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Version 1.0.0
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Vandamm House, by Mattb325. --------------------------------------- From the 1959 Alfred Hitchcock classic, North by Northwest, comes the fictional Vandamm House. It is so called, as it is the movie villain's (Phillip Vandamm) lair on the top of Mount Rushmore. This house never existed. However, it is often mistaken for a real house of Frank Lloyd Wright design. It is neither: to begin with the top of Mt Rushmore was considered so ecologically sensitive that MGM researches required special permits to visit the location accompanied by official US Park escorts, so building anything was certainly out of the question. Additionally, Frank Lloyd Wright was never hired to design the house (he purportedly demanded 10% of the film's budget for his fee). The house, as seen in the movie, is the creation of Production Designers Robert Boyle and his team who created a Frank Lloyd Wright inspired home. The interiors (and such parts of the exterior which would be visible in film close-ups) of the house were built on the MGM lot in Culver City as full scale movie sets. The rest of the house, including the long shots of the exterior, is merely trickery by matte artist Matthew Yurichich. In that vein, the BAT I have made (having seen it as a request here on Simtropolis) is faithful to the idea of the movie set design, but it is by no means a replica. This BAT is eye-catching and can be used as a Mayor's house in many different locations in your city: on steep mountains, overlooking ravines, over-hanging the in-game water oceans or rivers. Its placement is limited only by your imagination. In the images I have shown, you can MMP right up to the model and/or use MMP trails/park/plaza/ped-mall lots to visually connect the building to the road network. For best placement, level a couple of in game tiles by placing a few street tiles around, and then plop the lot so that the cantilevered balcony section juts out over the landscape. I have made this as a 1x1 non-conditional reward lot which acts as an extra Mayor's House. It will not over-ride the in game Mayor's House nor any of the many relotted versions thereof, nor any of the new mayor house rewards, and you can place both this and the in-game Mayor's House in the same city tile if you wish. Placing this lot will increase commercial and residential desirability needed to assist city growth. To enable the lot to be placed in remote locations, the building itself does not require either road access or power, but it does require water. There is no restriction as to how often this lot can be placed. Like the in-game Mayor's House, it is found in the Rewards Menu. --------------------------------------- STATS: Plop Cost: §1,000 Bulldoze Cost: §20 Monthly Cost: §15 Wealth: High Park Effect: 90 over 46 tiles Landmark Effect: 90 over 46 tiles Pollution at Centre:1 (air) /1 (water) /4 (garbage) Pollution Radius: 2/3/0 Power Consumed: 0 Mwh Water Consumed: 80 Gallons Occupant Groups: Reward; Mayors House --------------------------------------- DEPENDENCIES: There are no dependencies for this file. The various stunning MMPs that you see in the pictures are made by Girafe, CP, PEG, Chrisadams3997, Murimk, NBVC and Heblem. For those who don't have these in their plugins, I would recommend searching on each of these creators names both here and on SC4Devotion.com. You won't be disappointed. --------------------------------------- To install, simply unzip the file into your plugins folder. Enjoy your new lair.- 3 Comments
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