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Everything posted by yoder7652
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great updates sepsis! I always look forward to see what you can come up with.
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- 59 Comments
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- scp
- simcity polska
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(and 3 more)
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how big are your doors in the front? Also, how big is one of your seats?
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dude this is not a request thread....there are places on this site for requests. EDIT: Poster removed request and accompaning pictures...thanks
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The Democratic Kingdom of Royal Cytheria [SCJU Member]
yoder7652 replied to pipishere's topic in SC4 City Journals
very nice pip...I really like the tennis complex, also the snow pic at the end is top notch! -
wow...i like the nightlighting....modding and lotting and your done?
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nice looking city...I look forward to when you can start back up again...as to Franz's Old Trattford model...I've been able to get it to work. Just download it, and then unzip it using winrar (you can get it free online) and then it has an installer...point it where you want it to go and it will install on your machine. Now the installer will give you the model file, but I don't think Franz made a lot for it. So you'll have to use the Plugin Manager to give the building stats and then create a lot for it in Lot Editor....then you should see it in-game. I was confused for a long time too because it took awhile to realize that he didn't make a lot, so while I was able to install the file, it never showed up in-game until I made a lot.
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hkabat-forum-threads Shenzhen/Asian BATs
yoder7652 replied to dmscopio's topic in SC4 BAT & Lot Workshop
Originally posted by: SimFox DM, you have to remember one thing - you do bating to express yourself, it is your baby - so what is necessary is for you to express yourself as you see fit! We can come and say all sort of things here. That doesn't mean you have to follow it all. I think people should have the right to say what they want - including NO! Actually, right and ability to say NO is an essential part of free-flowing creative process.So, do what YOU think is right. We are here at YOUR thread may offer suggestions, that's what they are - not commands. The purpose of them is to bring to your attentions various accepts of modeling, presentation etc. of which you may not been aware or simply didn't think of. Then it is YOUR decision if it fits YOUR vision.quote> very nice....couldn't have said it better myself. -
alright! I look forward to some new updates!
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hkabat-forum-threads Shenzhen/Asian BATs
yoder7652 replied to dmscopio's topic in SC4 BAT & Lot Workshop
I think that I like the darker one best....I'm going to have to disagree with simfox though, I think the blue and purple nitelights on the stadium go well together and are complimentary....a very unigue feel (in a good way ) -
COLTS WIN!!!!! Days like these make me glad I'm a Hoosier!
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hkabat-forum-threads Shenzhen/Asian BATs
yoder7652 replied to dmscopio's topic in SC4 BAT & Lot Workshop
much better! now....I need to see these other two buildings. This project will surely be a hit with the Simlympics crowd! -
hkabat-forum-threads Shenzhen/Asian BATs
yoder7652 replied to dmscopio's topic in SC4 BAT & Lot Workshop
wow very nice...I might not make the light on the field so bright, but other than that it is marvolous -
The Democratic Kingdom of Royal Cytheria [SCJU Member]
yoder7652 replied to pipishere's topic in SC4 City Journals
nice paper...I have always liked that building, but have never know what to do with it....using it as a city hall seems appropriate. EDIT: Welcome to Page 3!!!! -
wow...you've made much progress since I last checked in on you. This is all looking very good. I really like the refineries that you posted in a previous update.
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this happens to me sometimes...what I tend to do is open the material editor and go through each texture by selecting its material editor and under bitmap parameters, select the bitmap and tell the editor where your texture is located on your hardrive...meaning when the dialouge box pops up with select the bitmap just hit enter as it will already be pointing to the material because you've already created the material and applied it. This just has the material editor re-apply the material to all the surfaces it is already applied to in the project...kindof like a reset button.
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Version 1.0
8,535 Downloads
This is the Osturland Great Hall. In this building is the home of the Osturland parliament, the legislative arm of the Osturland government. This building comes in two different versions with both texture and architectural differences. There is also a complimentary Executive Office Building available for download that comes in two versions to compliment whichever version of the Great Hall you prefer. Lot size: 14 x 11 tiles Menu position: Building: Reward,Building: DMV,BTE : Civic Plop cost: § 10000 Bulldoze cost: § 7440 Monthly cost: § 320 Landmark effect: 25 over 17 tiles Max. Fire Stage: 38 Power consumption: 60 MWh/month Water consumption: 200 Gallons/month Air pollution: 2 over 3 tiles Water pollution: 2 over 4 tiles Garbage pollution: 50 over 0 tiles The following paths are used by the installer system. Lot and Dat Files \My Docs\SimCity 4\Plugins\BSC\Yoder7652 Readme and JPGs \My Docs\SimCity 4\STEX_Downloads\Yoder7652 Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. CP_PropPack_Vol01 BSC Textures - MEGA Pack Vol 01 BSC MEGA Props - SG Vol 01 Thanks to BarbyW for lotting. Also, for modding the lot and making it functional in the game. I also want to thank all the individuals that make BSC great. As always, their guidance and criticisms of my models result in better custom content for you. -
Version 2
5,156 Downloads
The Executive Office Building contains the offices of many of Osturland's political figures. From this location meetings are made and deals are struck that will influence the legislation in the Osturland Parliament. This building comes in two different versions where only the textures are different. This building is meant to be complementary to the Osturland Great Hall. Lot size: 5 x 4 tiles Menu position: Building: Landmark,Building: CO$$,Building: CO$$$ Plop cost: § 10000 Bulldoze cost: § 100 Max. Fire Stage: 35 Power consumption: 62 MWh/month Water consumption: 100 Gallons/month Air pollution: 24 over 6 tiles Water pollution: 4 over 7 tiles Garbage pollution: 25 over 0 tiles The following paths are used by the installer system. Lot and Dat Files \My Docs\SimCity 4\Plugins\BSC\Yoder7652 Readme and JPGs \My Docs\SimCity 4\STEX_Downloads\Yoder7652 Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. BSC Textures - MEGA Pack Vol 01 BSC MEGA Props - SG Vol 01 Thanks to BarbyW for lotting. Also, for modding the lot and making it functional in the game. I also want to thank all the individuals that make BSC great. As always, their guidance and criticisms of my models result in better custom content for you. -
Version 1.0
4,898 Downloads
This is the Osturland Great Hall. In this building is the home of the Osturland parliament, the legislative arm of the Osturland government. This building comes in two different versions with both texture and architectural differences. There is also a complimentary Executive Office Building available for download that comes in two versions to compliment whichever version of the Great Hall you prefer. Lot size: 14 x 11 tiles Menu position: Building: Reward,Building: DMV,BTE : Civic Plop cost: § 10000 Bulldoze cost: § 7440 Monthly cost: § 320 Landmark effect: 25 over 17 tiles Max. Fire Stage: 38 Power consumption: 60 MWh/month Water consumption: 200 Gallons/month Air pollution: 2 over 3 tiles Water pollution: 2 over 4 tiles Garbage pollution: 50 over 0 tiles The following paths are used by the installer system. Lot and Dat Files \My Docs\SimCity 4\Plugins\BSC\Yoder7652 Readme and JPGs \My Docs\SimCity 4\STEX_Downloads\Yoder7652 Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. CP_PropPack_Vol01 BSC Textures - MEGA Pack Vol 01 BSC MEGA Props - SG Vol 01 Thanks to BarbyW for lotting. Also, for modding the lot and making it functional in the game. I also want to thank all the individuals that make BSC great. As always, their guidance and criticisms of my models result in better custom content for you. -
Version 2
2,730 Downloads
The Executive Office Building contains the offices of many of Osturland's political figures. From this location meetings are made and deals are struck that will influence the legislation in the Osturland Parliament. This building comes in two different versions where only the textures are different. This building is meant to be complementary to the Osturland Great Hall. Lot size: 5 x 4 tiles Menu position: Building: Landmark,Building: CO$$,Building: CO$$$ Plop cost: § 10000 Bulldoze cost: § 100 Max. Fire Stage: 35 Power consumption: 62 MWh/month Water consumption: 100 Gallons/month Air pollution: 24 over 6 tiles Water pollution: 4 over 7 tiles Garbage pollution: 25 over 0 tiles The following paths are used by the installer system. Lot and Dat Files \My Docs\SimCity 4\Plugins\BSC\Yoder7652 Readme and JPGs \My Docs\SimCity 4\STEX_Downloads\Yoder7652 Dependencies: To ensure the proper functionality, make sure the files mentioned below are installed in the plugins folder. BSC Textures - MEGA Pack Vol 01 BSC MEGA Props - SG Vol 01 Thanks to BarbyW for lotting. Also, for modding the lot and making it functional in the game. I also want to thank all the individuals that make BSC great. As always, their guidance and criticisms of my models result in better custom content for you.
