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Everything posted by asasa45454
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Random Voids Where Zones Wont Develop
asasa45454 replied to asasa45454's topic in SimCity (2013) General Discussion
Yep, no luck with that. All 5 are willing to develop industrial but none will do comm/res ... Possible fix?? I removed a park that was placed with the "build anywhere/outside boundaries mod" and it seemed to fix 4 of 5 of the issue areas, even though it was just one park and didnt block any of the zones. -
I found this to be true, however I used a high school in my latest city in order to reduce traffic. If I am getting 2800 kids to a high school, is that not 2.800 cars taken off the road? (I thought students were bad at public transport??)
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- simcity 2013
- education
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Random Voids Where Zones Wont Develop
asasa45454 replied to asasa45454's topic in SimCity (2013) General Discussion
They are all clear, thanks for the idea though. Industrial will develop "somewhat" on these zones, but after bulldozing them and re-zoning what I want them to be {Res}, nothing develops. I remembered that all 5 of these voids were previously commercial. Certainly a connection here. (and the one void that is zoned commercial was always, or at least.. I cant remember it ever being anything else) -
The Quest for Perfect RCI! The Maths Behind SimCity
asasa45454 replied to Bagheera's topic in SimCity (2013) Showcase
So question: If I have a city of all low wealth workers... should I tax med and high wealth everything to 20%? Or is HD$$$ industry good? I noticed that when I removed the C$$ HD from my city, and taxed it to 20%, C$ HD never replaced it... ? -- Just installed the mod for extra info on buildings and the $HD ind hold 800-1152 low wealth workers. A $$$HD ind hold just 100 low wealth workers, but all of them allowed to overfill to 200 for some reason. Must be intentional. -
Discussion about City Tile Size
asasa45454 replied to alex macnamara's topic in SimCity (2013) General Discussion
It seems unlikely that the agent cap is hit already, considering you can have a city with a reasonably high pop (>100k) with 100k tourist agents and have no issues. Tourists are going to be agent heavy I assume? I mean a HD building is less than 25% agent to pop ratio, right?- 1,284 Replies
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Just realized I already had sent you a friend request. However you dont have any cities in NAE3??
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Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
It seems pretty instantaneous from what I've seen. Disabling the stadium over 1 day halved my tourist numbers. Placing it again and its almost back up to where it was the other day. (Otherwise its quite stable around 80k) Thanks for your help anyway! I think the city is just broke. -
Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
Unfortunately that didnt work. It actually hurt (Mostly med. wealth) I also tried placing a second Stadium but it didnt help any more than 1 does. On top of that, I finished building the "International Airport" Great Work. What a useless thing it is. No tangible increase in tourists. -
Road Jams During Rush Hour
asasa45454 replied to Sallyriana's topic in SimCity (2013) General Discussion
You cant use avenues for the whole city. They will cause traffic jams because cars cant turn across the median, they will have to make U turns when an intersection comes up. As you can guess, in a game with broken transit, this will destroy any hopes of a clean flowing grid already. If only we had left turn arrows :/ p.s. when you have avenues, there is no point to the medium density one (aside from limiting development, bu that seems silly). It will take up more space than a medium density road while not offering any more lanes of traffic, AND wont allow cars to enter buildings on their left. -
Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
Anyone have an idea??? -
Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
Turns out it was the trains breaking again. After an hour of fiddling around to get the time to go by, and turning the train stations off for an hour (best I could do), now there are medium wealth tourists. Pretty annoying that trains break so frequently. (No tourists come on the trains) High wealth are lacking but that is fine by me, I dont have an air balloon station or a ferry system (no water, and I dont have the air balloon expansion) which are pretty much required for any significant amount of HW Tourists. Low wealth is the issue, as it should be at least 20k. I tried placing a Sci Fi casino with max number of Disco Clubs and it didnt increase the # of LW tourists at all. I will try deactivating the system after I get enough money in reserves in case of another "emergency". Again I wouldnt mind having no low wealth tourists, but it means each Sleek Casino loses ~$1,250/hr in max profit due to lack of low wealth toursists, and the events at the expo center and stadium are only able to make about 75% of max profit on a good day (Because the attendance is tiered, an event might have 7500 max low wealth tourists, 7500 max medium wealth toursists, 15000 max attendance -- so I can only get about 10k. -
Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
Ahh, never knew that existed I think this shows its not a transportation issue? -- Appears the city is completely broke now. Now I cant get any medium or low wealth tourists. Absolutely no changes to anything, game is just broken. -
Suddenly nearly no low wealth tourists
asasa45454 replied to asasa45454's topic in SimCity (2013) Technical Help Q&A
Hi! To start thanks for your help and the quick reply! Second - I "restarted" the city to see if that would help. By that I mean turning of all mass transporation and all casinos for about 12 hours (Any longer and I'd run out of money). It seems to have helped somewhat. I found this to be needed on another tourism city, where the trains stopped coming and I had to occasionally leave them off for a few hours and restart them. Third, I actually meant to have the tourism data overlay on but stupidly had commercial on. Doh. Here are two more pictures that I think are what you are asking for: Note: Bar graphs are not to scale -- so there really arent that many low wealth tourists. So I actually wrote the wrong thing before. I never had an abundance of low wealth toursists. It was actually that the Stadium event was filling up in the medium side of things, but had a lot of room on the low wealth (Still, about 75-90% capacity!). So I responded by making a bunch of Sci-Fi casinos with Disco Clubs (+4312 low wealth tourists attracted per day). However it seemed to just make things worse as none of them were able to reach significant capacity of low wealth tourists. They simply "disappeared". As you can see, the Sleek Casinos are having a hard time even getting a dozen low wealth tourists to gamble. Yes the traffic around the tourism area is (surprisngly) quite good. Most of the issues are rush hour and those roads are seperate from the tourist roads. (Honestly, mostly luck, I didnt plan it THAT well ) --- The biggest giveaway that something is wrong, is that for many days and events, the Expo Center was full. Never less than max profit. Now its only about 40-60% of max profit, because a lack of low wealth attendance. -
Recycling, how to do it?
asasa45454 replied to bigmummylover's topic in SimCity (2013) General Discussion
I had a city with no recycling center but everyone was recycling? Is this from neighbors? Does excess recycling make people unhappy? -
Ugh! Ample power and water but my road network is too awesome.
asasa45454 replied to Board_Marshal's topic in SimCity (2013) General Discussion
It should reach them eventually. I had some buildings that remained unpowered for months, but after that stayed powered. Since the excess power builds up as long as the game is running [leaving the city appears to destroy all excess water/power in city], its inevitable for them to reach those buildings. I suppose after a restart this might arise again.. but maybe not before the buildings run out of power/water? -
Who said Casino's weren't profitable?
asasa45454 replied to kgpurrs's topic in SimCity (2013) General Discussion
Tourism is easy in small cities. Once it reaches high density, tourism ceases to function in a logical manner. Seriously, just make a city and get the money for all but sleek casino, expo center, stadium, and place them near trains,airport, water, highway entrance.. wala, profit. Now let the city grow and they magically stop working when tourism tanks to 0. At least that is my experience in tourism based cities. 10s of thousands of tourists > low hundreds. I had one with a filled casino of all types, plus the expensive tourist buildings, expo centers, and stadium.. Profitable [Except the Stadium] Then suddenly it dropped to -100k's of profit a day and the tourism was nearly 0. -
I dont think this should work, since taxes take money from the buildings money pool. Yes you get the money, but it should make people leave.
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- simcity 2013
- taxation
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How do I give the low wealth people more money?
asasa45454 replied to Griffon's topic in SimCity (2013) General Discussion
nope, high wealth is only going to seem easy because parks cover a chunk of their demands. Sickness, Germs, Crime are all down to whether or not... those things are near them. -
Yep, terrible plant. I've had multiple meltdowns and of course that means that city can never, ever, ever be used again. Its 20 YEARS of in game time for it to go away. 5 years would be pushing it..
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City Specialization & Budget
asasa45454 replied to dkazeki's topic in SimCity (2013) General Discussion
Well either way when electronics gets nerfed to oblivion that wont matter. I mean, I hope they are planning on weakening electronics... its stupid easy & rewarding.- 15 Replies
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- budget
- specialization
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No, he probably isnt doing anything wrong. I have a similar situation. The city gradually built up to ~27k tourists and then plunged to low hundreds. Thats with a Statue of Liberty, Empire State Building, Sears Tower, 2x Expo Center, 2x Stadium, all signs, upgraded $$$/$$/$/$ casinos, good mass transit, minimal traffic issues, and even less near the tourist area, and lots of souvenirs in commercial shops.
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Thats really odd. I tend to have no Hazmat Garages or neighbors to help put them out, but theyre usually extinguished. Any when they arent, the game is sure to say that Hazmat fires are "DESTROYING THE CITY!!".. even though that business is still up and running. I wouldnt worry about it.. just let the fires burn
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Commercial and tourists
asasa45454 replied to ScottyDoesKnow's topic in SimCity (2013) General Discussion
The casinos work. Its the tourism thats broken. The number of tourists makes no sense. I have tiny cities with no mass transit and a single attraction with tons of tourists, and a big one with the Empire State Building, Statue of Liberty, Sears Tower, 2 expos and 2 stadiums with just a few hundred. -
Streets around Events Center and Pro Stadium
asasa45454 replied to leavebeaver2me's topic in SimCity (2013) General Discussion
Oh god yeah, the train one is the worst. I've had pedestrians.. thousands of them.. walk in loops of the forced crosswalks. -
Is regional play actually working or not?
asasa45454 replied to Herdervriend's topic in SimCity (2013) General Discussion
I thought if you shared recycling or garbage it sent your trucks to pick up their garbage or recycling? With garbage, you get paid to take it. With recycling.. well, you get more alloy/metal/plastic I also have issues with buying things like power/sewage/etc. Sometimes it works, but a lot of times it just stops.. even with me clicked on buy AND in deficit with that resource. But usually its fine... I just wish I could buy in excess of what I need..
