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jcavigliano

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About jcavigliano

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    Freshman
  1. Homeless Sims - What to do?

    Bulldoze the entire city but leave some roads to allow them to go to the freeway if they get stuck - then start over
  2. Missing Texture(s)

    Your lighting is at minimum and shadows are at low. Try changing these incrementally and see what changes you get. If you can max them out, try that and see the difference, if it doesnt run too slow.
  3. I love ur videos! Can you make a video about all of the bugs that were fixed and what still remains like you last videos that explained all of the broken parts of the game?
  4. Missing Texture(s)

    Is your graphics setting low? Looks like all of the other textures are very basic. Can you raise your graphics settings to high/ultra, etc? What knd of graphics card do you have?
  5. All Roads In Road Menu

    Hello, thanks for the fantastic mod! Is there a way to re-arrange the order that the streets are currently in? I an interested in having the original order of the roads in the base game and have all of the extra roads afterwards. I dont use these additional roads as often so I wouldnt want to click the right arrow just to get to the high density streets if my screen is too small.   Thanks!!
  6. The Work Force

    You have too many jobs and not enough workers. Either increase density of residential to get more people or destroy commercial and/or industrial to decrease the amount of jobs available. Also, you can limit the density of commercial and/or industrial by not upgrading roads or dezone commercial/industrial when it reaches the desired density and it will not increase density even if you upgrade the roads. If you have three commercial buildings near residential, try knocking 2 of them down and dezoning commercial and replace that section with residential. That will decrease jobs and increase workers. You really dont need as much commercial/industrial as you might think.
  7. I guess what I was looking for would require someone to write new code that could create these new features since they are not in the game currently or are not easy to export like the expenses map to another location. What code is this game written in, I wonder. Im curious if it is even possible to add new code to the game to create new features.
  8. Does anyone know how to make a controlnet data map that shows which buildings are using controlnet, represented as bar graphs similar to all the other data maps (Similar to the data expenses map MOD)? Also, is it possible to make some kind of datamap that shows the various stages of road densities so it is easy to see and upgrade whichever roads need upgrading? It would probably not work best as a bar graph like most of the data maps but for example, have all low road densities show up as colored while the rest of the map is white (similar to going into edit mode for individual modalities). Once upgraded, they can turn white to indicate they are no longer in the low density street map. There could be low, medium and high density view options to select each density view.
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