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kingleno

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  1. Check out this thread
  2. Fired it up last week and made some minor changes, still on hiatus tho.
  3. thanks. I've already done Zaxbys and a dollar general
  4. Zaxby's is my favorite fast food place...... Dollar General you say...? No Win-Dixie unless a donor requests it. I didn't really care for Food Lion, I can't even remember going there when I lived in a city that had one. Maybe a Save-a-lot one day. It took me a year and a half of making assets to get around to Sears, so I wouldn't hold my breath.
  5. It's been so long since I've posted here, I had to search for my thread.....almost finished working on this asset, this should be a little gem.
  6. ...and closes on the same day! http://steamcommunity.com/sharedfiles/filedetails/?id=1142155781
  7. the 'new' file I updated the pack with was saved before the update :-(
  8. I resaved all of them, but in the content manager, all thumbnails are wrong and I can't click on the folder to update the pack for any of the items.
  9. omg, you might have just saved me. I was going to contact you today to ask if you could help me with this. I tried to add a new logo to this prop pack http://steamcommunity.com/sharedfiles/filedetails/?id=814749981 2 days ago and all hell broke loose. I couldn't update again, but I will try saving all of them again then seeing if it will allow me to update.
  10. nothing wrong with Vanilla props, just the trees. I've come to leave out all trees in general for the most part.
  11. lol, probably the same guy I got into it with once...but then again there are so many. Was trying to say i was lazy because I refused to add a bush to an asset from a year ago. like why stress out about it, especially when it doesn't affect the game
  12. it's also possible that the creator used a local version of the prop, the prop has been removed, or the prop was updated on the workshop and somehow is no longer recognized by the game as the same prop if you can't find it on the workshop anymore. I'd recommend a post-it note and cover that part of the screen during the loading screen mod, some of it will be unavoidable. I've grown to despise the feature. I've had players post comments on ever single asset I have in the workshop that missed adding one prop or another.
  13. Certainly not the best advice so don't listen, but I totally guess it lol. http://steamcommunity.com/sharedfiles/filedetails/?id=976334424 I did a very similar building to the Toronto Star building, and never once looked at the real stats of the building, except counting the number of floors from google maps, which I think I still changed. But I have made like a million assets for CS so I have a little experience with scale and floor height in-game, and I don't aim for a 100% recreation of IRL buildings, just inspired by them. I'm also not nearly as good of a 3d modeler as Darf though, and probably don't have half of the technical skill and knowledge. Maybe I'll do better in the future
  14. Help on first C:S Asset?

    I disagree. If you have the time and motivation to compare, contrast, and learn two different programs...then try both out and see what sticks. I had no problem finding tutorials directly related to using Sketchup to make assets for Cities Skylines. Sometimes too many tutorials can be overwhelming. Although I do use 3d Max as an intermediary, and after a year and a half of using it, it's still intimidating as hell to me, someone without 3d modeling experience. (It's kinda free if you have access to a .edu email). I guess it doesn't matter if you're starting from Zero, but starting with Sketchup and zero knowledge worked out okay for me I would guess.
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