-
Content Count
145 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by nic49548
-
Two questions: How do you create a night scene or add night lights to the scene like in Gmax/3ds Max? Also is there a way to set up a script to batch render scenes in Blender?
-
Custom Queries for Custom Buildings
nic49548 replied to Kel9509's topic in SC4 Modding - Open Discussion
I'm not sure if anyone already confirmed this, but it seems Goofy Stats are based off of the city's global mayor rating value. -
Custom Queries for Custom Buildings
nic49548 replied to Kel9509's topic in SC4 Modding - Open Discussion
Where do I put that variable id/internal occupant property "0xc910b4cf"? Like in the LUA file, the UI file or the building exemplar? I saw it in CorinaMarie's UI Image but no specifics on what variable it goes into. Would that example appear in a UI like "Age Degradation 99.85%"? -
Custom Queries for Custom Buildings
nic49548 replied to Kel9509's topic in SC4 Modding - Open Discussion
The "Age Degradation" value was dependent on two exemplar entries: Age degradation rate and hard failure threshold. It is displayed as a percentage, with two decimal places (E.g. 87.03%) Unfortunately, when I try other variables in null_45's Lua extensions and query hooks UI entry DLLs, it displays the base value, not the current value. (E.g. flammability, it displays the value listed in the building exemplar rather than the current value based off of other multipliers like abandonment, summer or state of being watered) -
Custom Queries for Custom Buildings
nic49548 replied to Kel9509's topic in SC4 Modding - Open Discussion
Is there a way to add the local power plant's current "Age Degradation" value to a custom UI query? (I already know about the Ctrl+Alt+Shift query that came with the Extra Cheats DLL). I did try the variable "game.l_power_plant_age_h", but it seems to display that value for all power plants instead of the specific one. (Like two different plants with different Age Degradation/Hard Failure Threshold Values combos will display the same value). The other one, the variable "game.l_power_plant_age_h_subject" doesn't seem to work at all though. -
Okay, thank you. I did use your example, but now I'm trying to display a value by Rep. Like "Pollution at Center", I'm trying to display just one of the values, like Rep 3 only; Here is the variable I used: #tostring(null45_query_ui_extensions.get_property_value(hex2dec('27812851')))#. I'm trying to only display rep 3, the Garbage Pollution. (I'm fully aware of the Pipe Separated values you programmed in the released version of the DLL, but I'm looking for examples on how to display different setups and individual values displayed in different Reps.)
-
SimCity 4 Custom Budget Departments DLL
nic49548 replied to Null 45's topic in SC4 Modding - Open Discussion
Not the tool tips, I was referring to the Icons that are used that are displayed that may be grayed out like "Efficiency", "Condition", "Service Quality" or "Grade". Even with the correct occupant groups, if the building exemplar doesn't have a valid Budget Department, they will appear grayed out. Image 1 shows a valid Monthly Cost and the Custom Dept Name: I named it "Kiosks". Image 2 shows what I was posting about: the Badges under the query are greyed out and not displayed correctly. Image 3 shows a custom query UI that I made with the badges greyed out and the funding slider at $0. Image 4 shows the properties I set them to. I used the Maxis Police Kiosk with a few extra properties and modified some others. -
SimCity 4 Custom Budget Departments DLL
nic49548 replied to Null 45's topic in SC4 Modding - Open Discussion
Is it possible to make custom budget departments to somehow display correctly the Icon hover query (Apples for education, Badges for police, Light Bulbs for power, etc.)? When I try to make custom departments the icons are grayed out. -
Is it possible to add via LUA strings, values for UI that contain Police/Fire Station center/exterior strength, RCI Building Value, utility age degradation, school/hospital values or other variables in the game not already covered? I was looking at the LUA extension file but I was having difficulty trying to make the variables.
-
I'm also requesting a lot texture range.
-
For those still using Gmax, is there a way to get the Simtropolis Tools? The links provided on this website and the former SC4Devotion forum doesn't work. (I am fully aware of Blender and the Bat4Blender plugin)
-
Which version of BAT4MAX? The download did not contain V106 as far as I know.
-
Are purchased and converted models from 3D model websites allowed? (Obviously not the original file/model, only the .gmax scene that I have). Someone was asking about Gmax files.
- 19 Replies
-
- bat
- resurrection
-
(and 2 more)
Tagged with:
-
Thank you, that is what I was looking for.
-
I have multiple models legitimately purchased and/or downloaded from various websites (Turbosquid, CGTrader, Sketchup/RenderHub/BlendSwap or Hum3D), converted to the .gmax format, but needing textures. Some are fully modeled, some are a starting point or template. There was a script called "Randomize Night Windows" or something. I am a complete beginner in Gmax. I do read the BAT/Gmax tutorials but I have a perfectionist tendency, so I'm nervous trying to do it. These are for my personal use only.
-
These were the sites I got the links from: https://www.sc4devotion.com/forums/index.php?topic=5926.msg187922#msg187922
-
Here are the dead links for the Simtropolis Tools: https://www.simtropolis.com/forum/messageview.cfm?catid=49&threadid=48178&highlight_key=y&keyword1=Simtropolis%20tools http://www.simtropolis.com/forum/attachments//SimTropolis_Tools_V105.zip
-
Oops, I put this in the wrong Category. Could someone redirect this to the SC4 - Custom Content category, please?
-
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
Also, for the changing Reps, I had learned to use the program AutoHotKey to change them. It takes a lot of trial and error, but I used that program instead as well. -
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
Over time, I changed my mind and followed rsc204's advice on it being a bad idea and used randomized IDs instead. Thank you for asking, though. -
Three requests: A downloadable "Growifier" program or DLL that can be used offline (I am well aware of the website Growifier.com), a request to increase the size of the window on the BuildingPlop/LotPlop cheat UI that has been used on the ExtraCheats.dll from 2006, and a mod that can allow the Rewards menu to remember the last used icon/lot. The image below is an example of the UI window, I'm requesting if it can be made bigger.
-
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
I'm actually using Reader 1.5.4, what I'm trying to do is change all the xA0000050s to 0xA0000078 and "51"s to "92" s in one LUA script while keeping the other values intact. The positions and order of the LotConfigs are correct, I'm just changing the prop families. -
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
With this image, I'm trying to use LUA scripting to change Rep 15's (0xA0000050) values to (0xA0000078), and Rep 16's (0xA0000051) to (0xA0000092). I'm still trying to learn LUA scripting. How do you change a value in a particular rep by LUA? (As well as certain LotConfig properties like textures) -
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
Now, I'm also trying to do the same array, but this time it's not the TGIs of an exemplar, but the values of the exemplars (The Image shown, I would like to increase the third value of User Visible Name Key by 256 or 0x100. Like before, the first and second values are fully set, but the third value I would like to change in an array). The "0x00000000" is just an example, I already know what I'm going to start with. -
How to: Ilives Reader, Beginners Guide
nic49548 replied to Tropod's topic in SC4 Modding - Open Discussion
So far, that works! Thank you!
