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SupremeGeneral

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About SupremeGeneral

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  1. Quick CJ question

    ok thanks
  2. Quick CJ question

    Oops, I should have made that a bit more clear what I ment. What if it's used in another CJ? I'm under the impression that you thought I was taking about the map's creator. Ah well, can't be crystal clear all the time. Thanks for the help though!
  3. Quick CJ question

    Would using the same STEX map that someone else downloaded for a CJ be considered plagiarism?
  4. hkabat-forum-threads A Guide to Japanese BAT Hunting

    I keep getting question marks instead of Japanese characters on the sites. Is there a way to resolve this problem?
  5. Concrete Avenues Mod: In Development

    Wow it looks nice! Can't wait to see an ingame screenie. It might be a bit early to ask but, is it going to be compatable with the Euro street mod and have turning lanes?
  6. Two Dutch Shops

    Yet again, nice work! I love these dutch BATS. Keep it up! 10
  7. BlaM Fire Station 38

    NICE! This is will look good in my rural areas. Thanks for uploading it.
  8. Official BAT Request Thread

    I would like to request this http://www.cnn.com/2006/TECH/10/13/floating.nuke.plant/index.html as a power plant.
  9. Road Textures request

    I guess I should have realized how big this project was before requesting it. I would be bating things if only I hadden't forgotten my passwords for Simcity.com.
  10. High Speed Rail Project

    This might be too soon to ask but, how are you going to make a smooth transition from the HSRP rail to the obvioulsy lower south platform?
  11. The worst building in the world

    I would just like to comment on the stuff I just read (I just discovered this thred). First of all the Tapaei 101 is quite beautiful to me and so is the Ryugyong Hotel in North Korea. Some of the Trump buuildings are so bad either. The Walmart stores are pretty ugly too. I also agree that the Boston City hall is very ugly. Originally posted by: tSlater I know there are uglier out there, but this is still pretty ugly. Moreso for the fact that it is sitting on prime riverfront property, it's frikkin huge, and looks like a giant windows box with an ugly 60s thing just slapped onto the front end. Not to mention the trash chute on the side facing the river. Here's to hoping they relocate that dump and redevelop that whole property. There's a riverwalk going down the side of the building, could make for some great riverfront boardwalk-style retail, and would be a great location for some condos.quote> That building looks like some one squashed the Bank of America tower down to 3 stories. Originally posted by: Skyfire2275 The ugly OCAD building a few pages back (I know it was already brought up... but it is just that ugly I have to do it again) has got to be the ugliest building in Canada atleast... If not it is THE ugliest building period. Nothing else in this thread is uglier or even compares. Towering over the neighbourhood... Taking off into the night sky... Apparently on the inside it is equally as ugly... Or so I hear first hand from people who have been in it. - Skyfirequote> Did this architect take a cereal box, stick some pencils in it and call it a building? Originaly Posted by: fishstix001
  12. Road Textures request

    My cities are all currently futuristic and the one thing thats been bugging me is how the roads really confilct with the futuristic theme. I was wondering if anyone would be able to create some roads that look more futuristic. What I was thinking was somthing along the lines of the highways seen in Appleseed.
  13. Simtropolis Site Bugs

    Is there a glitch with STEX? I seem to be getting August 2ed BATs and lots on the first page and its the 20th.
  14. Boston Central Artery/Tunnel Project (Big Dig)

    Originally posted by: WeirdOne c) "Subway To Elevated Rail" lot in order to help those of us with EXTENSIVE subway networks. I have an extensive subway network and would GREATLY appreciate a subway to elevated rail lot in order to help with subway track re-routing for the underground portions. Since the current subway to el-rail transfers are 3 tiles, they take up precious space that some condensed portions of my city don't have space for, so, such a transfer would help greatly.quote> If it helps I found a rail to subway transition thats 2 tiles long on a Jap site. I know that you said EL Rail but, its the closest thing to what you want. http://hide-inoki.com/bbs/archives/sc4_0224.html
  15. Boston Central Artery/Tunnel Project (Big Dig)

    Originally posted by: WeirdOne Originally posted by: joost.ueffing Hi there... First, the highway connections are working great. I'm getting traffic going through it and everything. Will definately use it in more cities A couple of questions: - there is only one subway connector for the highway entrance / exit. Is that deliberate? - Because of that, I'm getting traffic flowing both ways in one of my two tunnels because I've connected both to the connector, and flowing in one direction (the way it's supposed to) in the other. Is that the incorrect way to do it and if so, what is the proper way to do it?quote> To add to his post, I am testing these lots in highly dense residental areas (i've been non-stop testing and monitoring since the release), and here are my *small* areas of constructive criticism: 1) the subway connector should ideally be at the "end/tunnel" portion of the lot. Currently it variates somewhere in the middle and is a pain the you know what to connect and get to function correctly. I spent a good hour trying to figure out why sims weren't using the lots despite the fact that they were connected on the ENTIRE lot by subway. It should ideally be at the "end/tunnel" portion for easy finding and easier deleting if you mess up placing the subway tiles. 2) As joost.ueffing stated, traffic flows in both directions and is EVEN more messed up if you happened to connect across several subway tiles. See diagram below: xxx|x|xxx xx|-|-|-|xx xxx|x|xxx vs. xxx|x|xxx xx|-|x|-|xx xxx|x|xxx The x's are just to make the spacing correct. The | are vertical and the - are horizontal subway tiles. When the ramps connect accross two subway lines or more (1st above diagram), they will create all sorts of crazy "driving patterns" to reach the shortest commute time instead of following the direction the single direction of the subway line. Therefore users have to be *REALLY* careful to connect only to one side of a dual/triple/quadruple+ "main artery line" (2nd above diagram). 3) Your lots are amazingly good at convincing RICH sims to use the tunnels as and avoid the surface roads for some reason. I surrouned 4 (5000+) $$$ residentals with a few tunnels and thousands of rich sims flock to them. I don't know if it's intended or not, but works great! Also, if bus traffic, etc was incorporated, I imagine tunnel usuage might skyrockets. I'm getting ready to top out the 10,000 limit in one particular tunnel. I'm hoping to replace it with some of your new lots when they come out. 4) I was hoping I might make some suggestions for future lots that you might consider (THE FIRST SET IS AMAZING!) I'm sure most of these are already in the works, but, I'd like to place them forward incase they weren't planned: a) "Y-Shaped" lot where one branch is exit and the other entrance and also additional entrance only and exit only ones. (3 possible lots) b) "Avenue To Tunnel" lot (thought I already saw a screenshot, so not biggie) c) "Subway To Elevated Rail" lot in order to help those of us with EXTENSIVE subway networks. I have an extensive subway network and would GREATLY appreciate a subway to elevated rail lot in order to help with subway track re-routing for the underground portions. Since the current subway to el-rail transfers are 3 tiles, they take up precious space that some condensed portions of my city don't have space for, so, such a transfer would help greatly. d) "Tunnel To Surface To Tunnel" lot because I noticed portions of the real Big Dig surface only to submerge again without an exit and would LOVE such a connector piece. Putting two of them together takes up 8(!!!) tiles, therefore a more condensed version would be awesome. Maybe a 6-tile lot for oneway, regular road, avenue, and highway? (even instead of the "Subway To El-Rail" lot as the subway could continue uninterupted below the small "surface" portion, thus creating a really simle work-around to dividing a city into TWO separate subway networks.) ONCE AGAIN, thanks for the the amazing work so far. These above things were only meant as constructive criticism, so please feel free to tell me that it's not possible (I HAVE NO KNOWLEDGE OF BAT, LOT, etc abilities). Amazing work, and I *EAGERLY* look forward to the next installment. And I'll continue testing them to see how they function in these big areas. quote>
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