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vuWIN

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About vuWIN

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  1. Maxis Toys

    there's no model file
  2. The update I mentioned is supposed to make it so you don't have to remove those files, and won't run into the number of files limit. One of those files you removed is actually a pretty critical file. You can use the NAM without it, as you've seen, but there's a fair bit you can't do--it's like the mod is missing a kidney. Should you try to build a One-Way Road over a river, you'd find yourself completely out of luck, and if you're a British user on a Mac, you're completely screwed if you want the cars to drive on the left side of the road. -Tarkus Got it, thanks! Let's hope the NAM team and/or Aspyr will fix it! I'm extremely grateful to the NAM team for all what they did. They turned a nice game into an immortal game. However, the core features of the NAM and a good deal of plugins are definitely usable on mac. While expert modders look into current bugs, it's still possible to enjoy the mac port with a lot of custom content. Let's be positive. I want to emphasize this in order to not scare new people off.
  3. I don't know what this patch Tarkus talks about is supposed to do, but my NAM seems to work just fine. I've removed the culprit files as suggested in the first post. So far my cities show absolutely zero symptoms of this alleged NAM-related illness whatsoever. Everything runs just as expected, no CTDs, no no-job zots, no quirky pathfinding, no unexpected traffic issues... I already tested several transit-enabled lots, road and railway bridges, a few dual-network pieces, FAR, SAM, FLUP, pedmalls and Real Highway (before realizing that to build an interchange takes me as much time as to build a 100k city). No weird behaviors up to now from the NAM core package. Haven't tested GLR yet. However my game does freeze when I plop a transit enabled lot from the paeng's Urban Canals kit. Apart from that, it's a smooth sailing. This is to give some hope to people approaching to the re-release for the first time. I'm running OSX 10.9.2, 8GB ram, i7 processor.
  4. Lot Editor - MAC native

    thanks guys, I'm going to study these materials. Will keep you updated as the work progresses
  5. Lot Editor - MAC native

    Hi everyone, I'm not a frequent poster, but I've downloaded custom content from various file exchanges for a long time. I've decided it's now time to give something back to this amazing community. So long story short, I'm looking to develop a Lot Editor for Mac, yet my understanding of sc4 files (lot/model/desc) is limited and I can't find decent explanation of the above on the relevant websites. I don't need LE tutorials, but rather the very technical details regarding file I/O, which hex values stand for which lot values and so on. Once I'm sure about how to read in the data of, let's say, a sc4lot file, then placing a user interface on top of it to enable editing will be trivial matter. Is this feasible? Am I overlooking some details? Any support you guys could provide would be much appreciated. Thanks in advance
  6. The Towers of Zatarain Island

    I love it!
  7. Looming Aspyr update

    Then why are we not teaming up and make them hear our voice? There are SC4 mac players everywhere. This is one of maxis most successful games ever. Why the communities' admins/mods, who surely see the bigger picture, don't take the lead and organize something massive, like mail bombing, a petition, a formal meeting, whatever. To sit at the same table with a company you need numbers. A community. And we just are one!
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