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About FilipposRoads

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  • Location
    Athens, Greece
  • City-building game(s)
    Cities: Skylines
  1. The Life and Death of a Great American City San Felipe, California Hello, this is my first city journal in this forum and I would like to present you my new project: San Felipe. San Felipe is a city in California located between Los Angeles and San Francisco, and in this diary we will cover the period from its founding as a small village into the present day (hopefully) as a sprawling metropolis. I will try my best to ensure the city grows naturally and realistically within the limits of Cities: Skylines. 1903 - Founding San Felipe was founded on October 5th, 1903 as a small farming village at a region already well developed by agriculture. The region known as the San Felipe valley nested among the mountains and the sea was already notable in the Spanish and Mexican eras for the fertility of the area. The valley experiences a typical pacific Mediterranean climate with very mild winters and hot summers and thus was ideal for the growing of plants native to Spain and other Southern European countries such as Oranges, Apples, Citrons, etc. It was during the American conquest however that the area truly developed with an influx of settlers creating the large farms found in the valley, and using the water from George's Lake for irrigation purposes. Nevertheless the area did not start developing until the late 19th century where the first settlement was formed at the heart of the valley. In 1903 it was incorporated as the City of San Felipe, already having a population of 1,000 people. The center of the town was delimited as the intersection between Main Street (leading from San Francisco to Los Angeles) and North Street (leading to the Whitting Iron Mines). From 1903 onwards the town growed at a slow pace as more and more farmers came to the city seeking better living standards (electricity was introduced in 1904 and a modern sewage system was installed). 1907 - The arrival of the Railroad In 1907 Union Pacific was charged with constructing a spur railway from the main line connecting Los Angeles to San Francisco with San Felipe, with the aim of transporting passengers and shipements from the Iron Mines. For this purpose the San Felipe Railway Station was built in Spanish Mission Revival Architecture and became an architectural centrepiece in San Felipe. The railway initially built as a single track at standard gauge proved very important for the development of San Felipe, as it reduced the otherwise dangerous and rough trip through the mountains. The city then started growing faster as more and more businesses started opening and farms became increasingly profitable and adapted to newer technology. In 1910 the first high school was built at the south side of town. in 1911 the San Felipe Ironworks where founded with the goal of creating products with the use of iron. This was the first heavy industry to be established within city limits. 1913 - The Oil Age In 1913 perhaps the biggest single event in San Felipe's history happened: on January 10th a farmer struck oil on his property and immediately the news propagated throughout America that Oil had been found in San Felipe. Further south in Los Angeles oil was discovered too and the population exploded. Thousands of labourers flocked from America seeking to make their fortunes off this precious black liquid. Hundreds of oil wells were set up by many different "companies" made by fortune seekers. Indeed, the oil boom was immediate and it would shape the city to come. One historian later said: "a small country town in America rose overnight from a farmer's village into a city with the prospects of becoming a city of the rank of New York City or London." The oil age was on, and indeed the infrastructure started proving inadequate with the shipments of oil which had to be shipped to Los Angeles or San Francisco, making the single rail line a bottleneck. At the same time the San Felipe Steel Mill was inaugurated with the purpose of producing steel off the iron reserves of the Whitting Mine. It proved to be a huge facility, perhaps the biggest in the West Coast and would too prove a vital component of San Felipe's economy. 1916 - The Port In 1916 the Port of San Felipe was inaugurated, a project of Southern Pacific's Railway in order to effectively ship the oil into the harbour and then to various ports throughout the Western US. The Port was to contain at first one pier with four cranes, a dedicated railway line and a goods station. The Port was considered the most modern port in the US. The city then exploded in growth rivalling other oil towns resulting in the creation of many new blocks and the influx of thousands of new people, turning San Felipe into a medium sized city.
  2. I did follow the suggestions. The only thing that perhaps I did not follow is the pavement thingy or else the lanes would not fit or there was too much empty space.
  3. I have my own proposals based on road designs in Europe and North America. First of all the 4 lane one way + bus lane road. I based this on an actual road design from Athens, Greece, but it has 4 lanes instead of 5. I believe this would be very versatile for people who want to keep their one way roads but want to have bus stops on both sides, or people who want express buses. Next we have a 5 lane one way road. Even though it is not very common even in very large cities it does exist in some places like in New York. This one will have the most capacity other than a highway. Now we have a six lane road with two additional internal turn lanes. This is actually quite common in places where large avenues intersect. This is a six road with a central turn lane for both directions. Again, this is relatively common, especially in North America. Finally, we have a 4 lane road with a bicycle lane in each direction. This is also relatively common.
  4. Here are my suggestions: 4 lane simple streetcar road Large 6 lane streetcar road Simple 2 lane + divided biking lanes
  5. Show us what you're working on!

    This is a screenshot from the Windsor City Port Lands (which are based off the Toronto Port Lands). To the left is the natural gas power station while to the left is the Streetcar depot.
  6. Oh no, I haven't made a UV map as of yet, I was just experimenting with a concrete texture I found over on textures.com. What I was meaning is how to produce "photorealistic" concrete textures on large surfaces. This is how my little experiment turned out and it's horrible. I have now realized that the lines were too big but I still have mixed feelings on it. Do you think I should take my textures directly from google maps to produce a realistic concrete textures? I know that it is a very odd question but I want to finally publish a quality asset and I want to do things right.
  7. I have finished modelling the Toronto Hilton aswell, I am really excited about the building as it may be my fastest modelling to date (around eight hours or so on this) and I also worked on 3D Lettering and the 3D Hilton Logo, the first time that I did this. The only thing that bothers me is the diagonal part on the back of the building. There I tried eyeballing it, but it's the first time doing modelling on something that isn't 90 degrees. I will try this time to seriously texture it, but what bothers me is how to handle the big concrete slabs. Even though I did work with concrete on the last building here the concrete is much more apparent. Could someone provide with advice on how to make the concrete on this building look like concrete. I tried taking the texture from the google street maps but it ended up very blurry, and when I tried making one myself off textures.com it still ended up very artificial.
  8. Well, if we can't place stations on the center tram lanes I guess that it would be better to have it the way you have it.
  9. I usualy don't comment but I would like to say this is awesome, and that narrow 4 lane road with tram is perfect for my Toronto-inspired city. Could I however make a suggestion: could you put it so that the tram tracks are on the center rather than on the edges like here?
  10. I figured it out that having the exact dimensions for every floor is too much, but it drives me mad sometimes but I guess I just have to sit back and relax and model it. Nevertheless, here is my latest project, the Athens Tower, Athens' only skyscraper and a(n infamous) landmark of the city. The style is the usual generic modernist architecture and lacks any "Greek" features such as those found on the nearby Athens Hilton. I am satisfied with the geometry and the dimensions but I will let you guys have a look. Not sure how to deal with the texturing but I will figure something out. Do you think I should also model the steel beams at the lower part of the model? The model currently stands at 2,700 tris. Edit: Making skyscrapers is realy fun so until I texture this I will work on a Toronto skyscraper as well.
  11. I've put the Toronto Star on hold as my computer is currently being moved to another continent but since I've got nothing to do for another month (and I'm currently using a laptop) I've continued on working on blender hoping that someday I will produce a good design worthy to be posted on the workshop. I wanted to have a question answered: how exactly do we determine the height of every floor and other features that may arise, do we just "guess it"? Even though I've worked with individual windows in the past these were pretty inaccurate. Is there a standard height for a floor or something like that?
  12. This is the texture map: As you can see I am indeed covering it up in one go, and unfortunately I also picked a wrong texture size but I won't go over the hassle to change it. I did think about doing the windows in 3D but I found it to be time consuming and I am unsure if it is worth for such a building, which propably won't get noticed too much in a city. That said, I do have to admit that the normals were pretty bad due to the shadows and all that. Regarding the logo, I though about that too, but I am unsure about my capabilities. But since it's summer and I haven't got anything better to do I will try doing it in 3d.
  13. Hello, so after a while not understanding textures I finally got around and textured my first main building which I also imported into the game. As I am doing a Toronto inspired city I started with the Toronto Star Building (One Yonge Street). The building is not 100% textured as I have not yet applied textures to the little part on the roof and while normal maps showed up correctly on the asset editor they did not show in game. Specular has also not been applied, though I am unsure what it actually does. In my opinion the textures do look somewhat blurry, and the sign on the top is hardly seen. Advices are highly appreciated as to what to do regarding this, and I can provide the UV map if needed.
  14. I did overlap, but the problem was that it just made the texture ugly for some reason, so that is why I am going to make a small building.
  15. Hey, thanks for the help, it did provide me an insight, I eventually did do the texturing, but it turned out bad, mainly because the concrete unwrapping was bad, so I will probably do a smaller new model.