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burlesona

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About burlesona

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  1. Hey Simtropolis, Way back in 2004, I created a BAT called "Electron Inc." which was intended as a higher density industrial building. Now that SC4 has been re-released for Mac, I'm playing it again. I was browsing through the STEX and saw that this lot was on the 4th page of the most popular all time BATs, which *blows my mind.* I also noticed that there are a bunch of comments on the lot indicated I screwed up the power and water settings for the lot. Since I'm playing again I'd love to correct this error and sort of atone for 10 years of having a water sucking vortex that apparently a lot of people downloaded! But I have a small problem: I don't have a windows machine, nor bootcamp, nor do I have the Maxis tools, nor do I remember how to use them after 10 years... :/ So, I was wondering if there are any active BAT editors out there who would be able to download this, fix the water and power settings, and post it so I can update the lot on the STEX? Please let me know if this is possible, and thank you very much for your help (or even for thinking about helping, that's nice too!). Cheers!
  2. The lot that won't go away!

    Got this problem on a Mac, can't download RJ's file because it comes as an .exe. Anyone have a zip version (aka manual install) for us Mac types?
  3. New info!

    I agree, this is totally a city life knock off, and that's a very bad thing.
  4. NAM: Requests

    I have a request: It seems that a lot of work has gone on in NAM development etc, but none of this has been added to the beta since September. Could we get an updated version of the beta NAM download listed on the mods page?
  5. Lake Point

    Now THAT is a damn fine building. I think this may be the most natural looking building I've ever seenon the STEX, excellent work. You should be very proud of yourself.
  6. Archico Office

    Nice try, it doesn't reeally look like a building to me but keep working on BAT and don't let some peoples criticism get you down. All of us had to learn somehow, you're making great progress in your BATs and I can't wait to see as you improve.
  7. MedCom16

    The front door is at the base of the atrium, plainly visable in the first screenshot, but a bit too blurry by virtue of SimT's recompression of pictures for it to be obvious. Its pretty clear in game IMO.
  8. MedCom16

    There are night lights in all my buildings, in this building there are normal window lights and the atrium is also illuminated.
  9. MedCom16

    The 'milky yellow' stuff is called EIFS, (External Insulating and Finishing System), basically a synthetic foam material. This material is the most common building material in commercial buildings due to its excellent insulation and cost effectiveness, which is why I picked it.
  10. MedCom16

    Plexiglass doesn't break, even in softball sized hail :)
  11. Red Light District

    I laughed my arse off when I saw this on your list of buildings, nice light-hearted fun :)
  12. MedCom16

    Version 1.0

    7,111 Downloads

    This is a CO$$ with 1750 jobs. It's 16 stories tall and takes up a 2x3 lot. The main reason for making this building is that *tons* of spaces in my cities fall into this category (2x3 CO$$) leaving much to be desired in terms of variety. As always the building is growable, but a landmark is included just for looks.
  13. Realism Project / Mod Development

    You should go with a southern or midwestern city in the 1 million people range, such as Austin, Atlanta, St. Louis, Albuquerque or Phoenix. Phoenix or Austin would probably be the easiest to recreate because of the limited connections into and out of those cities. Austin in particular would be a good test city because it's pretty small in land area, but it has the disadvantage of no light rail/subway. I think the reality of the project though is that there is not going to be a city small enough to model accurately which features all the transit options available. It might be better to try some smaller cities which rely more on roads and then when you have the system working in realistic equilibrium you could apply new transit to the city and observe/tweak the effects until you were happy with the results. If you were to take that route, I'd suggest modeling a city like Corpus Christi Tx. or Springfield Illinois. The biggest reason to go with a smaller metro like these is that the model could be completed in a few weeks as opposed to a few months, and I suspect it will be difficult to maintain a large number of contributors to a project which is stretched out over a long long development period. If you got a city's road model to perform highly realistically you could easily base the other MT values on the model roads.
  14. Electron INC

    jtportland: I know that jobs could be added, I don't want my buildings downloaded as cheats though. The landmark in all my buildings is purely so you can plop it and see how it looks without waiting for it to appear naturally.
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