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rubik3

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Everything posted by rubik3

  1. Version 2.0

    81,326 Downloads

    SC4D LEX Legacy - BSC Custodian Rubik WTC Complex This SC4 Devotion LEX Legacy Pack features the complete set of World Trade Center Complex (Pre 11/9/2001) by @rubik3, including Props and Lots, which had been available on the Lot Exchange (LEX) at SC4 Devotion. It includes the contents of 7 previously separate downloads. After battling a number of technical issues, software incompatibility ultimately shuttered the LEX (at least in its familiar form from 2007 onward) in June 2023, and this package is designed to collect these dependencies in an easy-to-use form, allowing users to install them all in one go, or carefully select exactly which packs they wish to install. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. CONTENTS: BSC MEGA Props Rubik3 Vol01 - WTC Props BSC Rubik3 WTC Landmark BSC Rubik3 WTC Placeholder BSC Rubik3 WTC Reward BSC WTC Submenu As Rubik said in the original WTC upload's description: INSTALLATION: Please note: if you had any of the older versions of these contents (including the now added One and Two World Trade - came as: WTC_One World Trade.dat and WTC_Two World Trade.dat), first you must bulldoze them in your cities, then remove the original files from your Plugins. This package is a simple .zip file. Copy/extract the BSC and CAM parent folders into your plugins (or equivalent, if you have a custom Plugins folder location). If you extracted the ~Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder. It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and separately all the individual cleanitol files and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. DLL DEPENDENCIES: In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies (the below listed dependencies are covering a full install): Submenus DLL - You need it to get the package submenu working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsoft Windows and Linux only). DEPENDENCIES: The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the readme_bsc_custodian_rubik_wtc_complex.html in the ZIP. Bear in mind that the original readmes are also available in the ~Documents/BSC_Readmes folder, but they have not been updated): SC4D LEX Legacy - BSC Custodian Rubik WTC Complex v1 (and above) - INCLUDED The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC MEGA Props - Rubik3 Vol01 - WTC Props v2 SC4D LEX Legacy - BSC Common Dependencies Pack v9 (and above) The below listed dependencies are all can be found in the hereby linked dependency pack compilation. BSC Essentials (custom queries for the CAM lots) BSC MEGA Props - SG Vol01 v4 CSX MEGA Props - Vol01 v3 CSX MEGA Props - Vol04 v3 BSC Textures Vol01 BSC Textures Vol03 v4 Foss Construction Tower Crane - You need them to make the cranes appear in the WTC Placeholder Lot. Colossus Addon Mod 2.1.1 - (only if you want to use the growable versions of the two tower lots). CREDITS: The following BSC members contributed models, textures, and modding support to this collection: Rubik BarbyW callagrafx RippleJet SimGoober This package has been made possible by the Project ZIP efforts of Tyberius06, and was assembled by Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore and SC4 Devotion. For memo for subsequent updates on the NAM/Java installer. And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-) We will never forget 9/11, the victims and the heroes of this day
  2. The Day Baghdad Fell

    Version 1.0

    1,130 Downloads

    Everyone (at least if you haven't been living in a cave for the past few months) has seen the images of the statue of Saddam Hussein falling in Baghdad. Here is a representation of the moment before it was torn down. Lot is 3x3 and has the same effects as a large plaza with a few additions. With a cruel dictator out of power mayor ratings increase to the same effect as the Nuclear Ban Ordinance (pretty realistic I think). But with no government to rule over the people crime increases 1%. Relive the moment when Iraq changed forever (whether it was for good or bad is yet to be seen).
  3. The Highlander Hotel

    Version 2.1

    16,121 Downloads

    *Zoom 1 now displays correctly* The long awaited Highlander Hotel is here in both growable and ploppable form. The Highlander provides 534 CS$$$ jobs with a plop cost of $20,000. Ploppable version is located within the landmarks menu. The lots are fairly basic without all the bells and whistles yet. I'll be back to update it when I get more of the WTC model complete. Zip file is now updated to contain individual archives for ploppable and growable versions.
  4. Version 1.0

    2,788 Downloads

    The world's fastest half-mile has come to SC4. This 14x25 lot (real world scale) has the same stats as a large plaza with the landmark effect raised to a Bank of China level. Plop cost is $2500 with a $100/month maintance fee. It's not quite up to my level of perfection (there are not nearly enough overlay textures and the appearance of a few of the cars at the starting line don't correspond). But all in all it looks great and I think this would make a great addition to any city. Future updates will come and hopefully we can figure out how to add custom texture files.
  5. Fire Training House

    Version 1.0

    2,287 Downloads

    This tenement is constantly burning giving your firefighters a chance to get some practice in between the real fires. Though it doesn't actually train your firefighters to be better (that would be cool if it was possible) but it does reduce your city's flammability by 10%. Same stats as a small firestation without the firetrucks.
  6. Version 1.0

    2,299 Downloads

    Now you can scare your sims into submission just like Saddam. The second of my Military police series this 8x6 lot is the mother of all scarecrows. 10 M.P. cars, 100 cell torture chamber, and an additional 85% reduction in crime all for 1000 initial cost and 250 a month. The downside? Well you can't run a bioweapons program without pollution so this lot emits the same amount of chemicals as a natural gas power plant. Palace comes well equiped to handle any amount of sim uprising and if the neighboring town is giving you problems then why not just launch a few missles at them. (The animation is there but not working properly.) Lot even contains the ever elusive 'Mobile Weapons Lab'. Enjoy.
  7. Army Checkpoint

    Version 1.0

    6,970 Downloads

    Ever wanted to put your sims under martial law? With this Army Checkpoint you kinda can. With the same stats as a small police station and an added crime decreace effect this 3x6 lot will scare your sims sober.
  8. 911 Dispatch Center

    Version 2

    13,569 Downloads

    Dual Functions!!! Here is 2 dispatch centers for both your police and fire with a medi-copter on top. **Now updated to show both funding sliders. No more messeges about lack of funding for the cops. Large 4x3 Plop cost - $1500 Monthly cost - $400 fire/$200 Police* Fire engines - 6 Cop Cars - 10 Radius' doubled all around No jail space Small 3x3 Plop cost - $1000 Monthly cost - $250 Fire/ $125 Police* Fire engines - 3 Cop Cars - 4 Radius' doubled all around No jail space Another heavily modded lot brought to you by me These new lots will appear in your fire and police menus.
  9. Quarter Mile Drag Strip

    Version 1.0

    2,447 Downloads

    This 28x6 lot is perfectly to scale for a quarter mile stretch. Lot stats same as a large plaza with a $1000 plop cost and a $50 monthly charge.
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  11. Sorry guys, but I haven't been around as much as I used to. And unfortunately there has been no one to coordinate the creation of the lot, so currently it is still waiting to be transit enabled so that the pedestrian overpass is functional. I would have liked to have another anniversary release, but my lack of planning has pretty much made that impossible. Once again I apologize to everyone who has patiently watch this project take form. The models are ready to go, it's just the tedious final lot creation that has been slow. It will still be released, but as of right now a timeline is impossible to give.
  12. Judging from this pic http://www.greatbuildings.com/cgi-bin/gbi.cgi/World_Trade_Center.html/cid_manhattan_before_si_01-clo.gbi , and a map from mapquest it looks like Vesey switches to a east running one-way on the eastside of Church St. On the westside of Church it appears to be a 2 way. I don't think it was a conventional avenue, but I think that might be our best option.
  13. Well the only real picture I had to go by was this one http://www.emporis.com/en/il/im/?id=103347 , and it's really not possible to tell what it is from that pic. But it does look like there are 4 lanes though I am unable to tell if it is a West only one-way, or an East-West avenue. The transit enabling isn't complete yet so if you have any ideas, let me know.
  14. Sorry but I've been having alot of family issues in the past month and haven't been able to coordinate the production of the lot. Basically all of the models are done and I just need to clue the other BSC guys in on what needs to be done, which is transit enabling, reward functionality, etc.
  15. Some of you may remember this project from SCC some of you may not. About two months ago I started on a pre-9/11 WTC landmark with the help of everybody at SCC. Many polls were taken as well as tons of suggestions but alas it was all lost when the servers went down. Here is the place to add your suggestions and/or ideas. The big topic for discussion is whether to have the towers as two seperate landmarks (possibly 3 with the plaza) of whether to have an all in one landmark. Difficulty and time wise 2-3 seperate landmarks will be much easier to do then to have a huge all in one landmark. As of right now i'm pushing 2.5 hours for this one rendering. Add in another building and all the added reflections, not to mention the realistic fountain, the rendering times would quadruple. It would take me 2 weeks alone just to render out each view and zoom. However if the community really desires an all in one landmark then I might just have to find a way. Other topics included what type of memorial and or tributes you would like to see. Some suggestions included some type of nighttime lighting scheme, the sculture in the plaza modelled as is after the attacks, flag poles containting the flags of the 88 countries that lost citizens, as well as others that I can't remember. There were tons of other great discussions like how many jobs it should provide but I have forgotten most of them. Perhaps there are some here that remember the rest of the discussions. Feel free to add your comments and suggestions so long as they are not rude and/or offensive to the lives lost on 9/11. https://www.simtropolis.com/idealbb/files/WTC%20Northtower2.jpg>
  16. Sorry guys I was multi-tasking while I wrote the previous post so I don't blame you for being confused. The updated reward lot is indeed the WTC plaza and not Seven World Trade which hasn't been released yet. Also expect an update to the landmark version of the WTC plaza as a set of stairs needs to be removed to make room for the overpasses connecting the plaza to 7wt. Also the previous images are just to show of the building.....here is the basic look of the final lot. https://www.simtropolis.com/idealbb/files//wtc_7_overpasses.jpg align=baseline>
  17. FYI an updated version of the reward lot is now on the STEX thanks to Vlakhass. And here are a few ingame shots of Seven. Currently the overpasses are in the process of getting exported and should hopefully be done by the end of the week. https://www.simtropolis.com/idealbb/files//wtc_7_z4_728.jpg align=baseline> https://www.simtropolis.com/idealbb/files//wtc_7_z4n_850.jpg align=baseline>
  18. Sorry about the delay everyone, but our rendering server is located in South Africa and this time of year is really bad for thunderstorms. With a 6 day export we had to wait for an opportune time to start the export, and luckily we were able to make it though a small power outage this week. I still have the overpasses to finish up, but the building is exported, waiting for a lot to be put on. Also expect an updated version of the WTC reward lot within the next week or two. Some demand issues have been fixed as well as a few other minor problems.
  19. Damn I just realized that my sig was wiped out. Hey Vidio do you happen to know if that image for the WTC award is still available on the site and what the link to it is? Thanks for covering that DoubleJ, and when this project is finally released you guys can compare the two and you'll be able to see why I wanted to do my own version.
  20. hey, rubik.. did you ever concider BATing the rest of the WTC area? like the WTC (1-4 I believe...) the church, the WFC, etc? I think it'd be a nice project you to do in your free time. just a suggestion Well considering I barely have enough free time to finish up 7WT and Petronas, I probably won't be starting another large project, for a while at least. Just to keep everyone up to date, the building has been ready to be exported for a few weeks now, just waiting for it to make it down the list. My spare time is very limited these days, but hopefully I'll get these projects finished before the new year.
  21. BDS Stupid Texture

    Thanks BD, I'm pretty sure we'll be using this for Petronas' functional underground parking garages.
  22. PEG-MTP Random Woods v208

    For anyone having problems with the .exe go here https://www.simtropolis.com/lots/details.cfm?id=4528 hehe sorry just had to do that. A workaround for the .exe may come in the future, but like any ported program for the Mac expect a delay but don't dagger the lot because of it.
  23. PEG Attitude Park v205

    good to see this one back on the STEX. If you have some time you should extend the index finger and tilt the hand to make a European version ;)
  24. That's the best nightlighting i've ever seen on a building. I don't know exactly how you did it, but that nightlighting makes that picture look like a picture of the real building. Well I'm still working on the nightlights as it looks perfect from further zooms, but once you look at it up close it becomes very apparent that it is an empty building. I've tried working with different opacity maps, which is why the entry looks the way it does, to provide a little randomness to the lighting, but I'm not sure if I'm happy with it yet. It becomes even more apparent when you look at the sides of the building as it ends up appearing very cavernous.
  25. nice job! how did you do them? omini lights? Well so far it's a combination of direct lights to light the floors with a few omnis as filler light. Sorry for the lack of updates, but the nightlighting is taking quite alot of my spare time. Draft render times are starting to take quite a while. So when I can find the time to work on it, I make a couple of small changes that take 5 minutes, then wait an hour to make sure it turned out alright.
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