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Ocean River MOD final 1.1

   (25 Reviews)

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About This File

This waterMOD replaces the ingame water textures. The watercolour will differdepending on depth and viewing angle. It looks best at a water depthbetween 0m and 30m.

In addition to the previous released beta version it now supports custom water colours.

Dependencies: none

ChangeLog:

V1.1 final[02-08-2005]

ShallowWater_669999 added. ShallowWater_5F5F00 added. ShallowWater_Marsh added. ShallowWater_Grass added. DeepSea_669966 added. DeepSea_5F5F00 added. DeepSea_Marsh added. DeepSea_Grass added. Added Known Bugs section to the ReadMe.

 

V1.0 final[02-06-2005]

ShallowWater_669966 added. DeepSea_669999 added. ShallowWatertexture and DeapSea texture replaced with 128x128 unicolour textures,since previous 512x512 photorealistic textures caused repetitivepatterns. WaterSurface texture resized from 512x512 to256x256, since larger texture sometimes caused gamecrash when appliedto screen resolutions above 1024x768 or when software rendering wasactivated. Risk of gamecrash should be at minimum now. Added Dependencies section to the ReadMe.

 

V0.4 beta[01-20-2005]

Fixed the TerrainProperties.SeaLevel property back to 250m. The value had been set to 35 in V0.3 beta by mistake. ReadMe typos.

 

V0.3 beta[01-20-2005]

Editing of seafloor texture. Splitting up the MOD into 4 separate .dat files. ReadMe added.

 

V0.2 beta[01-19-2005]

Editing of seafloor texture (thanks to nooneatall).

 

V0.1 beta[01-18-2005]

initial beta release

Any kind of comment is appreciated. For further questions look at this thread.

1521




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