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11 FavourableAbout RQTect777
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I can't find a pic of the BMU on google earth/bing maps. If you can find a pic of it, then I'll model it!
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Thanks darn!! That helped alot, even though I don't have a pic right now to show you I don't know if I will stick with this "multicolor" look, I'll let you guys decide whether it should be this way or just different shades of yellow. The only reason I did multicolor is because alot of the real life photos of this building looks similar to this one. Anyway, Opinions!!! And roof..
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Jason: Thanks for the LOD information!! I'll be testing that soon Still working on the lights, but this is the only light problem I've come in contact with so far These are both the same pic, just one's without the red markings. Is there a setting on the light I can turn on to cast shadows correctly? and where can I find it> See how the light is "bleeding" through the walls? Btw, I'm using a free photometric light Thanks guys!! Just a minor problem
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T Wrecks: So render the building, plant 1, and plant 2 seperately (Each having their own LOD).Then put them all in the correct places in Lot editor?
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What would be the problem having the plants? Im just asking
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Nightlight Time!!!
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darn42: like this?
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darn42: Ok, I'll render a road around it, I had tried that earlier and it didn't look so good, but we'll see!
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Yes!! We need a better version of the building!
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Here are all the sides, if I don't get any other suggestions, I'm going to start working on the night lights.
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Yes, that looks much better! The yellow top could be a little less dirty too, but I don't want to be too critical. The white top is perfect!!
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skyscraper241: I know what you mean, but other people have suggested I make the reflections more undefined. I'll mess around with the ground plane more and see what will look best
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This is looking Great so far!! You should try taking away that dirty texture at the top of the walls, It doesn't look that good in my opinion. If you want to know which would be better, post a render without the dirty top next to this one and see what other people have to say. The only reason it doesn't look that good is because all the other parts of the building have light weathering (a tad amount of dirtyness) while the top looks out-of-place by being more cruddy. I'm not sure if those 3 entries are going to be doors or open to the stairs, but those need work. And don't forget roof junk! lol Best of Luck on the rest of the BAT!!!
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Here's a few suggestions 1. The curved parts of the track appear wider than the rest of the track, just look at the difference in length between the pink and blue lines. In real life the crane wouldn't be-able to travel across the curves, because it would get stuck. 2. The door's texture looks a little blurry compared to the rest of the scene and it makes the texture look slapped on there. I think the crane looks better Not hanging over the building in my opinion, but I guess it's a good idea to some people. The 4 smaller roof top textures could be a little more weathered. (Not as clean) Good luck on the rest of this project!!
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It wouldn't hurt to add some small detail like a porch light, electrical box, and/or a vertical roof gutter that runs down a corner of the house (preferably the back). Maybe a back door? (If you don't already have one) Just some suggestions.
