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[HELP] Flattening textures in 3dsmax from sketchup
kingleno replied to RaeFromStateFarm's topic in Cities: Skylines Modding - Open Discussion
I'm guessing that's just way too many faces to make a reasonable job of uv mapping. If that's a model from the 3d warehouse, it probably has too many triangles in general too. Best bet is to make your own model in sketchup to keep the faces simple and easier to work with while unwrapping -
Minimum diffuse texture size?
kingleno replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
I've tried a 16x16 for a logo prop a while back and it didn't look too good, so now I just use 32 as a min -
Updating assets causing problems?
kingleno replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Check out this thread -
-KingLeno's assets: Sears opens!
kingleno replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
Fired it up last week and made some minor changes, still on hiatus tho. -
-KingLeno's assets: Sears opens!
kingleno replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
thanks. I've already done Zaxbys and a dollar general -
-KingLeno's assets: Sears opens!
kingleno replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
Zaxby's is my favorite fast food place...... Dollar General you say...? No Win-Dixie unless a donor requests it. I didn't really care for Food Lion, I can't even remember going there when I lived in a city that had one. Maybe a Save-a-lot one day. It took me a year and a half of making assets to get around to Sears, so I wouldn't hold my breath. -
-KingLeno's assets: Sears opens!
kingleno replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
It's been so long since I've posted here, I had to search for my thread.....almost finished working on this asset, this should be a little gem. -
-KingLeno's assets: Sears opens!
kingleno replied to kingleno's topic in Cities: Skylines Modding - Open Discussion
...and closes on the same day! http://steamcommunity.com/sharedfiles/filedetails/?id=1142155781 -
Urgent Issue with Steam upload
kingleno replied to Kearsarge's topic in Cities: Skylines Modding - Open Discussion
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NOTICE: Assets saved on PRE 1.8 fail to load when published/updated on POST 1.8
kingleno replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
the 'new' file I updated the pack with was saved before the update :-( -
NOTICE: Assets saved on PRE 1.8 fail to load when published/updated on POST 1.8
kingleno replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
I resaved all of them, but in the content manager, all thumbnails are wrong and I can't click on the folder to update the pack for any of the items. -
NOTICE: Assets saved on PRE 1.8 fail to load when published/updated on POST 1.8
kingleno replied to Ronyx69's topic in Cities: Skylines Modding - Open Discussion
omg, you might have just saved me. I was going to contact you today to ask if you could help me with this. I tried to add a new logo to this prop pack http://steamcommunity.com/sharedfiles/filedetails/?id=814749981 2 days ago and all hell broke loose. I couldn't update again, but I will try saving all of them again then seeing if it will allow me to update. -
PJC Cities XXL to Cities: Skylines asset conversions
kingleno replied to PaulJChris's topic in Cities: Skylines Modding - Open Discussion
nothing wrong with Vanilla props, just the trees. I've come to leave out all trees in general for the most part. -
Need help finding assets....
kingleno replied to whitecloud6's topic in Cities: Skylines Modding - Open Discussion
lol, probably the same guy I got into it with once...but then again there are so many. Was trying to say i was lazy because I refused to add a bush to an asset from a year ago. like why stress out about it, especially when it doesn't affect the game -
Need help finding assets....
kingleno replied to whitecloud6's topic in Cities: Skylines Modding - Open Discussion
it's also possible that the creator used a local version of the prop, the prop has been removed, or the prop was updated on the workshop and somehow is no longer recognized by the game as the same prop if you can't find it on the workshop anymore. I'd recommend a post-it note and cover that part of the screen during the loading screen mod, some of it will be unavoidable. I've grown to despise the feature. I've had players post comments on ever single asset I have in the workshop that missed adding one prop or another.
