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The Silver King Coalition Mines Company Terminal Ore House, an industrial structure in Park City, Utah, was a terminus for a double ropeway Bleichert style aerial tram system. The mine sent ore from its shafts along the tram to the terminal building in Old Town. From there it was taken away in rail cars. The terminus building is now gone but most of the towers are preserved. This building has been the subject of a few model railroad kits and kitbashes by others. I used Sanborn fire insurance maps, elevation drawings, and many available photographs, to model the ore house, boiler house and tram towers in Gmax. Caveats: The structure has been widened on one axis to sit on two rail lines 16m apart properly in SimCity. One siding on the prototype was bent to pass around a building, so I've done the same here. There were scale houses near the terminal structure which I haven't found good reference for, and haven't included. The rail cars are East Coast coal cars, not Western ore hoppers. Credits: Big thanks to the Historic Harbor team and Simmer2 for all the props for people and stuff on the ground. The ore house, boiler house, steam pipe, tram towers are my own work. Installation: Unzip to plugins folder. Removal: Bulldoze the lots and remove "Plugins/CT14/Silver King Coalition Terminal". Lots: Ore House It may look old and grungy now, but it was real fancy back when it was built! Landmarks: 4x8 I-HT plop, 200 jobs, with 2 STR connections for visual only, no through rail. Place on a spur. Aerial Tram Towers The towers aren't especially tall (about 15m) but they have LOD to clear any small buildings, etc in the path. Parks: 1x1 tower plop, 3-tile overhanging prop for total of 4x1 size, no effects. There is an unnamed prop family for towers (0x5f85e970) with variations on ore buckets and tower textures. When placing the lots, the helper arrow points in direction of cables. Four lots are included for base texture variations: Grass, Dirt, IRM I-D, IRM I-M. Dependencies: RRW NCD BSC Texture pack (I-D tower base texture) https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3350 Historic Harbor (Props) https://community.simtropolis.com/files/file/29880-historic-harbor/ SM2 Mega Prop Pack Vol 1 https://community.simtropolis.com/files/file/32980-sm2-mega-prop-pack-vol1/ SM2 Mega Prop Pack Vol 2 https://community.simtropolis.com/files/file/32981-sm2-mega-prop-pack-vol2/ SM2 Mega Prop Pack Vol 3 https://community.simtropolis.com/files/file/32982-sm2-mega-prop-pack-vol3/ SM2 Essentials v4 https://community.simtropolis.com/files/file/32979-sm2-essentials-v4/ RRW Lottex SM2 https://community.simtropolis.com/files/file/32997-rrw-lottex-sm2/ RRW Lottex SM2 R2 https://community.simtropolis.com/files/file/32999-rrw-lottex-sm2r2/ CT14 Norfolk and Western HL Class Hopper Car https://community.simtropolis.com/files/file/31479-norfolk-and-western-hl-class-hopper-cars/- 1 Comment
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Building an Ore City (SC2013) Part 4: Destroying Ore Mines
CapTon posted a City Journal entry in Building an Ore City
https://www.youtube.com/watch?v=ZrTscBUSN9I In this part, we destroy some ore mines find out why by watching the video.

