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TheJerseyDevil73

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Everything posted by TheJerseyDevil73

  1. UCS2 - Neptune Bay - Members Thread

    Scipio has built Big Ben
  2. City of EDMONTON

    Edmonton - June 16th Since I've been really busy with USC1 and UCS2 I haven't had time to work on Edmonton. This region is my no.1 and will continue to grow as always.... But for now its been a little slow.... ...So while out today I took a few pictures on my from the ballgame and at the game. By the way we beat Calgary 8-1 and a few a few homers. It was my sons forst baseball game. By the way.... This is Edmonton after 10pm at night in the summer. You can usually see light on the horizon threw the whole night.
  3. UCS2 - Neptune Bay - Members Thread

    Mr Vegetable : I think that anyone who uses the versions of SC with different sides of the roads being driven on may have issues. The only 2 people with isseus so far had these versions of SC. We will look around to see if there is a fix for it. If not I'm sorry and thanks for giving it a try. UCS Members : There will be a second meeting next week before turn two to discuss new plugins for the upcoming rounds. I will anounce when it will be later on keep an eye on here. People wanting to join : I've had a few people PM me. For those who want in still just PM me on ST. And for those who already have try and make the meeting next week and select a city you would like from this map http://www.simcitysphere.com/UCS/UCS%202%20Full%20Size%20Region%20View.JPG .
  4. UCS 2 - Neptune Bay - MultiPlayer Region

    Saturna Year 35 The city has continued to grow well. I had an income of 4,500 to 6,000 for most of the last 20 years. Helping me lay out major areas of the raised highway. Making alot of the avenues. And spreading the city far across the map. I also saved up for the University. The city is growing well at 45,000 well taken care of sims. Here are a few Sat pics.
  5. UCS2 - Neptune Bay - Members Thread

    A reminder of the rules and guidlines. - Please don't build on Mountains and make dozens connections to your empty nieghbor lots. Rules and Guidelines No Cheating - Cheating will result in being taken out of the game. - No using money lots or weaknesspays. - No adding your own plugins. - No U drive it missions to gain rewards and money. - No using ctrl+x - No neighboring city deals. It has to many issues for a multi player region. Land Alterations - Small alterations to the land are allowed. This may be flattening an area or making your coast straighter in areas. - No large scale alterations are allowed. This means no large scale terraforming. - No Altering the land along any of your cities edges at all. - God mode trees are allowed in small amounts as fillers for parks or to fill in small areas of your city. Using them in mass amounts will be considered cheating. - Don't build over top mountains. Build all around them but don't run your city up to the peak. Most all cities will have noticable areas to whcih to build. Turns, Cities and Exchanging Files - Cities can only be played for 50yrs. Stop your city on Jan 1st at the end of each turn. - Turns will end every 2nd Sunday. For example turn one will end Sunday June 26th, and files should be ready on Monday the 27th. - Players will have 2 weeks to finish there 50 yr turns. - Once your cities turn is up I will need the file to put it into the region. Once the files are assembled I will place the new version of the region up for download and the following turn along with any new plugins. - You can get me the file by msn'ing me at newjersey73@hotmail.com or e-mailing it to me on newjersey73@gmail.com . - If you miss getting your city to me or you are to busy to finish your turn on time you will be able to get it to me at the end of the next turn. You end up missing the turn. - The updated region and updated plugins will be abailable @ http://www.simcitysphere.com/UCS/ Unplayed Cities - Cities that aren't played for several turns will have a few options. - A new player can play the city. - A current member can take it over for the turn. - If the city has little RCI impact on the region it may be restarted. This is something that should't happen. Plugins - No adding your own plugins. If this becomes an issue you will be removed from playing. The reason for this is we need to be on the same page so all cities are loadable by each player. - Back up your normally used plugins folder. - To play the region you will have to move your normal plugins folder from your sim city folder and place the UCS2 plugin folder in place. If you wish to play one of your other regions simply take out the UCS2 plugins and place your normal folder back in place. - Plugins we chose are to be slight additions to the original game. We won't use any radical additions that change the game to much. - After each turn mayors will be allowed to sudjest one or two plugins that they would like to be added. A few will or may be selected. - When each turn is ready to start there will be plugin additions available for download or a new plugin folder with all the previous plugins along with the new ones available along with the updated region. - No replacing NAM settings or eye candy mods or plugins aswell. Other Mixed Rules - Once a landmark is built in a city it can't be built in any other city in the region. Running a budget makes saving for a landmark really hard so these won't go fast. Once you have built your Landmark please post it on here to show it has been made. - 2 Landmark limit for any city. - 1 Landmark per turn allowed. - If you need to contact another player in the region use there Simtropolis PM unless you have other means to get ahold of them. But don't ask for the email unless they ok it. - Players can only play one city. - New players are welcome at the beggining of each turn. Connections and Neighboring Cities - For the first turn all neighboring cities will have there connections layed out for them. - No adding connections to your neighboring cities. - You can add connections if there is no one occupying the city its leads to. - Do not build to many connections to cities that are not occupied. If you want an example of how many you should build look at previoulsy made connections between established cities. - If you and your neighbor would like to add a connection of any sort you must discuss it with them first. If you do decide to add a conection let one person lay it out. Then when the region is updated it will be ready for both cities. - You have the freedom to build in any style you want. But for the regions sake if you would like keep an eye on what your neighbor is doing and even try to blend you work. No one likes endless Highrises next farms. But agin you have the freedom to do what ever you want within the rules of UCS2.
  6. UCS 2 - Neptune Bay - MultiPlayer Region

    Saturna Year 20 I've really had a smooth run with the city with the monthly income slowly growing. After expanding the city east without having to add much for my sims the income grew to be over 4,500 a month. I really wanted the Chrysler building so I spent a few years saving up for it. Now with it built the next 30 years and large income should help the city really grow. Also the city has everything it needs and fast growing positive stats. The budget shown in the picture is just before the Chrysler Building was purchased.
  7. UCS2 - Neptune Bay - Members Thread

    I've built the Chrysler Building in year 20 of Saturna. Check out the CJ on page 2 for some pics.
  8. UCS2 - Neptune Bay - Members Thread

    RHF : I've answered that question. Please read my last post.
  9. UCS2 - Neptune Bay - Members Thread

    MrVegatable : Just a guess but it may be due to NAM and your version of SC. Jessyka who : That is a type-o. There are not going to be two Statues. Also you can request a landmark. Other members can politely wave there chance or want to build the landmark so you can have it later. But if they choose to build it, it is your choice. With that, I will request no one builds the Chrysler Building. Please but if you want it's still your choice.
  10. UCS2 - Neptune Bay - Members Thread

    Landmarks used so far - 1 Landmark per turn. - 2 Landmarks per city total. - No Landmark Can be used more then once. Landmarks Mayor of Tempest Lake was allowed both due to the 1 per turn rule being placed into effect after they where built.
  11. UCS 2 - Neptune Bay - MultiPlayer Region

    Saturna Year 5 Saturna has grown nicely in the first 5 years. With a good income and foundation aswell as services most larger cities don't see for sometime. Population : 6,000 Funds : $96,000 - Income $3,112 - Expence $2,231 City Highlights : College, Hospital, 2 Libraries, Museum, Full water coverage and coal power.
  12. UCS2 - Neptune Bay - Members Thread

    Nealos101 : No problem. I didn't really want to start with over 20 people so if one or two drop out in the first day or two its ok. We already have a large group waiting to join for the second turn and in a way I don't want to fast a growth with players. Good luck with your PC.
  13. UCS2 - Neptune Bay - Members Thread

    MrBoo001 : To answer your question you asked on the CJ. YOu can use any reward if you can afford them in your budget. By all means enjoy the reewards they are a good way to help your cities.
  14. UCS2 - Neptune Bay - Members Thread

    RadioheadFan : I don't know if you are. But just unzip the region and place in your C:\Documents and Settings\Owner\My Documents\SimCity 4\Regions folder. Don't ctreate a new folder for it. Did you remove and out in place our plugins. If not perhpas one of your old ones is messing with it. I know alot who have downloaded it and your the only one with an issue so most likely its a mistake on your end. I'll try and think of other issues it could be. But I know the config I made is fine. If you placed the file under another folder file in your regions folder it may set the config to a standard setting. MrVegetable : If you don't complete your 50years within 2 weeks (upload date June 26th) then you'll miss the chance to play turn two. You'll be able to send it to me completed in 4 weeks and play again for turn 3. Keep in note you can still only go up to 50yrs playing time, That doesn't only apply for a turn but for each exchange. If you miss a turn it dosnt mean you just play another 50yrs to match everyone. Thanks for using this thread so far. And don't be afraid to show any pics of your city. Even its early foundation in the CJ if you wish.
  15. Kellys Escort Service

    Great, 10/10 and much better then big red fire stations.
  16. City of EDMONTON

    City of Edmonton.... Is still in progress but I'm taking another break for a bit while I play UCS and get the larger UCS under way. This is always my main region so when it goes quite for a while...no worries.... As for those park lots they are costum made and available on the STEX Edmonton Trail Pack The view from above is from the Capilano Bridge at night facing downtown to the west.
  17. United Cities of Simtropolis - 4 Player Region.

    New Edmonton - 100yrs... ...a look around the city update 1 of 2.
  18. United Cities of Simtropolis - 4 Player Region.

    New Edmonton - A look at the Nieghborhoods Vester_DK : I used the transportation map in the game then inlarged it. After that I just painted the rest on. I will have 2 large updates coming with 20+ pictures later tonight.
  19. 4 Eastland Grand

    Very clean looking modern building. Should fit into most any realistic city. Nice work...
  20. United Cities of Simtropolis - 4 Player Region.

    New Edmonton - Year 100 It was an interesting 50 years to end turn two for my corner of the UCS. I didn't hold back as much on population since my city was ready for any growth the region could throw at it. The City has over 126,000 Sims now. And an expensive but profitable budget to run the city. I sound myslef spending alot of money on Rewards that required alot of saving and a subway that has expanded up to 65 Subway Stations and 10,000 commuters who use it every day. The region also has 7 Hospitals and many Educational buildings. There is full coverage of almost anything civic for every sim which has helped my mayor rating rise up to 98%. I also has spent thousands a month on Maintaining parks and ordinances for my Sims. After building a small airport early in the turn my Commercial grew to the point I had to save up for an Internation Airport. The city is booming and should take hold of the regions economy after this turn. I will have a huge update soon..... But first I wanted to show a few maps of the city....enjoy.
  21. Post Your Picture Here!

    Been a while since I put one on... https://www.simtropolis.com/idealbb/files//TJD73.JPG align=baseline>
  22. United Cities of Simtropolis - 4 Player Region.

    New Edmonton - Year 89 New Edmonton has grown alot. The city is now just over 100,000 Sims. The income had dropped a bit for a few years but is back up around $2,500 a month. I recently replaced the small airport with an International Airport which cost 61,000. I also saved up for the Convention center at 42,000. The City has a good sized Subway system downtown. Most of the previously posted stats are around the same levels... Education and what not.... Most everywhere has full coverage of every sort. I'm also ready for a large water pump in the city. An item that cost 3,150 a month to maintain. Downtown has grown alot. And I have saved areas to the west of it for future developement. Here is a very very small preview of large scale developement. I should be done my turn in a day or 2 so I'll have a good sized update then....
  23. zurich house

    A great addition to my plugins!!
  24. Devs AWEsome Fire Station

    My eyes hurt. Make it go away.
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