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Number of (City) Tiles per Commute?
Schutze replied to Schutze's topic in SC4 Modding - Open Discussion
Ah, excellent. Now I can start making humongous regions. xD -
Ah, we have a winner here. I've always wanted to mod the volcano. Got an example, by chance? EDIT: It happens I've found a riot exemplar. It also has the 'MousePick Over Water'...perhaps implying this may also work. I've added a make shift Item Icon and Item order exemplar, but nothings happening. Any possible way might might get this baby to work?
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I hate to bust everyone's bubble, but if i recall, this topic has been covered NUMEROUS times since the start of SC4(even by myself). It won't work by modding with iLive; oh no. You need to mod the .exe of SC4...and I believe that itself brings on a slew of legal issues.
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I will actually try here...hmm... 401. A bludgeoning object. 402. Another way to eat said spaghetti. 403. A potential stink bomb. 404. Tomato toss substitute. 405. Foot warmer (presuming the spaghetti is fresh of the stove). 406. Fake rabbit ear(s)! 407. Slinging projectile. 408. A substitute for a stocking filled with gifts, come Christmastime. 409. An insect diverter. 410. A 'Do Not Disturb/Keep Out' sign. 411. Cannon ammo. (unfortunately, it won't work in a howitzer) 412. A way to store all your spaghetti. 413. Halloween ornament. 414. A perfect forum game starter. xD
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They are the eggmen... I Am a The Walrus. I had to.
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I'm certain there has to be some sort of exemplar for the number of city tiles a sim will take for his commute. Sure, I know a 10km+ commute is unrealistic, but I'd use this for experimental purposes Anyways, is there such an exemplar/property? If so, where can I find it? (In terms of traffic simulators, etc)
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So does reducing said coefficient lower or raise the noise? Do explain...the definition in iLive is confusing me
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Well, I've decided to tinker a bit with iLive for my own personal pleasure, and yup its doing nicely. I've tweaked the 'Super Demand Mod' to fit with CAM, and that's going pretty well. Only problem is-traffic noise is preventing houses from growing so much as offices are popping up like machine gun bullets. Yet, as the house is being constructed on a brand new, empty street, the traffic noise in the UI says 'High'. Can someone explain this?! Also once again, what exemplar modifies traffic noise in the simulator? Thankee
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I am absolutely positive (test) lots of this sort have been floating around the web somewhere... 1x1 one blank lots that have: RCI Ploppables of 10k, 25k, 50k, and 100k pop....yes, even the bugged Residentials. All the way from R$ to I-HT...I need these for experimenting (and sandbox play!). ...I'm asking this because I have no experience at all with the Plugin Manager, or Lot Editor.
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- simcity 4
- custom content
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What Music are you listening to right now?--The Second Verse
Schutze replied to Livin in Sim's topic in General Off-Topic
Muse! Although I listen to everything -
Parkland - Adventures In Realism - Established 2004
Schutze replied to newyorkrunaway1's topic in SC4 City Journals
You bet your butts this is realistic. Man, WHAT IS WITH THE HUGE REGION!? Overkill, I gotta say -
Well, I've been tired of listening to SimCity's music since well...foreve (yup...even way back in the SC3K days). I'm asking here, what kind of music out there would be good to build cities with? Or so to speak, what music from outside SC would work with the game? Here are some examples of what I'm trying to get at here: Now, a good example would be Coldplay's "Clocks"...it captures the emotion of surreality and eccentricity. Mainly, it immediately reminds me of the SC3K menu screen. Another somewhat 'surreal' track would include U2's "Pride (In the Name of Love)". http://www.youtube.com/watch?v=5rmGGlznSz8 SC3K at least, is quite known for its cuts of Jazz ("Central Park Sunday", anyone?). "Highway Blues",the ubiquitous sampling of Marc Seale in Windows' OS systems captures the sort of Jazz from SC3K. Hope y'all can get what I'm trying to get at here. Now, of course more genres than songs like these would be real nice...can someone give me a idea for 'suitable' metal in SC4? Hehe. Thanks
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Can anyone reccomend some good custom content
Schutze replied to logan86's topic in SimCity 4 General Discussion
I still use the lex Dependency Index. But beware...that list is I think two years old. Take for example, Jeronij's props and textures-he's consolidated them into more MEGA packs since that list was made. -
Aha, thanks heitomat. Any other sheds/depots you could find? I've been looking all over the place, and could only find two. D:
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Whered Briali get his sheds in his pic And his trains? I need to know
