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Showing results for tags 'nilo7'.
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Nilo7's Workshop (DC transit)
DCMetro34 posted a topic in Cities: Skylines Modding - Open Discussion
Hiya, Skyliners! I've been playing Skylines since right around when it came out. In SimCity 4, I created a good bit of custom content, and I'm back at it again in C:S. The upcoming Metro Overhaul mod has really gotten me excited about creating some hometown trains for the game. So, I'm going to be focusing on some transit vehicles and stations from the Washington, D.C. area. Here's some schematics of some of the vehicles in the system; I do plan to make many of them, including some earlier Metrorail cars in the series. First, I am modeling the new WMATA 7000 Series trains (the bottom one in the above image), which are being introduced to the D.C. Metrorail system as they phase out some of their older models. Here is my take so far. I would love some advice on what details to model and what to bake into the normals. As of now, I am thinking about just using normals for the windows, doors, and the lights. I am also working on a subway station model that is a common design for many D.C. stations, but I will wait to show that because I'd like to focus on the vehicle modeling, since that is my weakest skill. Thank you for viewing, commenting, feedbacking. And thank you very much to @Mr_Maison for giving me tips and encouraging me to start a thread. Edit: For the record, my username used to be DCMetro34, so some of you may know me by that.- 22 Replies
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- nilo7
- washington dc
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Hey everyone! As many of you know, I am a fan of SC4 and Skylines! This time, I am hoping to showcase to you some of my most recent Skylines works. As some of you might know, I am a transit guy, so prepare for some transit-heavy cities! Oh, and also prepare for my commentary. I apologize in advance for the amount of grain in the pictures - I'm going to fiddle with the graphics settings for the next update. I thought it had a vintage feel, which I thought was alright for a smaller town. But.. some of the quality is not so good. Pointers are welcome for taking pictures as well as for city building! First off, let's get a feel for the city with an overview showing our first two bus lines. Route 2 (yellow) connects the western residential portion of the city to the eastern industrial district. Route 4 (green) connects the business district to the residential district and to Route 2 on the west side. From day one, our fire services were overworked! A fire in the industrial district.. maybe this is excusable! But at the high school?! It took a full 3 minutes in real-life time for the engines and pumpers to show up.. that's a lot of waiting for me. .... And they didn't exactly come in the nick of time.. Quick! Let's hop on the news helicopter... seems like they came even later than the fire trucks.. no more fire here, guys! How about a nice relaxing view from the football field before we draw this first update to a close. Ah, so tranquil... for the time being, right? But the hustle and bustle of city life can never be too far around the corner. (P.S. that sure is a nice high school! ) Until next time (and that's pretty soon), Nilo7
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- cities skylines
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Hey guys! I've been playing Cities since its release and have always wondered how well I'm organizing my transit systems. In my newest city, I've consistently had about 10% usage for my entire system (I have 21,000 citizens right now), even when I've added subway and passenger rail. What are some strategies you all employ for your cities when building transit systems? What is your transit system usage? Also, is it better to have bus lines be one long route going both ways on a road or better to have a loop? Or both? In my city, I've tried to do both. I have some routes and then I have some loops that connect routes that are nearby.
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Version 1.0
1,985 Downloads
Hi Simtropolis, remember me? Two uploads in 24 hours is a new record for me, and today, I'm bringing you another GLR/tram reskin that can add some brightness to your cities! Presenting... Melbourne D2 Tram Model by: vester_dk (Special thanks to vester for his 3D model!!) Design by: Nilo7 Testing by: Nilo7 Requested by: __a (Mystic_destiny) Background: This tram is based in Melbourne, Australia and is the of the D-Class of trams, also known as a “Combino.” The trams are built by Siemens. To install: Install the .dat file into My Documents → SimCity 4 → Plugins. To uninstall: Remove the file from the Plugins folder. Renderings: 256x256 – Standard definition This model replaces the default in-game tram/light rail. Questions, comments, or concerns? Send a private message to me, Nilo7, on www.simtropolis.com by clicking here and logging in. Thanks for viewing, rating, commenting, and downloading! -Nilo7 8) -
Version 1.0
2,596 Downloads
Hey there, Simtropolis!! It's been a while, but I'm happy to bring you another reskin! I'm uploading a GLR tram that is modeled after the Green Line trams of the MBTA in Boston, Massachusetts. These trains have been requested by both deathtopumpkins and novak253. After well over a year, I've followed through on my promise to make it! Without further ado, some specs and info: Original Model: vester_dk (Special thanks to vester for his 3D model!) Redesign: Nilo7 Testing: Nilo7 Background: This tram is based on the MBTA Green line trams in Boston, Massachusetts, USA. The Green line runs from Lechmere in the north to the termini of Boston College, Cleveland Circle, Riverside, and Heath. To install: Install either the .dat file with “hardware” or “software” on the end depending on how you run the game. To find out whether you run the game in hardware of software mode, click the button with the three dots in the region view and click the computer monitor. Place the correct .dat file in: My Documents → SimCity 4 → Plugins. To uninstall: Remove the file from the Plugins folder. Renderings: Hardware mode: 512x512 – High definition Software mode: 256x256 – Normal definition This model replaces the default in-game tram. Questions, comments, or concerns? Send a private message to me, Nilo7, by clicking here. Thanks for downloading, and I hope you enjoy the modd! -Nilo7 8) (formerly DCMetro34) -
Version 1.0
5,277 Downloads
Greenbelt Metrorail Station BATted and MODDed by Nilo7 Tested by Mithokey Please take a moment to read the following paragraph: This station is dedicated to the victims and families of the September 11, 2001 terrorist attacks, who will never be forgotten; as well as the courageous men and women that serve our country each and everyday in any form, they are what has kept and will keep this nation going. Description: Greenbelt Metrorail Station is a GLR station based off Greenbelt Metrorail Station in Greenbelt, Maryland; one of the many stations on the DC Metro. Installation Instructions: Extract and move to "My Documents --> SimCity 4 --> Plugins" Stats: Size: 1x8 Capacity: 25,000 Transit Switch: .02 Functions As: GLR station, Landmark. Jobs Created: 10 R$ and 5 R$$ Plop Cost: 250 Monthly Cost: 100 Bulldoze Cost: 125 Power Required: 10 Water Required: 0 Pollution: 0 Dependency: Track Textures for Cogeo GLR Stations 20110918 1.zip (I am now linking to the download "Track Textures for Cogeo GLR Stations 20110918 1.zip" in Ebina's Mediafire account. It is the same textures as the old dependency; it will work fine.) Special thanks to Blue Lightning, Meister1235, Redscope53, Xyloxadoria, and of course.. Tigerbuilder for answering lots of questions! Thanks! -Nilo7

