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BadiBasso

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About BadiBasso

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  1. Network Skins 2

    Regarding NS2-PRT compatibility, there's a preliminary patch to try out for those with VS: https://github.com/boformer/NetworkSkins2/issues/11
  2. Custom station tracks

    @Tim The Terrible Thanks for your support. Having thought things out and after some insight on current mods I think I might try to create a mod which combines CR and NS on train tracks: that is global replacement of rail textures and per node settings for catenary and other props. Not an easy task, I know, but will definitely give it a try
  3. Custom station tracks

    Thank you all for your comments. You provided really good tips on possible pitfalls and alternate methods. They made me rethink of how to implement my idea. Sidenote: As a model railroader I really hate those current concrete slab looking rails in stations.
  4. Hi all, I am working on a project to create a set of custom station tracks (custom rails and catenary) which can be used ingame with Touch This mod to replace vanilla station tracks. Thus far I have managed to PoC it with two lane, two way track and it seems to work just fine (textures from MOM and props from Catenary Replacer) Before I continue on this I have a couple questions: -if I wish to use textures and props from MOM and CR where can I ask for permission? -how can I make catenary to be compatible with CR?
  5. How about Custom Name Lists https://steamcommunity.com/workshop/filedetails/?id=1231957400 accompanied with CNL Blank Road Name https://steamcommunity.com/sharedfiles/filedetails/?id=1298626701
  6. Hi, BadiBasso here. Thought I post here so as not to spam Github. Just got my VS and Github back in order (haven't touched either since I gave up with PoGo-UWP ). Looking forward to helping you with this project. Need some time though to orientate myself with the new API. If you have some better channel to communicate please inform. Cheers! BTW seems like you made a game changer here. ????
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