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mcdonaugh04

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Everything posted by mcdonaugh04

  1. Not sure if this is being worked on or if it is even possible, but it would be great if we (meaning all of you genius modders, because I have no clue how) could develop an agriculture mod. It would be a specialization mod much like coal, oil, etc. or not. If possible, the agriculture would rely on a nutrient deposit or water deposit. This would allow us to build small farming towns or villages (with German add-on) in some of our larger regions so we aren't building the same things over and over in those regions. I miss the agricultural towns of SC4. What do you guys think? Is it possible?
  2. MAC/SC5

    If the file won't open with the app it more than likely is not a zip file and can be placed directly in the SC folder.
  3. I would like to see a mod to the mega towers that would make them look a little less futuristic. Something a little more NewYork or even something like the mega towers you see in China or Dubai. I like the benefits of having the mega towers but I don't always want my city to be sci-fi looking.
  4. I haven't seen much mod activity in awhile and was wondering if all the great SimCity2013 modders have moved on. When SC2013 went offline this community got a lot of great mods flooding this site and although we are still getting the occasional, and might I add great, mods such as the UDoN, it seems as though the mod river has become more of a brook. I am not modder myself due to lack of knowledge in the topic but I have a ton of great mod ideas. I guess I just wanted to hear from the modders that though things may seem slow at the moment, they're still working on mods and haven't moved on to other things. I think I speak for all non-modders when I say, you modders are awesome and have given us SC fans a lot of hope for this very limiting version of the franchise. I would like to also add that we appreciate all of your mods big and small and we want more. Thank you all and keep up the great work.
  5. Don't get me wrong. I know there are still great mods coming out and I mentioned the UDoN (Oneway roads) mod, just noticing a little less activity. When SC2013 went "offline" we were getting all kinds of reskins, buildings, texture enhancements, etc. but now we are getting fewer and further between (I could be wrong). I know there is a lot of time and effort that goes into even the smallest of mods, so I just wanted to here from the modders that they are still working on mods and reading the official mod request feed. There are a lot of restrictions and limitations to modding on SC2013 so I'm curious if we are running out of options and ideas for modding or if those limitations are deterring some modders.
  6. MAC/SC5

    Joeymozzer, No issues with game play for me. As far as downloading mods, check out this YouTube video. http://youtu.be/b8LAP_38pPk ,There is no commentary, which sucks, but if you watch closely it will help. You will also need to unzip the files, I recommend this app. http://archiverapp.com ,It's free for 15 days which should give you enough time to download all the mods you want. Good luck.
  7. I really like this idea! It would be nice to have some red brick paths for the universities!
  8. I have 3 huge requests for you kings of modding! First request: Can someone please create a mod to the amusement park set with a coastline based "east coast" boardwalk theme. Ideas to include: 1. An elevated boardwalk path that can be placed on land along the shoreline with the ability to plop commercial and residential zones as well as casinos, landmarks, etc. 2. Possibly a boardwalk style pier that can be placed over water that rides and refreshment stands can be placed on. 3. Reskin some refreshment stands to include boardwalk games, surf shops etc. 4. Create a beach that can be placed on shore side of boardwalk that would generate money from beach tags. 5. Maybe include a mini golf, movie theater, aquarium, etc. As main attractions for boardwalk style amusement park 6. Entrance reskin of a gateway boardwalk entry. 7. Train reskin of a tram car that can be placed with multiple stops like street car avenue. It would be nice to create an Atlantic City style tourist town with beaches, rides, casinos, venues, etc. Second Request: Create a mod, in a similar way as above, to the amusement park pack to include a first class golf course. Ideas to include: 1. Golf cart paths and golf carts 2. A variety of greens to create different courses each time 3. Sand traps 4. Water hazards (similar to ponds in parks menu) 5. Reskin entrance as a club house 6. A pro shop, upscale restaurant, etc. As main attractions. Third request: Again, in a similar way, using the amusement parks pack, create a zoo. 1. Reskin entrance to be a zoo entrance. 2. Reuse paths, benches, and refreshment stands 3. Reskin secondary rides to be animal cages of zebras, monkeys, penguins, etc. 4. Reskin main attractions to be animal habitats for lions, bears, elephants, etc. 5. Keep carousel, train, and other zoo like rides. 6. Include a gift shop, picnic area, and restrooms I know this is a lot to ask for and wish I had the know how to get started but I know you modders would turn out a much better mod than I ever could. Thanks again for all your great mods thus far and keep up the good work. Please consider my ideas for your next project. Maxis/EA, if your listening, I'm sure I'm not alone in saying, if you give us these kind of options as a DLC we would pay $$$ for it.
  9. Not trying to offend you, but did you unzip the files? I made that mistake! Just thought I'd ask.
  10. Agriculture Mod

    Thanks!
  11. I have a mod request! I would like to see some agriculture. I'm not sure if it's possible nor do I have the abilities required to make it happen. It would be nice to be able to build a small rural farming town (or village using the German add-on) in some of the larger regions. It would be nice if it could be a city specialization that would require a water deposit or (this would be a challenge, I'm sure) a nutrient deposit. There could be a livestock farm which would require a grain farm for feed, There could also be a farmers market that would require produce, a bakery that would require both crops and grain, and/or a textiles factory that would require cotton or wool from the livestock farm. The possibilities would be endless! I know it's a tall order but it would be nice if we could get a few more city specializations. At the very least could someone reskin a factory or two to look like farms to create an agriculture zone? And a special Thank you to all of you modders for your contributions thus far, I really do appreciate your mods in making the gameplay more enjoyable (although my wife and kids hate you, LOL!). Carry on!
  12. Water can be renewable with a sewage treatment plant. If you place the sewage treatment plant close enough to a water treatment plant you will essentially create an unlimited water supply. There is a YouTube video that explains it, wish I could find it so I could give credit where it is due! Yeah, maybe someone can re texture the things in the amusement park set to be zoo things. A zoo would be awesome. I like your idea of using the amusement park set. Here is a video for adding mods on a PChttp://youtu.be/eDbihIKkeW8 Here is a video for adding mods on a Mac http://youtu.be/b8LAP_38pPk Hope this helps!
  13. Offline-Only Mod: "UniDirectional Networks (UDoN)"

    Does anyone know how to download this mod to a Mac or if it is even possible?
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