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Showing results for tags 'nelson'.
Found 3 results
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Version 2.0.0
120 Downloads
Nelson in the Selkirk Mountains on the West Arm of Kootenay Lake is the eleventh entry in my British Columbia series. This 8x5 large tile region is to scale at 671 km² and also includes the community area of Taghum. This was made after my original version of Nelson that lined up north-south. Two versions are available to download: The SC4M file requires SC4 Mapper to set up. The png/config file for if you have a Mac or have preference for the ingame region import function. This version of the region requires downloading High Elevation Import Mods w Erosion Control Parameters and using "Mallow's Original 2500m.dat" file. Installation instructions are listed below. Note: The png/config will render somewhat different than the SC4M version. The first region screen preview shown here is the sc4m version with the Appalachian Terrain Mod, the second preview is the same with Cascadia Tree Controller applied, and the last preview is the png/config version with no mods. Region Installation Instructions for the png config version 1. Navigate to your SimCity "Regions" folder on your computer. 2. Create a new folder for the region in this folder and move the grayscale map png file and config file from this download into the folder. IMPORTANT: Follow the next few instructions so your region doesn't render underwater 3. Download High Elevation Import Mods w Erosion Control Parameters: https://community.simtropolis.com/files/file/16790-high-elevation-import-mods-w-erosion-control-parameters/ 4. Take only "Mallow's Original 2500m.dat" from the download and place it in your "Plugins" folders. 5. If you have any terrain mods such as the Columbus Terrain Mod, Middle European Climate Mod, or Appalachian Terrain Mod, etc. or related files you will probably have to temporarily remove them from the "Plugins" folder for the region to install correctly. 6. Launch SimCity 4 and load the new region folder you made. The region is flat but the tile layout is visible. 7. Hold the Ctrl+Shift+Alt+R buttons together which will display a file navigator in the upper left. 8. Navigate to the png file and select it. The game will show a screen as if it's loading a city tile. 9. Be patient and wait for the game to render the entire new region one tile at a time. Don not interrupt or switch away from this until it is completed and the game returns to region view. 10. Your region is done and ready to play! 11. After exiting the game, remember to remove "Mallow's Original 2500m.dat" and replace any Terrain mods in your "Plugins" you may have temporarily removed. Region rotation suggested by Reddit user antsel to line up Nelson's downtown grid. Have fun mayors! Click here for a spreadsheet of all my SimCity 4 regions! -
Version 1.0.0
132 Downloads
Nelson in the Selkirk Mountains on the West Arm of Kootenay Lake is the eleventh entry in my British Columbia series. This 7x7 large tile region is to scale at 822 km² and also includes the community area of Taghum. Looks like I've uploaded 17 maps since starting a month ago. yeehaw! After this I also released a version of Nelson rotated 30 degrees to line up the downtown. Two versions are available to download: The SC4M file requires SC4 Mapper to set up. The png/config file for if you have a Mac or have preference for the ingame region import function. This version of the region requires downloading High Elevation Import Mods w Erosion Control Parameters and using "Mallow's Original 2500m.dat" file. Installation instructions are listed below. Note: The png/config will render somewhat different than the SC4M version. The first region screen preview shown here is the sc4m version with the Appalachian Terrain Mod, the second preview is the same with Cascadia Tree Controller applied, and the last preview is the png/config version with no mods. Region Installation Instructions for the png config version 1. Navigate to your SimCity "Regions" folder on your computer. 2. Create a new folder for the region in this folder and move the grayscale map png file and config file from this download into the folder. IMPORTANT: Follow the next few instructions so your region doesn't render underwater 3. Download High Elevation Import Mods w Erosion Control Parameters: https://community.simtropolis.com/files/file/16790-high-elevation-import-mods-w-erosion-control-parameters/ 4. Take only "Mallow's Original 2500m.dat" from the download and place it in your "Plugins" folders. 5. If you have any terrain mods such as the Columbus Terrain Mod, Middle European Climate Mod, or Appalachian Terrain Mod, etc. or related files you will probably have to temporarily remove them from the "Plugins" folder for the region to install correctly. 6. Launch SimCity 4 and load the new region folder you made. The region is flat but the tile layout is visible. 7. Hold the Ctrl+Shift+Alt+R buttons together which will display a file navigator in the upper left. 8. Navigate to the png file and select it. The game will show a screen as if it's loading a city tile. 9. Be patient and wait for the game to render the entire new region one tile at a time. Don not interrupt or switch away from this until it is completed and the game returns to region view. 10. Your region is done and ready to play! 11. After exiting the game, remember to remove "Mallow's Original 2500m.dat" and replace any Terrain mods in your "Plugins" you may have temporarily removed. A requested region for Reddit user denjin. Have fun mayors! Click here for a spreadsheet of all my SimCity 4 regions! -
Version 1.0
1,003 Downloads
G'Day Simtropians, Well I have a second map to show today and one is always welcome to download it. This map is from the other side Un Zud and is of Nelson. Close to the geographic centre of New Zealand and on the north coast of the South Island. The nearby town of Brightwater is the birthplace of Ernest Rutherford, who was a very smart cookie when it came to nuclear physics. (discovered the proton, split the atom, won a nobel prize. Just one's usual daily fare.) See this map up CLOSE and personal. This is a real world map and is 45.056km x 32.768km. Manufactured out of 0's and 1's, it utilises 16bit mapping technology and is terrain and scale accurate. Being in .SC4M format it requires Wouanagaine's Mapper or Terraformer is installed on one's machine to import it into SC4. Some satellite trickery and DEM data was used also. As always, there's a readme and it contains instructions and a couple of links. That's it I think. No wait, there's more! Merry Christmas Everyone. Thanks and Cheers.- 6 Comments
- 26 Reviews
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- map
- accurate scale map
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