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sim-Al2

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Everything posted by sim-Al2

  1. Welcome back, sorta...!

    It's been a long time since I've posted here. The new interface is quite nice looking, but I had just gotten used to the last major change.
  2. How to un-install SC4 patch?

    Well that certainly qualifies... Also I re-posted the pic since this forum uses something other than tags... Edit: Either I'm going nuts or the post there was there was deleted...
  3. Show us your Small Islands!

    Looks nice! That sure is a lot of ships (including the one right about to sail into the stern of another! )
  4. Another Teaser, and Admin Council Nominations!

    Looks promising!
  5. Water Disappears

    Nothing you downloaded could possibly have triggered the water graphics bug. The reason you suddenly notice it is that you probably are using beachs a lot more. No SC4 mod will change the registry in any manner.
  6. | Follomer |

    New style looks nice! I see you've been busy!
  7. Station Capacities for Mac Stations

    Are you using a PC or a Mac? If you have use a Mac, you won't be able to use ILive. If you don't have acess to a PC, you might need to ask someone.
  8. Paeng's Modular Industrial Plazas

    These look nice Paeng! I know I can make good use of them.
  9. Nightlights.

    Nightlights are possible for a Mac, but as I understand something has to be done when making the model which appearently most people don't do, and Aspyr has not ported the nite-lighting patch.
  10. So how about this Simulator Z.

    I just said as other simulators use different levels and some people recommended lower capacities at first. It's all a matter of preference in the end.
  11. So how about this Simulator Z.

    Low is probably the best choice for most cities. The higher choices are for really big cities that don't have optimized traffic networks...
  12. ESURE?... Never heard of that at all...
  13. EMPs... but I'm sure the aliens would have some sort of protection from static discharges... but I guess there's only one way to find out... could I suggest ion cannons too?
  14. TE'ing growables is a bad idea for a few reasons. First, any growable that is TE-ed will never upgrade! And second, having a large number of these lots grow across your city has to potential to make many more intersections, which increase commute times.
  15. Long Commute that is actually very short!

    Or you could raise taxes on $$$ a few points, so that before the region is not built up enough, they won't take over...
  16. What are the alternatives?

    Simcity 2000 is also a great game but lacks a lot of SC4's versitility.
  17. Show us your City's Details/Close-ups!

    Actually the Llama is the offical non-listed mascot of Maxis (considering I don't know of an actual offical one. )
  18. But there's plenty of maps (without cities) on the STEX... am I missing something here?
  19. overlay texture missing

    Open your Graphics Options (press F9) and make sure your "City Detail" is set to high. Default textures and props may not appear if this is set to low.
  20. Two problems..

    Now that would be a wild commute... Anyway, this a known problem when two networks using the same path types cross over (or under) each other, commuters using those networks can "jump" from one set to another where they wouldn't normally be able to (like your rail over rail.) As far as I am aware, this could not be fixed except by modifying the .exe, which EA has kept under lock and key for a while now... And the second problem is that those kind of cars are slightly too long to work perfectly on curves, although personally I still like them anyway.
  21. Airport in a box?

    You should make sure that you don't have any of the old conflicting airports installed (I think they were listed on the large FAQ on the site.)
  22. Tram Bridges!

    You should make sure that the terrain your placing the stations and tollbooths on is flat, because for some reason the game doesn't like TE (transit-enabled) lots on slopes.
  23. ... All I can say is wow... So, how will our ships be powered now? And the frigate that was sent by Follomer?
  24. Tram Bridges!

    They simply would cause the traffic simulator to go beserk, as even one car passing over can make them suddenly congested, which makes the sims look for other ways to get to work.
  25. Goody... just what Franklin needs, hostile aliens blowing up their stuff. This isn't going to lead to war, is it?
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