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Everything posted by Gn_leugim
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that is.. I... some people need to see the sun light here and then
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(note, I did not make it, I found it nor I am that subject who spent 3 years on the game) XD
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Zahrul3 Indonesian BATs(skip to back)
Gn_leugim replied to zahrul3's topic in SC4 BAT & Lot Workshop
I was looking now at the roof, the roof itself could have a more dirtier texture, darker too maybe. -
Zahrul3 Indonesian BATs(skip to back)
Gn_leugim replied to zahrul3's topic in SC4 BAT & Lot Workshop
that is a good idea, making it fit to generic purposes, so far the junk looks good -
your modelling skills are improving good. As I am not familiar with such styles can't much but once you get into textures, I may help out
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Now serious, if you (Jason) want to take a look at my video tutorial and experiment you are welcome. also, if any question rises ask me and I'll try to answer it the best I can
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oh, my bad then ^^
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Awesome work. Have you considered breaking the model into several modular parts? just a though. for example you would only need to render a single "isle" inside the station. less render, less space, less loading time for the game, more versatile. the same may be applied to other parts of the structure.
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may I ask, why is the grey thing in the middle of the roundabout? why not an asphalt texture? (other than that, awesome work)
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looks nice, but some works on the texture are needed. if you want some tips check my (unfinished) tutorial
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Zahrul3 Indonesian BATs(skip to back)
Gn_leugim replied to zahrul3's topic in SC4 BAT & Lot Workshop
it looks better indeed -
I have to second this, "Maxis lights" override anything on the geometry they are used in, so no mater you add to them, they will be always yellow/cyan/greenish
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am I invited? I wanna be present
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thank you very much, I would like to thank the academy, and my mom, without her I could not have done this so far, as I wouldn't be alive maybe? anyway, thank you very much, I'll keep working, very hard, for the next session
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magnificent work so far
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yet about the church, not only de saturate it, but also reduce the brightness would be a good idea. about this new one, i'll wait for a game preview to say something
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I have to agree. all light are just white planes, you need more living stuff on them
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after you killed my mouse wheel , I can say lovely houses but, don't kill them with the "regular" night lights, it could be better no?
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Zahrul3 Indonesian BATs(skip to back)
Gn_leugim replied to zahrul3's topic in SC4 BAT & Lot Workshop
do you have any idea of the 'wild' texture should be? personally I'd want to have the floor textures you have in your apartment buildings. there's a problem there, as they don't have a floor at all at least a modelled one I mean. In that case I modelled it with a different technique from yours. how you did this particular model, is how I made some earlier attempts for tall glass buildings, like this one. I have to say I left using it and adopted a variant of the one you see at my apartments. Nevertheless, I found an old model where I used this and I can try to show you what I mean. You have, in each floor, a plane for the floor, and some vertical planes to mimic rooms. right? now get some vivid pictures of insides, shops or other stuff similar. billboards may also do. search in here, here, here and why not here. group each floor's planes and add them a UWV Map, to each floor. edit it to eb different from one another, ie, one square, other spherical, other cylindrical and so on. set them to different rotations and sizes, play around with them, so they wont be equal and look a bit random. them apply the texture(s) to the planes and you should have a good bases to go. tweak further more until you are pleased with them. I used to do this but I am not pleased with it any more. but maybe you can get it right -
Zahrul3 Indonesian BATs(skip to back)
Gn_leugim replied to zahrul3's topic in SC4 BAT & Lot Workshop
an hint I would give you is to texture your insides with some "wild" texture in order to give it some life and variety. it would help to reduce the thing of seen the divisions though the glass as you have it now. -
EBLT - European House Add-On (EHA) Thread
Gn_leugim replied to Gn_leugim's topic in SC4 BAT & Lot Workshop
thank you all I might end up making a pack of small Out and Mech buildings so stay tunned (and yes, it is still EHA, after all that "houses" chemicals :lol: ) -
lovely houses!, but as for the roof variation, they are all black, have you something against red and brown roofs? XD
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EBLT - European House Add-On (EHA) Thread
Gn_leugim replied to Gn_leugim's topic in SC4 BAT & Lot Workshop
Thank you all and Skyscraper, I have done nothing to gmax, it is as it was you should have more faith in it ^^ now the lights... rather simple, but enough no? -
EBLT - European House Add-On (EHA) Thread
Gn_leugim replied to Gn_leugim's topic in SC4 BAT & Lot Workshop
this morning I was like, heck why not make some inds? and I came up with this: a small ID out building, about the same size as the cylindrical storage tank from maxis, and performs the same function
