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nic49548

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About nic49548

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  1. I'm not sure if anyone already confirmed this, but it seems Goofy Stats are based off of the city's global mayor rating value.
  2. Where do I put that variable id/internal occupant property "0xc910b4cf"? Like in the LUA file, the UI file or the building exemplar? I saw it in CorinaMarie's UI Image but no specifics on what variable it goes into. Would that example appear in a UI like "Age Degradation 99.85%"?
  3. The "Age Degradation" value was dependent on two exemplar entries: Age degradation rate and hard failure threshold. It is displayed as a percentage, with two decimal places (E.g. 87.03%) Unfortunately, when I try other variables in null_45's Lua extensions and query hooks UI entry DLLs, it displays the base value, not the current value. (E.g. flammability, it displays the value listed in the building exemplar rather than the current value based off of other multipliers like abandonment, summer or state of being watered)
  4. Is there a way to add the local power plant's current "Age Degradation" value to a custom UI query? (I already know about the Ctrl+Alt+Shift query that came with the Extra Cheats DLL). I did try the variable "game.l_power_plant_age_h", but it seems to display that value for all power plants instead of the specific one. (Like two different plants with different Age Degradation/Hard Failure Threshold Values combos will display the same value). The other one, the variable "game.l_power_plant_age_h_subject" doesn't seem to work at all though.
  5. Query Tool UI Extensions DLL

    Okay, thank you. I did use your example, but now I'm trying to display a value by Rep. Like "Pollution at Center", I'm trying to display just one of the values, like Rep 3 only; Here is the variable I used: #tostring(null45_query_ui_extensions.get_property_value(hex2dec('27812851')))#. I'm trying to only display rep 3, the Garbage Pollution. (I'm fully aware of the Pipe Separated values you programmed in the released version of the DLL, but I'm looking for examples on how to display different setups and individual values displayed in different Reps.)
  6. Not the tool tips, I was referring to the Icons that are used that are displayed that may be grayed out like "Efficiency", "Condition", "Service Quality" or "Grade". Even with the correct occupant groups, if the building exemplar doesn't have a valid Budget Department, they will appear grayed out. Image 1 shows a valid Monthly Cost and the Custom Dept Name: I named it "Kiosks". Image 2 shows what I was posting about: the Badges under the query are greyed out and not displayed correctly. Image 3 shows a custom query UI that I made with the badges greyed out and the funding slider at $0. Image 4 shows the properties I set them to. I used the Maxis Police Kiosk with a few extra properties and modified some others.
  7. Is it possible to make custom budget departments to somehow display correctly the Icon hover query (Apples for education, Badges for police, Light Bulbs for power, etc.)? When I try to make custom departments the icons are grayed out.
  8. Query Tool UI Extensions DLL

    Is it possible to add via LUA strings, values for UI that contain Police/Fire Station center/exterior strength, RCI Building Value, utility age degradation, school/hospital values or other variables in the game not already covered? I was looking at the LUA extension file but I was having difficulty trying to make the variables.
  9. Get ID range for textures?

    I'm also requesting a lot texture range.
  10. Old Tools [Found]

    Which version of BAT4MAX? The download did not contain V106 as far as I know.
  11. The BAT resurrection project

    Are purchased and converted models from 3D model websites allowed? (Obviously not the original file/model, only the .gmax scene that I have). Someone was asking about Gmax files.
  12. Old Tools [Found]

    Thank you, that is what I was looking for.
  13. Old Tools [Found]

    I have multiple models legitimately purchased and/or downloaded from various websites (Turbosquid, CGTrader, Sketchup/RenderHub/BlendSwap or Hum3D), converted to the .gmax format, but needing textures. Some are fully modeled, some are a starting point or template. There was a script called "Randomize Night Windows" or something. I am a complete beginner in Gmax. I do read the BAT/Gmax tutorials but I have a perfectionist tendency, so I'm nervous trying to do it. These are for my personal use only.
  14. Old Tools [Found]

    These were the sites I got the links from: https://www.sc4devotion.com/forums/index.php?topic=5926.msg187922#msg187922
  15. Old Tools [Found]

    Here are the dead links for the Simtropolis Tools: https://www.simtropolis.com/forum/messageview.cfm?catid=49&threadid=48178&highlight_key=y&keyword1=Simtropolis%20tools http://www.simtropolis.com/forum/attachments//SimTropolis_Tools_V105.zip
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