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MrCinatit

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About MrCinatit

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    Simtropolis Geek

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  1. Happy Birthday, Dirktator :)

  2. I have had myself on "ignore" for a decade.
  3. True Earth: The 100th Update

    Grand work, korver
  4. Tribute to A Nonny Moose

    Well, dang it. May he rest in peace. He will live forever in our memories.
  5. Northern Valethorn Area WIP

    That is some amazing work, gatakos
  6. Great job, dedgren. Nice to see you back. I commend you on being able to get back into it. I tried a couple of months ago, and like a lot of what this game had to offer, but just could not get my heart into it. Perhaps in time I can come back and give it a harder look. Your journal gives me a lot of hope for the future of this game.
  7. BTT: Time Machine - currently patrolling 2007

    Just reading the names of the creators of these regions is bringing back a lot of memories. OK...maybe not all good memories, but memories. Great work, Benedict!
  8. In order for the game to have long term success, in order for the game to continue to sell strongly through the years (as opposed to months), modifications are a necessity. After some time, a game loses its appeal and its shininess. Original players play it less, thus "advertising" it less via city journals, youtube videos and what have you. However, if a fresh version of the game appears, with abilities to modify it to each user's desires, original players are more apt to "advertise" that game via all modes of social media. Make it happen, Maxis! Make it happen.
  9. Physical Help Needed

    Cut out fried food, cut out milk products, cut out junk food, cut out read meats, cut out all soft drinks and energy drinks. Introduce nuts, fresh fruit and veggies, chicken and fish, water and tea, and more whole foods into your diet. After you have lost some of the weight, jog. A little bit at a time will be very good, but as time goes on and your body becomes more and more used to it, you will run even more. And as you run more, your want for a better diet increases. The better your diet it, the more you will be able to run. It is a great upward spiral.
  10. It took quite a few patches and add ons before SimCity 4 became the game we became to know and love. And even then, there were some fixes which simply needed to be done within the community instead (the NAM, for instance). That is not to say it will be the same with the current installment. Time will tell if this edition will become as modification-friendly as the previous installment.
  11. EA Closing SimCity Social, Sims Social

    My surprise is that the game is still around. I think I gave it a week before letting it go - to me, it was a replica of City Life. This even kind of makes me wonder if EA's dreams were to fuse the two together, in a sense, to create a SimCity game with massive social aspects such as this, allowing players greater and greater awards for interacting with other players. Too bad for them the social gaming genre is on a downfall.
  12. Very good review, Dirk. I cannot say I am excited about the release of the game at all, but I might give it a shot, for old time's sake, though it would break my "the gaming computer NEVER gets connected to the internet" rule.
  13. Maxis visit - impressions

    Very good review, Zel. Maybe the guy in the bathroom was Will!
  14. SimCity: Terraforming

    The lack of terraforming is a huge personal disappointment - but, hey, it is EA's decision. Terraforming was one of those unknown surprises of the game. Once a player mastered it, this pre-game game could overshadow the city building concept of the game itself. The ability to build mountain ranges covered with trees, rolling realistically through the terrain until dwindling into a bay was an awesome feeling, when done right. And once the modifications hit, the game was a pure addiction. Deserts, great redwood forests, mountaintop lakes with collections of dead trees, waterfalls, huge volcanoes, small creeks surrounded by flowery meadows - billions of opportunities to create a distinct landscape that breathed life into itself and into the city which inhabited it, giving both their own personality. Castles on the side of cliffs, small villages on the side of a mountaintop, island prisons, great bays with marinas and loading docks - cities which, when blended into the landscape at the hands of experts, were so realistic, many wanted to live in them, with those cities telling their own stories. All now tragically unavailable. So it goes.
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