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Need4Camaro

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  1. Welcome aboard. Just go to our forums by clicking here and read the Join Forum Sticky and when you've decided how you wish to contribute, start a new thread with your information. If you want to contribute to the BlueHope region (Because I haven't yet posted it on the thread) just use the region name of BlueHope.
  2. I want Highways in your cities. I want larger maps. Then I will buy the game.
  3. Project Blue Hope The Massive Multiplayer Project for SimCity 4 By Need4Camaro Current Members Need4Camaro – Mayor of the Capital BluePort JeeKTaN – Mayor of NorthPort GodRocks24 – Mayor of Roma Other Cities Strathpine Dabbersburgh Arka What IS Project BlueHope? Originally, Blue Hope was an interactive City Journal for Sim City 4 which allowed players to plot their development upon the ever growing metropolis of Newark. They could build highways, toll roads, buildings, developments, anything they wanted and accrued points. With their points they would be allowed to develop even more down the road. Blue Hope however was run by only one member and that was myself where as I was taking request from up to 15 members at any given time. This became extremely clutter some especially on top of my already packed college schedule and real life an although it held of for quite some time, BlueHope eventually met its demise when the project grew too large for one individual to handle. Blue Hope II was constructed a year later and involved a far more sophisticated system. This time, instead of myself alone managing the development, each member was responsible for their own development. In addition to this, members could also construct their own development independently through what’s called file-syncing software which enabled every member to share the same city / plugin in the region and use a shortcut to separate the “multiplayer region” for their own content. While the city journal itself did not last very long due to lack of response plus my dedication to the real world, it actually did pull off success with as little as 5 members, 3 of which (including myself) are still active to this date with 3 metropolis’s within the region. However as urban expansion occurred, we were still faced with the difficulties of managing the megalopolis and so through time I decided to compile a different approach toward developing the region. Project Blue Hope is an effort to develop the nation of BluePort by colonization of civil engineers. Originally Blue Hope was a city journal that focused on multiple mayors and their experience in one region, but I have decided to take that a step further. BluePort is seeking civil engineers of which can develop un-colonized land into sprawling suburbs around the metropolises as well as efficiently construct mass transportation systems within suburban communities geared toward inter-city connection. We are also looking for rural and industrial developers such as farms and industry outside of the city limits. So to state, you have the option of becoming a Mayor of which you will be confined to only your own land, or a civil engineer who will have access to develop low and medium density developments around the metropolis communities as suburbs or rural farmland in the country side. Civil engineers will also have access to constructing power plants, water utilities, and transportation networks (or modify existing networks such as adding exits to highways). There is also a need for engineers to construct signage for highways and custom bats for special areas. There is no longer a score system. You do not need points to develop in BlueHope. I have lifted the limits of your city size. So you can develop as much as you want or as little as you want with the exception that ATLEAST 50% of your current city tile be occupied (by bats, population, ect) before moving on to the next tile so that we don’t have the populous land grabbing and hogging up map space. I DO ASK THAT YOU REMAIN REASONABLE HOWEVER AS THIS IS A SHARED REGION. How it works Project Blue Hope uses a special shortcut command which will allow users to load a region and plugins from an alternate folder. By this logic this folder is not the same as the My Documents\Sim City 4 folder and this means it will not interfere with the players existing regions or plugins. So you can play Blue Hope independently from your own region and plugins. This means you will not clutter your plugins with redundant or unusable plugins. Blue Hopes plugins will be independent of yours. Since we are loading from an alternate location, we have the ability to “Synchronize” this location between multiple computers using whats called a Live Synchronization Tool. What this does is synchronizes files between your computer and a server. When the server receives the updated file, it sends it instantaneously to every participating PC. This means whenever you build or make a change to a city and save it, your changes are applied and sent to each member participating without any action on your part aside from having an active internet connection. The same goes for receiving cities. You will not notice any difference between this and running a standard Sim City 4 game aside from the growing of other cities. The same goes for plugins. You can add whatever plugins you desire to and everyone will have access to them. There is a Menu Management Utility that is called “DAMN” that comes with the SSPTool that I ask that you use for your plugins before implementing them into the City Journal as not to clutter the in-game menu’s. I will go into further detail with that later. Roles in Project Blue Hope You can choose to play up to two roles in Project Blue Hope simultaneously. The reason I limit it is to optimize efficiency in each category so one member won’t be overburdened in a specific area. Mayor - You begin with two large city tiles, you qualify to earn an additional tile after at least 50% of your land is in use. Civil Engineer – You are not bound by the city limits. You are able to develop Light and Medium dense suburban or rural developments within the region. You may even be requested to develop suburban schemes around existing metropolis’s. You may not alter existing infrastructure such as highways or roadways aside from adding capacity or access methods. Civil Engineers can also develop utilities to empower existing metropolises with power, water or a dumping area for trash and setup neighbor deals between empty tiles and offer them to existing mayors. Department of Transportation – You are eligible to setup railroads, state routes, toll roads, or any method of inter-regional transportation outside of city limits and propose your plans and projects to mayors to win bids and process your plans in their city. You may NOT alter existing infrastructure without proposal first however. DOT is ALSO responsible for making Highway Signs. Not only for the suburban and rural areas, but also for Mayor owned city limits as well. Mayors have the option to vote upon which posts or style they would like to use but DOT will perform all creation and placement. Regional Coordinators – You are responsible for watching over regional conditions and propositions of upgrades. You will be responsible for expanding the regional map should we approach our limits. City Journalism – You will be responsible for maintaining and updating the Project Blue Hope city journal by collecting information from updates and expansion across the region that each team has performed and collect it into a news update on the city journal itself. Investors – You are still able to act as companies or corporations in project Blue Hope. You can propose to build certain buildings in a specific area. For example you can build oil rigs and refineries in the rural areas if you’re an oil company and propose to build your headquarters tower in a city owned by a mayor or a large plaza in a unincorporated suburb. How to join Contact me on MSN Live Messenger at Christforbluehopecj@live.com requesting to join Project BlueHope and tell me what role(s) you wish to partake. Download Windows Live Mesh on a Machine running Windows Vista or 7. Follow the Installation instructions below Play your role. Installation Requirements To Run Project Blue Hope, you will need the following A PC with Windows Vista or 7 (XP will not work) Minimum of 5 Gigabytes Free on a Hard-drive & Recommended 2 Gigabytes of RAM An active Simtropolis Account An active Windows Live Account Windows Live Mesh from here Use of the Short Cut represented below. Windows Live Mesh Download and Install Windows Live Mesh Upon Acceptance into the City Journal, you will receive a request by email to share a folder via Windows Live Mesh. Accept this and choose to store it locally on your PC A shortcut to the FileShare folder will be placed either on your desktop or in your personal user folder (Click your name on the start menu) Open the shortcut…You will be asked where you want the folder to be downloaded to. I highly suggest the My Documents folder, however; you can select anyplace of your desire. I HIGHLY SUGGEST NOT INSTALLING IT ON REMOVABLE STORAGE DEVICES SUCH AS FLASH DRIVES OR EXTERNAL HARD DRIVES AS THESE DRIVE PATHS CAN CHANGE AND THEY WILL NOT BE UPDATED IN WINDOWS LIVE MESH OR YOUR SHORTCUT COMMAND. Blue Hope’s folder will download to your PC. After it is complete, use the shortcut command to access it. DO NOT ACCESS PROJECT BLUE HOPE VIA SC4 BEFORE ITS INSTALLATION IS COMPLETE AS IT WILL RESULT IN MISSING FILES FOR ALL USERS ON THE PROJECT. Shortcut Command Make a Copy of your current SC4 Shortcut, this shortcut is advised to only be used on your desktop. Any other shortcut programs you might have might not work correctly. In this Copy of your SC4 Shortcut, rename it to Project BlueHope so you will know the difference Right click the shortcut and select “Properties” – you will enter a new window with the Shortcut’s Properties and we will be modifying the Target: and Start in: fields. On the Target: field, you’re going to extend it. The first part of it is already correct, but after it, OUTSIDE of the quotation marks you’re going to input –UserDir: and then quotations and the location of the installation of your BlueHope folder which is located inside the FileShare folder, and if you installed the FileShare folder in My Documents then the shortcut command would look just like this –UserDir:” C:\Users\(YourUserFolder)\Documents\FileShare\BlueHope/” – you need the forward slash at the end of BlueHope. And the quotations exactly where specified or it won’t work. So the syntax of this entire field would look like this… "Directory to SimCity 4.exe" -UserDir:"Directory to BlueHope Folder located in Fileshare/" On the Start in: field, you’re going to have to erase the \Apps from the end of the string. This is for the purpose of the “DAMN” menu’s. Example below … Make SURE before launching BlueHope that this shortcut is correct because if it isn’t, SC4 will automatically delete the contents of the folder you specified and install the default maxis regions there instead… which could also result in the complete loss of the BlueHope region – I fortunately do retain backups just in case something like this should incur. DAMN Menu’s The “DAMN” Menu’s enable users to input custom content without cluttering the default maxis menus. This is imperative for organization and retaining ease of access to the default maxis content. The DAMN folder will be sync’d separately from the FileShare folder as it is to be downloaded into a separate location. The location will be your installation directory of the SC4 Game’s Plugins directory, NOT the BlueHope or My Documents Plugins directory. For those of you who will be importing BAT’s, you will also need the SSP Tool so you will be able to modify the DAMN Menu’s and add a menu for your BAT. The SSP Tool can be downloaded here. The DAMN plugin can be downloaded here. Install the SSP Tool first and then the DAMN plugin afterward. Note: By default, the DAMN Plugin is going to look for plugins in your default My Documents\Plugins directory so if you’re going to make or add to a menu, you will have to input the plugin FIRST into your default My Documents\Plugins directory, make the menu, then move it to BlueHope’s plugins. Note: You MUST remove /apps from the Start in: field of your Blue Hope shortcut for the DAMN menu to function, otherwise you will not see the menu’s IMPORTANT: You will need to access the installation directory of Sim City 4, right click it and select properties, and then select the Security Tab. Select Administrator and make sure that “Full Control” is checked, if not then check it. The same goes for Users and Trusted Installers. Sync the “DAMN” folder to your PC via Windows Live Mesh When the shortcut appears on your desktop or user directory, open and apply it to your C:\Program Files\Maxis\SimCity 4 Deluxe\Plugins directory and NOT your My Documents or Blue Hope plugins folder. Access the “Support” folder in the DAMN folder then open and run the “DAMN-Indexer.exe” file. The Menu’s will appear inside your news ticker. With these steps performed, you will have full access to Blue Hope. Instructions Mayors You begin with 2 Large City Tiles of which you MUST use the mayor name of your Simtropolis username. After ATLEAST 50% of your land is filled up, you can take another tile adjacent to an already occupied tile. There are no limits to how large your city can grow, but I do ask that you please remain realistic with your development. Major cities don’t grow masses of skyscrapers until they have the population to sustain them. You can claim suburban districts as well so long as they are adjacent to your tile and more than 50% of your land is in use. Civil Engineers All empty tiles adjacent to active city tiles are at your disposal for designing suburban districts. You may use BATS and other options to create malls or other suburban entities. You can even design and present projects to the City Journal or to mayors and see them through You may NOT alter existing infrastructure with the exception of adding access methods to them You MAY add utilities such as Power Plants, Water Plants and Trash Disposal and offer their services to Mayors or other suburban cities. You may also design rural infrastructure such as agriculture in distant areas. Department of Transportation You are to design and connect State Routes, Railroads, Interstates, Toll Roads, and other means of transportation between cities. Provide interstate-grade signage for all access-controlled roadways throughout the region, both inside and outside Mayors city limits. Please consult with Mayors regarding what style signs they would like in their city. You may propose inner-city projects within a Mayor’s city but you may not alter anything without their permission first. Exit number schemes are as follows – The Southernmost end for North/South highways starts at 0 and counts up. The Western most end for East/West highways starts at 0 and counts up. Regional Coordinators You are to overlook the region and design future expansion projects such as adding more available land to develop upon. It will be much like creating a region only you are adding to it. City Journalism You are to collect the most recent updates from members who have either made changes to the region, or their cities and post them onto the City Journal. You can implement fancy ways of updating such as News Papers filled with public opinion on the changes. You have the option to feature tours of the region in UDI mode and compiling them into videos. Investors You may use BATs or Maxis Content to represent your development. You may propose to build anything of your desire, regardless of its function. That includes tollroads, rail systems, oil rigs, refineries, banks, bridges, anything. If this occurs on mayor owned land, you MUST receive their approval first. With that stated, Project Blue Hope is designed to be a fun environment. No score system or limits but the product of the SimTropolis community designing one massive region to see what we might be able to create. Play fair!
  4. Update 04 _ BluePorts Interstate System - By Ralverdo As urban centers develope and suburban sprawl occurs, the need for high speed commute between distant cities grows. Mayor Ralverdo of Dabbersburgh provides the plans and funding to build the states first Interstate Highways. The consist of I-B1, I-B2, and I-B3. I-B1 and I-B3 are to be North and South expressways while I-B2 are to be east and west. Ralverdo spent time to consider quality of the infastructure and most of the system was built under ground highway standards, and feature night lighting throughout the majority of their route and are seperated by a divider. a small portion just south of Strathpine is built under RHW standards. Ralverdo's deed will be presented in the next update along with close up photos of the system and a major update showing recent development throughout the region.
  5. Subjects similar to this come up all the time! "A region hosted online for you to develop on." But whats different about this? What if you could host, or even create a single or multiple regions for other users to develop on, and share it, while then loading another players region to continue your personal development or city? What if we could have a mass of hosted online regions both public and private, much like Cities XL provides only without the "World System" Regions limitless in size, either as large as you can imagine or a 2 player cooperation region? I'm no longer speaking of just a Single hosted region, but multiple regions which would consist the potential to host endless and I mean literally endless amounts of regions to develop on and endless amounts of players to participate in the development of each. There would be no limits, you can convert your personal offline region and plugins to an online participation in a public domain or you can host a private region for you and only a select few other participants to connect to. Lets step beyond the confinements of Windows Live Mesh and DropBox in storage capacity, allowed user accounts, and availability (Mesh cannot support windows XP and DropBox doesnt offer enough file storage for a region exceeding 5 million sims)... Lets take this to a real server with unlimited bandwidth and storage capacity which allows us to host as many regions with as many plugins and as high of populations as we want without the need of worrying of confinements. We will have the ability to support as many user accounts as necessary so there won't be a participation limit (10 for Live Mesh for example) and finally the site is for the public, not just one city journal so everyone will have the ability to share their OWN region. Furthermore, what if we throw in a interactive website which will allow users to collaborate upon the development of their regions? The website could list the public available regions, allow you to set up a user account and upon doing so, give you access to login and participate, also any in game photos you take that are moved to the Albums folder will automatically be displayed in your personal live city journal that will be attached to the region you participate in where much like photobucket, Facebook, you can add comments to those photos to create a seamless and effortless city journal for the masses. All of this is possible, and would actually take much less work than you think as well. You would have two options to connect to the shared regions, depending on your speed and file space... #1 Network Drive - you would literally connect to the storage location of the online region by connecting your PC to it to register that location as a local drive, and then use the shortcut userdir command to connect to it. The pro is: You don't have to download the region or plugins for this to work which saves your hard disk space. The con is: Longer loading times and the need for an internet connection to be able to perform any kind of development. #2 Sync to FTP - Using a very small piece of Software, you can download the entire region and plugins and afterward sync it into your FTP account which will automatically only upload the changes you made to the region. The pro is: Higher availability with the ability to modify the region regardless whether you're on or offline, and Faster loading times. The con is: Must have enough storage to host the region locally on your machine. Something like this is more than possible, but if I designed this, would you participate in it?
  6. Not entirely, some of the concepts have been around for a long time. I was originally the one who designed the first public multiplayer region, BlueHope, then SC4 Multiplayer was derived from the concept but was more publicized but both never went to the extent of providing an unlimited storage server which would allow users to host their OWN regions for other players to develop upon. This is more like a Hub for multiplayer SC4 content, like a launchpad for those who wish to share their regions and contents. Think of the game and regions themselves as a plane... this would be the airport. or the dock to a ship...
  7. Eichenburg

    omg that highway is B/A
  8. Project Blue Hope - The Multiplayer Region.

    I figured you wanted to stand out. Don't just watch! Join today and build the Greater Terran Region! The GTR has long since been retired, and with it my CJ/MD career. I mostly focus on single cities now (not regional play) and post my stuff to the "Show Us Your..." threads. So thanks for the invite, but I'm goona have to decline. That does not mean I won't stop checking out how Blue Hope is chugging along though. Good luck guys! Well then, happy visiting! Awsome. Almost makes me want to timelapse SR806's construction Go to your BlueHope shortcut and select properties and make sure that the "Start In" Field does NOT have \Apps on the end of it. If it does, delete that final part of the string, Apply and OK. It should work then.
  9. Project Blue Hope - The Multiplayer Region.

    Wow. That IS pretty intense and is probably now the most congested highway in the region. Yeah the highway definately needs to be upgraded - Edit: Just saw there's a 2 tile median so the 6C / 8C idea wont be an easy conversion, just go ahead and upgrade to RHW6 or 8 Also the toll booths are in the "DAMN" menu's. You must go to the news ticker and click the blue hyperlink "Open DAMN" and then under mass transportation > road props > toll booths - or something like that Don't just watch! Join today and build the Greater Terran Region!
  10. Project Blue Hope - The Multiplayer Region.

    I never got a add request from you and I deeply appoligize for the delays but yes you can join. I added you on MSN - christforbluehopecj@live.com Do you have Windows Live Mesh installed? If you have Windows 7 your computer comes pre-installed with it. It can be found at Start > All Programs > Windows Live Messenger. If not you must download it here You will also need Windows Live Mesh. Contact me on Windows Live Messenger once you download it... christforbluehopecj@live.com Welcome Aboard and happy building. Will be looking forward to more! Thank you! Very VERY nice building style with the use of on-slopes - perfectly realistic. The only problem is SR-803 is a tollroad - (Dabbersburgh Bypass) Also I need to run SR-806 through the northern portion of that tile which Im going to do really quick. I will add the tolls as necessary on SR-803
  11. Project Blue Hope - The Multiplayer Region.

    Any time We're doing our best to make the landscape and designs as realistic as possible. No problem _______________________________________________________ Sorry for the delay in updates. I've been having some severe run-arounds in RL so I'm ganna be kinda slow. Anyway. This update will feature the plans to extend SR-806 from Tesoropolis into Tri-Cities... SR-806 - Tesoropolis Turnpike Currently SR-806 exists between I-B2 just east of Downtown BluePort and I-B302 just south of Roma. This section is mostly tolled and will run consecutive with the designs toll schedule. There are also portions built in Tesoropolis that are not tolled as they are mostily multiplex with Interstates B3 and B403 until eastern Tesoropolis where it diverges into the Tesoropolis Fwy without tolling. The dark green portion shows parts that have already been completed and the light green portion shows the plans to manueves the turnpike through the mountains to link between Tri-Cities and Tesoropolis. The link is a much needed link of which will connect Tesoropolis to Roma, and the Tri-Cities International Airport as well as provide a more direct route to Blueport upon the completion I-B3 and I-B2. On the Eastern section, the tolls begin about 3 miles after the I-B3 junction proceding westward across the river where it will junction with I-B803 and then proceed as a tolled highway with two service plazas until you reach Tri-Cities where the tolling will end about 2 miles from the terminus at I-B2. Departing from Tesoropolis, heading west across the river. Moving across the river onto an island and crossing the western half of the river via an elevated section. Arriving on mainland for our first interchange outside of Tesoropolis. Westbound Entry and Eastbound Exits are tolled as the carriageway was tolled in Tesoropolis. Currently all traffic must exit here. Arriving just South of Strathpine where we meet I-B803. There is a planned tolled interchange here and afterward the tollroad will continue through the farmlands, and eventually into the mountains toward the Tri-Cities district. Planned Interchange design.
  12. PIRail: To Evanson?

    I personally like it the way it is... If I were to design a link there, it would be via subway.
  13. Project Blue Hope - The Multiplayer Region.

    No problem and you're welcome to join anytime. Isn't that the beauty of it? Different playing styles come together to build in one location (although there are some things like terraforming and grading that I personally am going to fix) Not every city looks and functions the same. But I was the one who used the MHW and it was done because large portions of BluePort were already developed before connections were needed to other cities so I needed something space conservative and RHW definately isn't. Also RHW wasn't very flexible when BluePort was inntially built. No prob. You have alot of updating to do, you also are ganna have to resync the "DAMN" folder and soon Im going to divide the regions and plugins into two separate syncs aswell to give us more space. ---------------------------------------------------------------------- Now...for the latest news.
  14. Project Blue Hope - The Multiplayer Region.

    I'll fix the image thing in a bit. As far as using the bat to make your own signals, what exactly do you mean? you mean signs? Thats for DOT only, not everyone has to do that, that is optional. I'll try that.
  15. Project Blue Hope - The Multiplayer Region.

    There is one above this recent update. I edited an older post of mine in the thread for consistancy and put one there. Thank you!
  16. The city without a good name! xD

    lol awsome how you just jump right into it.
  17. Project Blue Hope - The Multiplayer Region.

    Very well, we'll be waiting! Technically money lots ARE allowed but I really wanted them to be used sparingly - as in, only in extreme situations. I was looking more-less for realistic development. You can join though. Just sign up for a windows live account if you don't already have one. Contact me on christforbluehopecj@live.com on a instant messenger and we can get you in. I've added you on WL Messenger. Awsome, and welcome aboard. Hope to see some progress in Arro City soon. I've diverged I-B3 into your city. Good luck finding a simplified way of converting a single player game into a multiplayer shared network. You can look but there is no easy way of doing it, and I am the original designer of the shared region concept as tanjeeks idea was based off of mine and I currently have 8 members participating so I don't find a great number of potential...displeased...members. And my idea isn't horribly complicated, you're only adding one parameter at the end of your shortcut and using live mesh to synchronize the region and files to your computer which that shortcut points to. Either way is fine as long as they meet the sign standards that Signmaker has - in essence, as long as the signs look the same / and are consistant then its fine. Yeah thats fine. Any time you're ready I'm here. Before I begin my update guys, I'd like to show that I have posted the region map and transportation map above this entry in an older entry I posted just to keep the consistancy of all the main titles of the CJ on the first page. ________________________________________________________________________________ Update 1 September 25th 2032 Clickable Image - Please ignore the brown boxes, some other players have downloaded mods and havent provided the supporting dependencies and I'm uncertain of which ones they are at this time. Clickable Image
  18. How can I make more commuters come to a certain region

    This is not true. Each job has education requirements as well as wealth requirements. Furthermore, the desirability of a lot plays an important role in deciding whether Sims will go to work there. Sims will happily travel farther to a lot with higher desirability to go to work and pass up lots with open jobs but lower desirability along the way. Which is pretty much what I summarized in my exception of wealth factors. The desirability has a impact yes but they will still go to the closest job with the highest desirability. They do not seek specifics businesses or organizations to work for, they seek the closest job that meets their criteria meaning if all things are equal, the jobs on the outside of the CBD will be placed before the jobs inside the CBD.
  19. How can I make more commuters come to a certain region

    Here's the problem I see. Sims are not selective for jobs asside from the wealth factor. They will only commute as far as they need to until a building comes to the point where it can no longer hold any employees and then they will go one step further until they find a building that will. The buildings surrounding your CBD are taking the employees from your CBD as the sims commuting in the direction of your CBD only need to go THAT FAR to find work. You don't have enough residents to fill all of your commercial demand within that vincinity.
  20. While its a neat feature I find it unecessary. I came to design a city not take pictures. I think the real components that make a Sim City game are being left out and replaced by eye candy and "oooo ... aaaaahh" stuff of the glass box engine which apparently can't handle a large metropolis...
  21. Project Blue Hope - The Multiplayer Region.

    Very well, we'll be waiting! Technically money lots ARE allowed but I really wanted them to be used sparingly - as in, only in extreme situations. I was looking more-less for realistic development. You can join though. Just sign up for a windows live account if you don't already have one. Contact me on christforbluehopecj@live.com on a instant messenger and we can get you in.
  22. Project Blue Hope - The Multiplayer Region.

    Update: Added How To Guides... They are posted above - will be finishing my sign pack tomorrow.
  23. Project Blue Hope - The Multiplayer Region.

    Any plugins you want to use, you drop it into Blue Hopes plugin folder and it will be shared amongst all of its members, so everyone will be able to see and have access to it.
  24. Project Blue Hope - The Multiplayer Region.

    It's going to go awsome. And thanks. Any time. I noticed I didnt get your name right but I will correct that soon. Thank you. _________________________________________________________________________________________________________________________________________________________________________________ Project Briefing The Story of Project Blue Hope. The year is 2032. The world has subcumbed to an economical crash due to a theory and now reality called the peak-oil crisis. This means it is costed the world more energy and more money to drill oil than oil is providing in divedends, with all except the Middle East and Alaskan oil wells being profitable. The Middle East however, in effort to regain control over their lands and re-take the holy lands used the opportunity of America's thirst for oil to cut supply and diverge their supply into a power hungry China whom made an alliance and formed and stale mate with the United Nations of whom opposed the middle east. While no violant war has broken out, a silent economical struggle ensued between the nations with the United Nations threatening to lose a very large chunk of their energy and petrol chemicals of which would ultimately leave the powerful nation in starvation. The story ultimately begins with Soni Shuensha in the first Blue Hope City Journal whom was an undercover soldier sent to an island in the middle Atlantic which was found to be reaping of resources, including oil. It was unclaimed and the United States found this island to be inhabited by renegades. They needed a peaceful and silent way to take the island, but this didn't come easy. Soni quickly found his identity had been exploited purposely by his own agency to start a war because things were moving to slowly in the U.S.. Soni's life is threatened on several occasions however he survives and manages to overthrow the prime banks of which control Newark, but not without sacrifices. Soni loses his girlfriend and ultimately his own santicty as he surrenders himself to christianity in effort to bring Newark and the United States under its former title, one nation under god. With spiritual influence, Soni is directed to relieve Newark from the rebellion and finally hands the country over to the U.S. but he too is assisinated in the end. We pick up after Newark has become the 51st state, and today's economical struggle to colonize and control the island. Newark being found a spot for terrorist was not chosen for the state capital. Instead the state's largest port for distributing goods was chosen due to its influence on the states economy. BluePort. It was located on the western shore of the state. This city journal involves the colonizing the island of Newark - of which was renamed to BluePort to bring industry, homes, and banks in which would all play apart of the extraction of crude oil and deliverance to the U.N. and ultimately effect the global economy... How will your role play a fate in the world?The Government & Economy The capital is BluePort. The economy is bustling as businesses and banks sprout open granting loans to industries to manufacture and produce due to the abundance of minerals and also for oil companies to open and drill for oil. You have the option to invest in BluePort's economy as well by setting up your own business, industry, of home colonies within the state.Maps Current Region Current Transportation Map
  25. Project Blue Hope - The Multiplayer Region.

    Sweet, Just tell me what roles you would like to take and add me on christforbluehopecj@live.com
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