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Everything posted by art just right
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Thanks much! Once I see something what can be cool, I try make it even first 10 tries are fail... But interesting is, in other games I dont have patience haha.. Anyway here is relaxing video from Seyuba, hope you like it :-) -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
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Cities: Skylines - Community Modding Requests
art just right replied to Cyclone Boom's topic in Cities: Skylines Modding - Open Discussion
Hey guys! Have BIG REQUEST! http://steamcommunity.com/sharedfiles/filedetails/?id=798638211 These surface rocks are incredible. Only problem is water behaviour with them. It can be easily solve with Building anarchy (but since you want choose whatever building, your fps goes to minimum, so the mod isnt that worth - anyway has good feature - can change mode (onWater,surface,...). Easiest solution (at least for me) is set that whole item as onWater mode (with simple anarchy you are able to place them on every place on map). Can someone tell me how to do it? Or (bcs i am absolutely newbie, who just love this game) if someone is so kind, can just change only one atribute? How noone want rocks in water? I really appreciate all advice. YOUR AJR -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Seyuba, Lighthouse -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Seyuba, cyclist path between Zipabay and Kerbay -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Jasmine Isle, Seyuba -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Previous idea was build Hawai. After some thinking I decided its not as suitable as Seychelles. -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Special bay road -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
And another bay, now they can attach their boats! (if there are some ropes :X) -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Little bay -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Today I finish sea ground (terraforming was hell, but found friendly technique), last part are rocks and finishing vegetation. Soon its out! -
The city of Lienne, custom taxi and runway surfaces
art just right replied to Leeijo's topic in Cities: Skylines City Journals
Hm looks cool and sounds interesting.. Did you share that buildings what contains asphalt?- 22 Replies
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Few examples for PP (procedural props) -
I think u will hate me, but if its abandoned, that white lines wont be so white (if even there should be any). At the moment solving same problem. Maybe try elevate down (parking decals) to change its opacity. Anyway its (nice) ugly area and thats why i love it
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Did you try procedural mod? I wasnt using long time too, problem was bad handling. At the moment its impressive gamechanging mod. -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Depends on mood. But all scenes I made and fit actual map I can easily recreate and i will. I am building whole map (basic road layout is almost done) which is only few tiles buildable area, because I wanna put there as much detail as i am able. Last screenshots can tell you how most coastal rural road going to look like. It took me much time till I found own style how to "design" areas.. Since on Seychelles isnt street view, its muuuuuch harder.. For example i watched 1 hour tape of road trip on Seychelles and it gave me some view, but you know.. island is huge and wanna make unique "districts". Wanted release whole map (version with roads and with no roads) at the end of this month. Sadly had big problems with internet and wasnt able play. Is still much work, but I try hard! Thanks much anyway! -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Thanks man!!! :-) Here you have bonus! -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
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Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Wow, thanks much hunkske! Its really awesome read something like this! :-) -
How to update roads w/o destroying nearby paths?
art just right replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
In Mass Transit they added snapping options for roads... for grid, guidelines, angle and lenght.. Mostly i switching between no guidelines and guidelines.. -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
T intersection with turning lane 3 versions -
Seyuba, Project Rich Water
art just right replied to art just right's topic in Cities: Skylines City Journals
Lovely roundabout -
[CSL] Show us what you're working on!
art just right replied to TPB's topic in Cities: Skylines Showcase
I visited Capilano Island by Czardus and build ferry terminal. Was really fun and hope you enjoy ;-)
