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22 PositiveAbout Trooth
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I run decently at 16gb, core i5 2500k, and a GTX 1080. I have about 1700 assets and 60 mods running. I load up in less than 2 minutes, but I am mindful of the mods I run. I don't run big memory hogs. NEXT is an awesome mod, but I don't run it because of the load on my system. I run at 4k with dynamic resolution set to 175% and I get 30ish FPS which is the lowest I will go. For what the game is though, if they coded it better I should be at 60+ FPS. But the game is superior overall, to all other city builders I have bought including SC4 in my opinion (going back to 1990 when I first bought SimCity).
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- ram
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@rsc204 It is definitely bad coding. I love the game but it is apparent that the core game was developed by a small team, that didn't anticipate us loading hundreds/thousands of assets.
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Have CO lost touch with what players want?
Trooth replied to barcasam7's topic in Cities: Skylines General Discussion
I agree with you completely. Everyone has their own wish list for a game like this, and what one person wants, another person might hate. The only expansion I didn't buy is the disasters DLC. I have no interest in it at all, but I understand that other gamers love that aspect of city builders. The game was built with a small development team, and the core game shows it. The main thing that made it a big success is the ease of adding on to the game through assets, mods, etc. The core game is still limited. Many people don't take into consideration that PC games have to be built to run on mediocre systems, and because of that the limits in place are there to prevent the game from crashing, or bugging out at a certain point. It would be nice if they could open up those limits for people with advanced systems, but it is what it is. I anticipate that they are developing or will be developing a CSL 2 in which they can build on what they have now, fund a bigger development team, and expand the core game to take advantage of newer hardware. -
released Cities: Skylines - "Mass Transit" Disucssion
Trooth replied to Tim The Terrible's topic in Cities: Skylines General Discussion
That is part of the update. They have added features that was in several popular mods, and those are part of the free updates. You have a lot of great mods, and I appreciate your contributions to the community. Your response time on 81 tiles is literally amazing.- 147 Replies
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released Cities: Skylines - "Mass Transit" Disucssion
Trooth replied to Tim The Terrible's topic in Cities: Skylines General Discussion
I am running pretty good at 4k with a GTX 1080, core if 2500k, and 16 gb ram. I am very selective with my assets and mods for performance hits though. I never really tweaked dynamic resolution since I got the 1080 though. I prefer not to mod the game when possible, but there are certain mods that are absolutely necessary to me for my style of play. I just never got dynamic resolution to produce results that are worth the downsides of running the mod for me. Dynamic Resolution was a lot more impressive when I was running the game on a GTX 770 though.- 147 Replies
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released Cities: Skylines - "Mass Transit" Disucssion
Trooth replied to Tim The Terrible's topic in Cities: Skylines General Discussion
I had just disabled dynamic resolution before getting the DLC. I run in 4k anyways so I figured it was non essential for me. I never could get the result I wanted from it. (I get a lot of noise on things likes fences and barriers).- 147 Replies
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released Cities: Skylines - "Mass Transit" Disucssion
Trooth replied to Tim The Terrible's topic in Cities: Skylines General Discussion
@BloodyPenguin updated 81 tiles. Thanks bro. I hope a lot of people tip you today.- 147 Replies
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released Cities: Skylines - "Mass Transit" Disucssion
Trooth replied to Tim The Terrible's topic in Cities: Skylines General Discussion
81 tiles, Loading Screen Mod, and Quay Anarchy are the only mods that I use that failed. Keep in mind I avoided NeXT, IPT, and various other network related mods in anticipation for this update. Most of my mods are either related to appearance, quality of life (anarchy mods, UI mods, etc), or sim fixes/enhancements. I donated $10 to bloody penguin and encouraged others to do so as well. 81 tiles is really the only one that severely cripples my style of game play. Sometimes it takes an update like this to make us realize how important the work of the community is to our own styles of game play. They deserve a tip every now and then. Edit* I found that the Loading Screen Mod that I was subscribed too failed to load my assets. I posted to the test version of the mod as well but didn't try it as it was parallel with the other mod at the time of my posting. CO probably changed a way that they loaded the assets, and the Loading Screen Mod's asset loading methods became broken. It is a very useful mod to me, and hopefully it will not be difficult to fix the issue. Edit #2* I haven' tested the mods that didn't fail in game. I just listed the ones that apparently failed at startup.- 147 Replies
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Your city looks gorgeous. I really like your marinas and how you everything looks like it fits in naturally with the terrain. Well done.
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Trooth changed their profile photo
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That looks really nice. I don't mind the empty spots as much in his concrete jungle either. I would just fill them in with parking lots.
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Red Rock, Colorado - Episode 8 "Neighborhood Watch"
Trooth replied to Simulanten's topic in Cities: Skylines City Journals
This has been a great read and wonderful visuals. Thanks for posting them.- 53 Replies
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I like the castle, that looks like a nice tourist destination.
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Kommun, Northern Europe (Third update)
Trooth replied to jesper107's topic in Cities: Skylines City Journals
I like the work you have done with the props. I am looking forward to more. -
Pensatucky - A City from The Great Plains
Trooth replied to Grockefeller's topic in Cities: Skylines City Journals
Your city layout looks extremely realistic. Great job. -
Tunnel Tutorial & Discussing patch 1.10
Trooth replied to FlyingRoss's topic in Cities: Skylines General Discussion
You know that this game was programmed in an extremely small studio right? I believe they only had 13 programmers working on City Skylines. Beyond that the game works much better than the last SimCity and is much more involved than SimCity 4 was at launch. They have done a great job. And this update had over 50 additional buildings, 3 new maps, etc. etc. I guess my opinion differs from yours but I am extremely happy with my $30 purchase.
