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City-building game(s)

Found 8 results

  1. Nice Buildings II

    Hello again! First replies: @nRVOUS, thank you! And I hope, that I can answer your question with this update. @v701, thank you too! Although I had something different in mind, I come with another bunch of pitures made during a pedestrian walk. After my last update nRVOUS asked me, what kind of building set I use. And I hope, I can explain my way of planning and "growing" a city. I think, it´s obvious, that you will need the themes mod and the one to fix the level of your buildings (don´t know the name right now). And I have to admit, that I started it this way, cause I simply wasn´t able to load downloaded themes... Most important: the whole town has an empty theme - no buildings, no chance to grow. This prevents a quarter from growing anything from alone. Then I started making themes for the different types of quarters. I use the search list with the pictures to look for matching buildings for a theme. In my case there is a "US-rowhouses" Set, that includes all residentials, commercials, and industrials, that match this theme. Another one only holds modern commercials, one is made for rural areas, two others hold different kinds of suburb houses, and so on. As soon as a house is grown, I fix the wanted level of the building. Sometimes I forget one, but this may bring in some more diversity. If a building is grown too often, I delete it from the theme. For example I have a 2x2 commercial corner, that don´t like to grow at corners. So I stopped the growing and copy the building using the eyedropper tool to the places I want to see it. The grown ones then can be deleted. This level fixing also prevents houses from becoming destroyed if you change a theme by mistake. At least I´ve made a what I call "breeding station". That one is only to grow buildings, that won´t grow inside a theme. Here I use an empty theme, where I fill in only the wanted building. Then I make a small temporary quarter inside an existing one, and put in this breeding theme. For example: Feindbild´s 3x3 lvl 5 residential corner. There is no matching lower level building, no corner. So I´ve searched for lvl 4, 3x3 in the themse mod, looked for the one, that would be able to grow the Feindbuild house, and so on until I´ve reached lvl 1. This may sound like a lot of work but it´s faster done than written. And after you did this a few times, you´ll know your buildings better, that´s for sure. To grow such buildings you can often use buildings with bigger lotsizes. So I grow my 2x4 commercials with 4x4 ones. Only important is: can a particular building level up into the wanted one. Once grown and copied to a matching place, the one in the breeding stationcan be deleted, and the breeding quarter can became part of it´s old quarter again. I hope, this explains what I do. It is very useful to have a lot of themes made in this way, so you can switch or mix and match them temporarily like needed. Small but many quarters will help also. But now pictures: 1-Tourist quarter at the harbor: 2: 3: 4: 5 - not often - a wrecked car at a corner: 6 - a creepy hospital: 7: 8 - love the lights: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22 crazy picture...: 23: 24: 25: 26 the fortunately grown essemble...: 27 - ...looks realistic: 28: 29: I hope you like it, cheers, Carl
  2. Another Perspective

    Heya! Goblinton seems to be worth a visit, if I count the views. But as nice as it is to see so many people lurking in here, it would be awesome to hear your opinions, thoughts, hints, or tips. Maybe someone should have cried out: "Don´t develop too much!" Indeed, this would have been a good tip, cause my town died two day ago. I did a lot of mistakes while planning the town, for example too much schools, what caused high educated people to work on farm fields instead of offices. I always wondered about the lack of demand for offices, although 70 percent of the citizens of Goblinton are academics. The last stab was my decision to demolish a farm area near the town, that I wanted to change into a town quarter with industry and such. While starting it I realized, that all quarters of my map used the "education boost" flag. And also I saw my budget going down, first slowly but soon I had a weekly minus of about 40 000 gold? Dollar? Euro? But luckily we C:SL players can use this endless money cheat. Keynesianism in a game, and well, it works. I can invest money in infrastructure and RICO, and while I don´t have a real diversity of commercial growables, the RICO malls and buildings now help to satisfy the commercial demand, that is unbelievable high. Another very positive aspect of playing with this cheat is, that I can try out how to place buildings. That is very useful, cause I can´t plan before I build. For example a bridge may be build ten times before I am happy with the result, the right slopes, the right height, and such things. A very expensive fun... So the cheat gave me the ability to overwork the whole map. I built a hydroelectric dam, I worked on the road layout in the countryside, started rebuilding the railway on the whole map in a more realistic way (without slopes if possible), then the map needs some terraforming work, and some of it is done now: Last but not least I rebuilt the whole agricultural sector, started some bigger development in three new quarters, including a soccer stadium, and did some finetuning of several areas like the commerce street, or the quarter near the airport. And slowly my budget is raising again. I really hope, that I can return to a solid state soon again. BUT - today I show you a bunch of pictures, that were shot during a pedestrian walk in Goblinton. I often use this feature to control my planning as usually one would look from this perspective to a town. 1: 2: 3: 4: 5: 6: 7: 8: 9: 10: 11: 12: 13: 14: 15: 16: 17: 18: 19: 20: 21: 22: 23: 24: 25: 26: 27, a historical view, as the depot got demolished in between: I hope, you like it, feel free to comment, I appreciate it. Cheers, Carl
  3. 3rd place City Oasis

    From the album Hall of Fame

    3rd Place entry from Street View (Weekly Challenge C:S #01) | Challenge Results Data A relaxing break from the concrete jungle at the Japanese garden oasis.

    © 2015 Mr_Maison

  4. 2nd place Mountain Dead-end

    From the album Hall of Fame

    2nd Place entry from Street View (Weekly Challenge C:S #01) | Challenge Results Data Street view scene with parked cars, and a distance view of the CBD.

    © 2015 Extrenix

  5. 1st place Aufgsburg City Hall

    From the album Hall of Fame

    1st Place entry from Street View (Weekly Challenge C:S #01) | Challenge Results Data European city hall scene with trees.

    © 2015 Joshman24

  6. City Oasis

    From the album Weekly Challenge C:S #1 - Street View

    A relaxing break from the concrete jungle at the Japanese garden oasis.
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