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0 Clean SlateAbout fergusevans
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Offline-Only Mod: "UniDirectional Networks (UDoN)"
fergusevans commented on xoxide's file in SC13 Game Mods
Loving it. This is the mod that brought SimCity close to where it should have been. I have had much success building with the one way streets, but I am having trouble with the freeways. I built a little system with two 2lane elevated highways. On and off ramps seemed properly set up, but cars will not use the freeway, and the game labeled homes on the other end as unconnected. Will test again with 4 lanes. I've read all 7 pages of comments, and no one else is saying this, so I'm hoping for a tip. Someone here usually has a simple answer for something I've missed. Thanks -
Here's a new one...and I have video if anyone wants it or knows who might. The monster pops up from the same place, rampages the same path each time, and as soon as he despawns, another pops up and begins the rampage anew. That part of town is having difficulty adjusting. This is persisting through restart. edit--OK, learned two things. The lizard will eat garbage dumps and die. And you can't delete topics here. Embarassed.
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Lots of storage, but oil not pumping because "storage is full"
fergusevans replied to vap5's topic in SimCity (2013) Technical Help Q&A
Are you sure the trucks are still there. There has been a problem like this with coal. Check my solution from that----- Coal mine was closed--full storage. Power plant and depot were not receiving coal. The trucks from the mine kept driving off the city and vanishing, saying that they were delivering to a storage depot. Never came back. I noticed that the coal plant in my city, where they actually wanted to go, was very close to the edge of the city. It was on the main entrance to town, 1 or 2 little spaces from the edge of the map. I destroyed it, moved the coal power plant to a more interior position, though still reasonably close to edge (just not on THE edge.) After I moved the plant, I replaced my coal mine trucks and the new trucks made delivery to the new plant. The problem has not returned. -
Train system completely bugged
fergusevans replied to TNTomer1's topic in SimCity (2013) Technical Help Q&A
Did you try not putting the 1st train station near the edge of the map? I would try to make them come into the city before they get to the first station. Then, from inside the city, they should calculate their next trips and spread out into the options there. -
Coal mine storage Bug
fergusevans replied to Mayor Winston's topic in SimCity (2013) Technical Help Q&A
I am not sure if anyone will still see this, but I encountered this same problem and solved it for my city. The trucks from the mine kept driving off the city and vanishing, saying that they were delivering to a storage depot. Never came back. I noticed that the coal plant in my city, where they actually wanted to go, was very close to the edge of the city. It was on the main entrance to town, 1 or 2 little spaces from the edge of the map. I destroyed it, moved the coal power plant to a more interior position, though still reasonably close to edge (just not on THE edge.) After I moved the plant, I replaced my coal mine trucks and the new trucks made delivery to the new plant. The problem has not returned. -
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