Jump to content

disp

Member
  • Content Count

    9
  • Joined

  • Last Visited

Community Reputation

1 Recognised

About disp

  • Rank
    Freshman
  1. Hey Everyone, I started playing again after a two year break and I'm more then ever into custom content. I just downloaded jeronij's concrete walls to create a sunken highway for my poor city but I couldn't get past something I got obsessed with. The t-intersections. I got the walls around it alright. With no jagged edges mod, they look great but I'm worried about whats between them. As you can see from the screenshot below, the intersection looks too ... bare. I will place parks and other things around the elevated ground but I can't do anything about the ground below the intersection and it looks out of place. Is there anything I can do to place something nice beneath the intersection that will make it fit with the rest of the highway? Something like a texture maybe? Thanks!
  2. I can't thank you enough z1! Ver 2.2 solved all my issues. Now i have 3 connected cities with 5 connection points. My residential city shows a commute time of 10! Thank you very, very, very much. You saved my cities
  3. Thanks for the reply z1, I'm downloading the newer version and i will test further to resolve this issue (hopefully i will). One thing though, i don't it is a demand cap issue because i have the prima guide and i'm giving RCI zones everything to increase desirability. I never get negative or zero demand for any RCI unless i max out taxes. Another quick note, the problem happens with any custom transit lot. It's not that i only tried with roundabout sub station. Anyways, i'll post more if i find anything. Trying with new version now. ps: What is the euro version in the files? Park&Ride mode?
  4. First of all, i would like to thank anyone who invested his/her time to Nam and Simulator Z. It's an incredible mod. But! I think i'm having a problem with Simulator Z. What my problem is, i removed all my previous cities, starting fresh. Since I love to keep my residential and work cities apart, I'm trying to run 3 cities at once. The problem is, whenever i create a neighbor connection, the residents leave the city fine. But when i switch over to the next city they do not arrive. Sometimes they do, sometimes they don't. For example the first connection i placed works just fine. It receives commuters on both sides. But when i place a second connection to between same cities, first it won't be used (even if it's a straight line between cities connecting work places to homes, which should be significantly shorter). And if it is used, the city that has the working places won't show any incoming commuters. Now that is fine for me, i wouldn't mind it if it wouldn't mess up my city. When this happens my commute time starts to increase dramatically. To set an example when i place a second connection to same neighboring city, my commute time jumps from 2-4 to 60-100. Sometimes even when i create a new city, just to test it out, i create one subway station on one and one on the other, residents leave their city but they don't arrive on the industrial city. And none of my industrial buildings will have workers (since i'm connecting the city with only subway). Thus, my commute time spike from 0 to 200. What i was able to figure out was this: Game's default mass transit stations work perfectly normal for the first connection. But even they fail in secondary or further connections. Any transit addon i have won't show the commuters in industrial or commercial cities. But if i create a connection between cities using default station, then demolish it and replace it with addons, this seems to fix the problem for the first connection. But i'm still having problems with second and further connections. I tried reinstalling NAM and removing and reinstalling plug-ins (i have too few anyway and none of them are traffic related). I only use roundabout subway station as transit addon. Please help this poor fella :/ ps. : i am having no problems for commuting inside city, i tried a city with mixed residential and commercial zones. commute time was something like 0,2-1 with full medium city, medium density. pps: sorry for the lengthy post.
  5. iLive - Building Tweaker (0.8.4)

    Even though i select the correct paths, it says i need to show the paths to both files after launching the program. Can't get it to work :/
  6. Bynoe Harbour, NT.

    Nice, flat map with lots of water. Just what i was lookin for!
  7. i rendered the region at a lower resolution but i'll try rendering the city. thanks alot mate.
  8. Hi everyone, I downloaded a couple of regions from stex, and rendered them. After the render, it was all ok, nothing seemed wrong. But whenever i create a new city in those rendered region and save it, it looks like this in region mode. The city looks fine when playing in it, but on the outside, in the region view, they are shown like this. I have the official patch installed. And i have my drivers up to date. Also running on 1920x1200 resolution. Any ideas? Thanks.
  9. Jeronij CMD Walls Addon Ramps

    can't get this to work. jeronij concrete wall addon works fine, but this one is missing the concrete walls whenever i plop them
  10. Will try that right away mate. Thanks for the reply.
  11. Hello Everyone, First of all i hope i'm opening up this topic at the right place. If not, sorry about the disturbance. Secondly, i checked the tutorial topics but couldn't find anything specific about my problem. Okay, my problem is that I manage to get high demands for commercial and industry but somehow those demands are not fulfilled. To speak clearly, I have a good amount of residential demand including $$$ Sims. What happens is they move to my city but they cannot find a job. Ok, i know there should be CO-$$$ or CS-$$$ for those people, but the problem is; even though i have the demands for CO-$$$, those building don't develop well. I mean all i get are small shops and stuff, I can't get offices with bigger job opportunities. Another thing is, I don't know the difference between CS and CO buildings. Why am I having CO demand sky rocketing while CS demand bottoms. I think I remember it was something to do about crowded places, meaning high customer potential but I might be wrong, anyhow. To sum it up, even though my CS demand seems low in the screenshot below, i usually raise it to some degree. But whatever I do, I can't get enough high density commercial places whatever the demands are. So while my residents are increasing, number of jobs in my city insists on not increasing. What am I doing wrong? (This applies for high tech industry too as you will see from screenshots) To help you i will list what my city has: Largest airpost (game default) Stock market Convention Center 40~ Commute time (even though i place subways and bus stops everywhere and use avenues regularly) Around %85-90 Safety 195-200 Education level Highest level of life expectancy. Pollution is zero (radical ordinance) I also connected the neighbouring city with very large amount of high density commercial zones and high tech industry zones. I don't know if I skipped anything and the topic is kind of messy and confusing, sorry about that. ps: I know the flat&grid layout is boring but i'm kinda in learning process so bear with it please ps2: Idon't use radical ordinance or anything else for boosting demands. on the contrary i use the "less abandonment mod" to avoid burst growth. If i skipped anything please let me know, thanks! Here are the screenshots by the way. [Thread moved, also make sure that your pics are 800x600 or less] - ky72x
×