Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'statues'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 3 results

  1. Suppose you were to build a 6x6 "neighbourhood" surrounded by roads that led to the other areas, such as industrial and commercial and whatever, and zoned it as medium density residential. It would attract a certain amount of people, with a certain ratio of R$:R$$:R$$$. If you then put a "positive" structure (YIMBY, I believe), such as a church or parknext to it, both the number of people and the ratio of "rich people" would increase, up to a certain point, partly because there is finite space to place YIMBY structures, and it makes sense to me that there is an absolute upper limit that cannot be exceeded no matter how many YIMBY structures that you place. If you put a "negative" structure (NIMBY), the number of people, and the ratio of "rich people" would decrease, down to a certain point, after all, it cant go to less than 0. Suppose however that you place the parks inside your neighborhood. If you place just one, perhaps in the corner of your neighborhood, presumably these numbers (total number of people and ratio of "rich people") will go up. If you place a small park at each corner, that will be increased by more, or at least that is what all the online strategy guides seem to indicate. I have also done some experimentation with this type of thing and it appears to be true that putting more parks and such does increase the number of people and the ratio of "rich people" up to a certain point. Suppose you then put medium parks in each corner of the neighborhood. Presumably the capacity (both for total people and "rich people") per square will go up, but over 1/3 (14/36) of the land will be unavailable and the apartment buildings/homes that can be built will be severely limited. Now suppose you put a large park in each corner of the neighborhhood. Now there would be no land whatsoever for Sims to build houses on, so both the number of people ("rich people" or otherwise) it would attract would be 0 since all the land is taken up by the 4 parks. This indicates to me that there is some point where putting another park or other "YIMBY" structure actually reduces the number of people and ratio of rich people that an area can hold because it hits that upper limit and putting in another park or whatever just reduces the amount of land that can be built on without increasing its capacity. Some years ago, I made a post called "new neighborhood design" where I described how I make a residential neighborhood, though I have since modified it, it is still that basic design. I will try to briefly summarize it. Each of my residential neighborhoods consists of 9 "subneighborhoods," 1 that has the civic center with services such as the schools, etc., with the other 8 being zoned for residential. Six of these have what I call "sim recreation areas" (which consist of a small park, an open grass area, an open paved area, a tennis court, a basketball court, and a skateboard park), 1 has a soccer field, and the last has a softball field. I think these "recreation centers" get me very close to that upper limit of population and ratio of rich people that I was talking about earlier. The reason I think that is because of a little experiment I did. Usually I place all (or at least most depending on what size of grid I am using at the time) of the reward buildings, except for the statues. However, I did some experimentation where I did find a place to put the statues, and they did not seem to make much difference to how many people and the ratio of "rich people" that the neighborhoods attracted. I can really only think of 2 reasons this might be. The first is that I somehow got a buggy copy and the statues just do not "work," though I think this explanation is very unlikely. What is much more likely, is that my "recreation centers" bring me to (or at least close to) this upper limit, and the statues just don't make much difference. Brian Christiansen
  2. Recently, I made a post about a region I was attempting to develop and how I tried accepting the statues to see what would happen. Those 2 cities seemed to attract more rich people (R$$$) than the cities where I did not, so to test this I created a new region called "statues test." In it I developed 4 medium sized (2x2) cities, placing the statues as I developed the cities, as opposed to rejecting them as I usually do. The statues did not seem to make much difference as to how fast the city developed, how much it earned, or how many R$$$ it attracted when compared with other cities I have made of the same size. The 4th city seemed to develop a little bit "better" than the 1st city, but I have reason to believe this was because a "region wide" demand was beginning to develop rather than because of my placing the statues. In another thread that discussed which "reward buildings" are "the best," the military base, the federal prison, the missile range, the toxic waste dump and the megamall were all mentioned as rewards to not take. I think of these as "desperation awards," because I have never gotten them unless my city is down to X(30,000 or even negative) simoleons and is losing money quite quickly. Sometimes these desperations awards have given me enough time to "fix" whatever poroblem my city had, sometimes they only put off running for senator by a little bit. In the cases where they did save me, and at the point where I had a city that would have a positive cash flow without them, I generally bulldoze them to get these NIMBY structures out of my city, but perhaps this is not always the best decision. Let me attempt to explain why: I suppose if you have to take the military base, it should be placed as far from a residential area as posible, and preferably in an industrial area. After the desperation awards give me the time to "fix" the problems (sometimes the city just has to grow enough to give me a population to have a sufficient tax base, and in my experience, if I place the desperation awards far enough from my currently developing reidential areas, they still grow in population/tax base ), and I am deciding whether to keep the army base, there are a few things I can do: First, I can demolish it and do nothing with the land that was freed up. In this case, keeping the military base would be more valuable option. Second, I can demolish the base and rezone it as whatever is around it. If it was residntial that I was forced to put the military base into, developing that land as residential rather would probably be worth more, at least monetarily, than keeping the base. If it was a business district I was forced to place it in I a not sure what would happen. However if the base was put in an industrial area it would be worth more to keep it than to rezone it. I base this on the fact that the base pays $350 a month (quite a bit in this game), the slight increase in the IM demand the military base produces, and, based on my personal experience, how much tax revenue that much area would produce if rezoned as industrial. When deciding to keep the federal prison, I think there are 4 different scenarios: The 1st is that you have no police stations at all. Perhaps you are doing a test to see what happens when services (police, etc.) are kept to an absoute minimum, who knows. In this case I suppose you could argue either that the things (mayor rating) are pretty bad and that either the prison does not make things that much worse or that you just dont want to make things worse, even a little. The 2nd is that the police stations have enough cell capacity to handle the criminals that are arrested. In this case it is probalbly best to get rid of the federal prison because it is not needed to handle the "excess prisoners" and it gets rid of this structure with a fairly high level of NIMBY-ness. The 3rd is if the police stations do not have enough cells to handle the ciriminals. If you get rid of the federal prison it will need to be replaced by a regular jail and at least according to the charts I can find, the federal prison is just as "bad" a structure as the federal prison with the main difference being that you have gone from a structure that pays you $250 to one the costs $450, a swing of $700, which is quite a lot in this game. The 4th is that the police stations do not have enough cells to handle the criminals, but somehow you ended up with both a regular jail and the federal prison. I think, because of the arguments I presented in item #3 above, it is best to keep the federal prison. Does this mean I think that one should use the "you don't deserve it" cheat to get the military base and the federal prison in the initial setup of the city. That is up to the individual player, but perhaps someone (maybe even me someday) could generate a new region, call it something like "cheat test region" and use the "you don't deserve it" cheat to see what happens is those 2 are put into the initial setup of a city. In fact, in a game that has been around ~17 years, it would kinda surprise me if somebody has not done that kind of thing. Brian Christiansen
  3. Is there a tutorial i can follow for importing custom 3d objects i made into SimCity 4? like if i wanted to put a statue into a city in SimCity 4, how would i do that? I know i would need to use a program called Gmax and building architect, but im not sure how to do it with that. Also, would i need to resize the statue in Gmax first? and if so, how big would i need to make it? does anyone know of any tutorial i could follow? please help <3
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections