The problem must have been with your computer. Try a bigger hammer. ;-)

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ROFL I just built your canals in one of my cities and thought "Hmm I need a bigger Lock". Just going on the Stex and TADA it's here =P Nice one, as always and a good addition for the canals.

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Ace_f15: In most instances where hardware is not performing as anticipated, then yes, a mallet is generally a suitable substitute for a bigger hammer... provided the mallet is big enough and applied with sufficient force to sway the hardware to behave.

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Yay, now my canals no longer must transition from multi- to single-tile widths to exchange elevation! My sims will be happy for the lower shipping costs of the bigger scows.

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I built two cities with canals and both tyypes of locks. Sim City will not load the cities. Starts to load them then dumps back to windows. Loads cities without canals ok.

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The good design, but is bad that that it is impossible to float on sluices and canal-locks by the ship or in mission.

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