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Everything posted by donoteat
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Well guys I guess I'm doing this here are a few pics to tide y'all over while the series is fermenting Basically we're starting around 1600 and going all the way into the near future. Stay tuned for details, and subscribe to my Patreon to see the draft episodes early!
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learn what really happened to jimmy hoffa
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HOLY BALLS IT'S A VIDEO ABOUT TRAINS
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pure *schniff* ideology
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Howdy all, Finally got a computer that can run skylines without it looking like a slideshow. Decided to fire up the old Blender and give a go at making assets. This is Suburban Station from Philadelphia. (the suburban trains terminated here, the station itself is certainly not suburban) Six tracks, underground. Direct underground pedestrian connections -- no more tedious under/overpasses. Still needs a lot of work, might be able to release this week, though. Questions for y'all: a. How do I get trains to stop in the right place? Right now they stop halfway in the station, and not centered on the platform. The platforms are long enough, I think. b. Is there a way to display transit lines underground? With 6 tracks to choose from it's really difficult to figure out where I'm putting lines. (I might reduce it to four tracks for ease of use if not.) EDIT: for reference, ~5500 polys and currently a 1024 x 512 texture sheet which will probably increase to 1024 x 1024
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Fairmount Water Works assets released!- 159 Replies
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this is the episode where i struggle with the water system for 20 minutes
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better nate than lever
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Why C:S isn't Picked on Asian Games etc?
donoteat replied to Propfam's topic in Cities: Skylines General Discussion
how would you have any objective standards by which to compare cities? -
it's the fourth episode.
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in today's episode we talk about urban planning, whiskey, and slavery
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Additional Public Transit
donoteat replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
how am i going to do a historic chicago build now? Seriously excited for 4 track subways though; so I can finally live the dream of four-track local-express subways under every street.- 1,259 Replies
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RIP indigenous cultures
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ok here we go
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
just LMAO if you don't service 1940s tank cars in a huge futuristic dome- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
ye olde rowhouses- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
three rooms and a roof, what more do you want? TRINITIES- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
i hate my life and i want to die, but not so much as i hate the goddamned pedestrian path editing tools in this game NORTH PHILADELPHIA STATION- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Because why not? BMT-style Gate Cars!- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Coming soon...- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Really on a roll with these... Modular Georgian Mill Set! No small child will be left un-mutilated by these 1790s era mills!- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Continuing the theme, here's a Modular Victorian Mill set. Bring industrial misery, child labor, and horrific mutilations to your cims today!- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Made a bunch of bigass warehouse modules since for some reason no one has done so yet: Modular Warehouse Pack- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
All right, in that case we got a release!- 159 Replies
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donoteat makes buildings or something (K4s RELEASED | Pennsylvania Station WIP)
donoteat replied to donoteat's topic in Cities: Skylines Modding - Open Discussion
Happy to report that all the freight cars are in, and working: Grain goes in covered hoppers... Logs go on flatcars... Lumber also goes on flatcars... Food goes in refrigerator cars... Oil and petrol go in tank cars... General merchandise (goods) goes in boxcars... Coal goes in hopper cars... and iron ore goes in smaller hopper cars. It's definitely pretty entertaining watching the random trailers mod make appropriate unit trains (or mixed trains) come out of each station near specialized industry. I wish there were a few more cargos to choose from tbh, we could do with steel coil cars, chemical tank cars, and stock cars for instance. I still get no cabeese on the end of every train so I'm gonna have to bug @accessviolation about that I guess before I can release, otherwise we'll end up with an unsafe situation. In the mean time I'm going to make some nice custom sounds for this guy.- 159 Replies
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